1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*4882a593Smuzhiyun * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*4882a593Smuzhiyun *
5*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining a
6*4882a593Smuzhiyun * copy of this software and associated documentation files (the "Software"),
7*4882a593Smuzhiyun * to deal in the Software without restriction, including without limitation
8*4882a593Smuzhiyun * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*4882a593Smuzhiyun * and/or sell copies of the Software, and to permit persons to whom the
10*4882a593Smuzhiyun * Software is furnished to do so, subject to the following conditions:
11*4882a593Smuzhiyun *
12*4882a593Smuzhiyun * The above copyright notice including the dates of first publication and
13*4882a593Smuzhiyun * either this permission notice or a reference to
14*4882a593Smuzhiyun * http://oss.sgi.com/projects/FreeB/
15*4882a593Smuzhiyun * shall be included in all copies or substantial portions of the Software.
16*4882a593Smuzhiyun *
17*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*4882a593Smuzhiyun * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*4882a593Smuzhiyun * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21*4882a593Smuzhiyun * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22*4882a593Smuzhiyun * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*4882a593Smuzhiyun * SOFTWARE.
24*4882a593Smuzhiyun *
25*4882a593Smuzhiyun * Except as contained in this notice, the name of Silicon Graphics, Inc.
26*4882a593Smuzhiyun * shall not be used in advertising or otherwise to promote the sale, use or
27*4882a593Smuzhiyun * other dealings in this Software without prior written authorization from
28*4882a593Smuzhiyun * Silicon Graphics, Inc.
29*4882a593Smuzhiyun */
30*4882a593Smuzhiyun
31*4882a593Smuzhiyun #include "glxserver.h"
32*4882a593Smuzhiyun #include "glxext.h"
33*4882a593Smuzhiyun #include "g_disptab.h"
34*4882a593Smuzhiyun #include "unpack.h"
35*4882a593Smuzhiyun #include "compsize.h"
36*4882a593Smuzhiyun
37*4882a593Smuzhiyun void
__glXDispSwap_CallList(GLbyte * pc)38*4882a593Smuzhiyun __glXDispSwap_CallList(GLbyte * pc)
39*4882a593Smuzhiyun {
40*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
41*4882a593Smuzhiyun
42*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
43*4882a593Smuzhiyun
44*4882a593Smuzhiyun }
45*4882a593Smuzhiyun
46*4882a593Smuzhiyun void
__glXDispSwap_ListBase(GLbyte * pc)47*4882a593Smuzhiyun __glXDispSwap_ListBase(GLbyte * pc)
48*4882a593Smuzhiyun {
49*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
52*4882a593Smuzhiyun
53*4882a593Smuzhiyun }
54*4882a593Smuzhiyun
55*4882a593Smuzhiyun void
__glXDispSwap_Begin(GLbyte * pc)56*4882a593Smuzhiyun __glXDispSwap_Begin(GLbyte * pc)
57*4882a593Smuzhiyun {
58*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
59*4882a593Smuzhiyun
60*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
61*4882a593Smuzhiyun
62*4882a593Smuzhiyun }
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun void
__glXDispSwap_Color3bv(GLbyte * pc)65*4882a593Smuzhiyun __glXDispSwap_Color3bv(GLbyte * pc)
66*4882a593Smuzhiyun {
67*4882a593Smuzhiyun }
68*4882a593Smuzhiyun
69*4882a593Smuzhiyun void
__glXDispSwap_Color3dv(GLbyte * pc)70*4882a593Smuzhiyun __glXDispSwap_Color3dv(GLbyte * pc)
71*4882a593Smuzhiyun {
72*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
73*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
74*4882a593Smuzhiyun
75*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
76*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
77*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
78*4882a593Smuzhiyun pc -= 4;
79*4882a593Smuzhiyun }
80*4882a593Smuzhiyun #endif
81*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
82*4882a593Smuzhiyun
83*4882a593Smuzhiyun }
84*4882a593Smuzhiyun
85*4882a593Smuzhiyun void
__glXDispSwap_Color3fv(GLbyte * pc)86*4882a593Smuzhiyun __glXDispSwap_Color3fv(GLbyte * pc)
87*4882a593Smuzhiyun {
88*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
89*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
90*4882a593Smuzhiyun
91*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
92*4882a593Smuzhiyun }
93*4882a593Smuzhiyun
94*4882a593Smuzhiyun void
__glXDispSwap_Color3iv(GLbyte * pc)95*4882a593Smuzhiyun __glXDispSwap_Color3iv(GLbyte * pc)
96*4882a593Smuzhiyun {
97*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
98*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
99*4882a593Smuzhiyun
100*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 3);
101*4882a593Smuzhiyun
102*4882a593Smuzhiyun }
103*4882a593Smuzhiyun
104*4882a593Smuzhiyun void
__glXDispSwap_Color3sv(GLbyte * pc)105*4882a593Smuzhiyun __glXDispSwap_Color3sv(GLbyte * pc)
106*4882a593Smuzhiyun {
107*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
108*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
109*4882a593Smuzhiyun
110*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
111*4882a593Smuzhiyun
112*4882a593Smuzhiyun }
113*4882a593Smuzhiyun
114*4882a593Smuzhiyun void
__glXDispSwap_Color3ubv(GLbyte * pc)115*4882a593Smuzhiyun __glXDispSwap_Color3ubv(GLbyte * pc)
116*4882a593Smuzhiyun {
117*4882a593Smuzhiyun }
118*4882a593Smuzhiyun
119*4882a593Smuzhiyun void
__glXDispSwap_Color3uiv(GLbyte * pc)120*4882a593Smuzhiyun __glXDispSwap_Color3uiv(GLbyte * pc)
121*4882a593Smuzhiyun {
122*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
123*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
124*4882a593Smuzhiyun
125*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 3);
126*4882a593Smuzhiyun }
127*4882a593Smuzhiyun
128*4882a593Smuzhiyun void
__glXDispSwap_Color3usv(GLbyte * pc)129*4882a593Smuzhiyun __glXDispSwap_Color3usv(GLbyte * pc)
130*4882a593Smuzhiyun {
131*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
132*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
133*4882a593Smuzhiyun
134*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
135*4882a593Smuzhiyun }
136*4882a593Smuzhiyun
137*4882a593Smuzhiyun void
__glXDispSwap_Color4bv(GLbyte * pc)138*4882a593Smuzhiyun __glXDispSwap_Color4bv(GLbyte * pc)
139*4882a593Smuzhiyun {
140*4882a593Smuzhiyun }
141*4882a593Smuzhiyun
142*4882a593Smuzhiyun void
__glXDispSwap_Color4dv(GLbyte * pc)143*4882a593Smuzhiyun __glXDispSwap_Color4dv(GLbyte * pc)
144*4882a593Smuzhiyun {
145*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
146*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
147*4882a593Smuzhiyun
148*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
149*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
150*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 32);
151*4882a593Smuzhiyun pc -= 4;
152*4882a593Smuzhiyun }
153*4882a593Smuzhiyun #endif
154*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
155*4882a593Smuzhiyun }
156*4882a593Smuzhiyun
157*4882a593Smuzhiyun void
__glXDispSwap_Color4fv(GLbyte * pc)158*4882a593Smuzhiyun __glXDispSwap_Color4fv(GLbyte * pc)
159*4882a593Smuzhiyun {
160*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
161*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
162*4882a593Smuzhiyun
163*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
164*4882a593Smuzhiyun
165*4882a593Smuzhiyun }
166*4882a593Smuzhiyun
167*4882a593Smuzhiyun void
__glXDispSwap_Color4iv(GLbyte * pc)168*4882a593Smuzhiyun __glXDispSwap_Color4iv(GLbyte * pc)
169*4882a593Smuzhiyun {
170*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
171*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
172*4882a593Smuzhiyun
173*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 4);
174*4882a593Smuzhiyun
175*4882a593Smuzhiyun }
176*4882a593Smuzhiyun
177*4882a593Smuzhiyun void
__glXDispSwap_Color4sv(GLbyte * pc)178*4882a593Smuzhiyun __glXDispSwap_Color4sv(GLbyte * pc)
179*4882a593Smuzhiyun {
180*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
181*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
182*4882a593Smuzhiyun
183*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun }
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun void
__glXDispSwap_Color4ubv(GLbyte * pc)188*4882a593Smuzhiyun __glXDispSwap_Color4ubv(GLbyte * pc)
189*4882a593Smuzhiyun {
190*4882a593Smuzhiyun
191*4882a593Smuzhiyun }
192*4882a593Smuzhiyun
193*4882a593Smuzhiyun void
__glXDispSwap_Color4uiv(GLbyte * pc)194*4882a593Smuzhiyun __glXDispSwap_Color4uiv(GLbyte * pc)
195*4882a593Smuzhiyun {
196*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
197*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
198*4882a593Smuzhiyun
199*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 4);
200*4882a593Smuzhiyun
201*4882a593Smuzhiyun }
202*4882a593Smuzhiyun
203*4882a593Smuzhiyun void
__glXDispSwap_Color4usv(GLbyte * pc)204*4882a593Smuzhiyun __glXDispSwap_Color4usv(GLbyte * pc)
205*4882a593Smuzhiyun {
206*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
207*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
208*4882a593Smuzhiyun
209*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun }
212*4882a593Smuzhiyun
213*4882a593Smuzhiyun void
__glXDispSwap_EdgeFlagv(GLbyte * pc)214*4882a593Smuzhiyun __glXDispSwap_EdgeFlagv(GLbyte * pc)
215*4882a593Smuzhiyun {
216*4882a593Smuzhiyun }
217*4882a593Smuzhiyun
218*4882a593Smuzhiyun void
__glXDispSwap_End(GLbyte * pc)219*4882a593Smuzhiyun __glXDispSwap_End(GLbyte * pc)
220*4882a593Smuzhiyun {
221*4882a593Smuzhiyun }
222*4882a593Smuzhiyun
223*4882a593Smuzhiyun void
__glXDispSwap_Indexdv(GLbyte * pc)224*4882a593Smuzhiyun __glXDispSwap_Indexdv(GLbyte * pc)
225*4882a593Smuzhiyun {
226*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
227*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
228*4882a593Smuzhiyun
229*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
230*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
231*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 8);
232*4882a593Smuzhiyun pc -= 4;
233*4882a593Smuzhiyun }
234*4882a593Smuzhiyun #endif
235*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
236*4882a593Smuzhiyun
237*4882a593Smuzhiyun }
238*4882a593Smuzhiyun
239*4882a593Smuzhiyun void
__glXDispSwap_Indexfv(GLbyte * pc)240*4882a593Smuzhiyun __glXDispSwap_Indexfv(GLbyte * pc)
241*4882a593Smuzhiyun {
242*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
243*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
244*4882a593Smuzhiyun
245*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
246*4882a593Smuzhiyun
247*4882a593Smuzhiyun }
248*4882a593Smuzhiyun
249*4882a593Smuzhiyun void
__glXDispSwap_Indexiv(GLbyte * pc)250*4882a593Smuzhiyun __glXDispSwap_Indexiv(GLbyte * pc)
251*4882a593Smuzhiyun {
252*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
253*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
254*4882a593Smuzhiyun
255*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 1);
256*4882a593Smuzhiyun
257*4882a593Smuzhiyun }
258*4882a593Smuzhiyun
259*4882a593Smuzhiyun void
__glXDispSwap_Indexsv(GLbyte * pc)260*4882a593Smuzhiyun __glXDispSwap_Indexsv(GLbyte * pc)
261*4882a593Smuzhiyun {
262*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
263*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
264*4882a593Smuzhiyun
265*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
266*4882a593Smuzhiyun
267*4882a593Smuzhiyun }
268*4882a593Smuzhiyun
269*4882a593Smuzhiyun void
__glXDispSwap_Normal3bv(GLbyte * pc)270*4882a593Smuzhiyun __glXDispSwap_Normal3bv(GLbyte * pc)
271*4882a593Smuzhiyun {
272*4882a593Smuzhiyun }
273*4882a593Smuzhiyun
274*4882a593Smuzhiyun void
__glXDispSwap_Normal3dv(GLbyte * pc)275*4882a593Smuzhiyun __glXDispSwap_Normal3dv(GLbyte * pc)
276*4882a593Smuzhiyun {
277*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
278*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
279*4882a593Smuzhiyun
280*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
281*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
282*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
283*4882a593Smuzhiyun pc -= 4;
284*4882a593Smuzhiyun }
285*4882a593Smuzhiyun #endif
286*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
287*4882a593Smuzhiyun
288*4882a593Smuzhiyun }
289*4882a593Smuzhiyun
290*4882a593Smuzhiyun void
__glXDispSwap_Normal3fv(GLbyte * pc)291*4882a593Smuzhiyun __glXDispSwap_Normal3fv(GLbyte * pc)
292*4882a593Smuzhiyun {
293*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
294*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
295*4882a593Smuzhiyun
296*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
297*4882a593Smuzhiyun
298*4882a593Smuzhiyun }
299*4882a593Smuzhiyun
300*4882a593Smuzhiyun void
__glXDispSwap_Normal3iv(GLbyte * pc)301*4882a593Smuzhiyun __glXDispSwap_Normal3iv(GLbyte * pc)
302*4882a593Smuzhiyun {
303*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
304*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
305*4882a593Smuzhiyun
306*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 3);
307*4882a593Smuzhiyun
308*4882a593Smuzhiyun }
309*4882a593Smuzhiyun
310*4882a593Smuzhiyun void
__glXDispSwap_Normal3sv(GLbyte * pc)311*4882a593Smuzhiyun __glXDispSwap_Normal3sv(GLbyte * pc)
312*4882a593Smuzhiyun {
313*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
314*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
315*4882a593Smuzhiyun
316*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
317*4882a593Smuzhiyun
318*4882a593Smuzhiyun }
319*4882a593Smuzhiyun
320*4882a593Smuzhiyun void
__glXDispSwap_RasterPos2dv(GLbyte * pc)321*4882a593Smuzhiyun __glXDispSwap_RasterPos2dv(GLbyte * pc)
322*4882a593Smuzhiyun {
323*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
324*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
325*4882a593Smuzhiyun
326*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
327*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
328*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 16);
329*4882a593Smuzhiyun pc -= 4;
330*4882a593Smuzhiyun }
331*4882a593Smuzhiyun #endif
332*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
333*4882a593Smuzhiyun
334*4882a593Smuzhiyun }
335*4882a593Smuzhiyun
336*4882a593Smuzhiyun void
__glXDispSwap_RasterPos2fv(GLbyte * pc)337*4882a593Smuzhiyun __glXDispSwap_RasterPos2fv(GLbyte * pc)
338*4882a593Smuzhiyun {
339*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
340*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
341*4882a593Smuzhiyun
342*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
343*4882a593Smuzhiyun
344*4882a593Smuzhiyun }
345*4882a593Smuzhiyun
346*4882a593Smuzhiyun void
__glXDispSwap_RasterPos2iv(GLbyte * pc)347*4882a593Smuzhiyun __glXDispSwap_RasterPos2iv(GLbyte * pc)
348*4882a593Smuzhiyun {
349*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
350*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
351*4882a593Smuzhiyun
352*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 2);
353*4882a593Smuzhiyun
354*4882a593Smuzhiyun }
355*4882a593Smuzhiyun
356*4882a593Smuzhiyun void
__glXDispSwap_RasterPos2sv(GLbyte * pc)357*4882a593Smuzhiyun __glXDispSwap_RasterPos2sv(GLbyte * pc)
358*4882a593Smuzhiyun {
359*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
360*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
361*4882a593Smuzhiyun
362*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
363*4882a593Smuzhiyun
364*4882a593Smuzhiyun }
365*4882a593Smuzhiyun
366*4882a593Smuzhiyun void
__glXDispSwap_RasterPos3dv(GLbyte * pc)367*4882a593Smuzhiyun __glXDispSwap_RasterPos3dv(GLbyte * pc)
368*4882a593Smuzhiyun {
369*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
370*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
371*4882a593Smuzhiyun
372*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
373*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
374*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
375*4882a593Smuzhiyun pc -= 4;
376*4882a593Smuzhiyun }
377*4882a593Smuzhiyun #endif
378*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
379*4882a593Smuzhiyun
380*4882a593Smuzhiyun }
381*4882a593Smuzhiyun
382*4882a593Smuzhiyun void
__glXDispSwap_RasterPos3fv(GLbyte * pc)383*4882a593Smuzhiyun __glXDispSwap_RasterPos3fv(GLbyte * pc)
384*4882a593Smuzhiyun {
385*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
386*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
387*4882a593Smuzhiyun
388*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
389*4882a593Smuzhiyun
390*4882a593Smuzhiyun }
391*4882a593Smuzhiyun
392*4882a593Smuzhiyun void
__glXDispSwap_RasterPos3iv(GLbyte * pc)393*4882a593Smuzhiyun __glXDispSwap_RasterPos3iv(GLbyte * pc)
394*4882a593Smuzhiyun {
395*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
396*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
397*4882a593Smuzhiyun
398*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 3);
399*4882a593Smuzhiyun
400*4882a593Smuzhiyun }
401*4882a593Smuzhiyun
402*4882a593Smuzhiyun void
__glXDispSwap_RasterPos3sv(GLbyte * pc)403*4882a593Smuzhiyun __glXDispSwap_RasterPos3sv(GLbyte * pc)
404*4882a593Smuzhiyun {
405*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
406*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
407*4882a593Smuzhiyun
408*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
409*4882a593Smuzhiyun
410*4882a593Smuzhiyun }
411*4882a593Smuzhiyun
412*4882a593Smuzhiyun void
__glXDispSwap_RasterPos4dv(GLbyte * pc)413*4882a593Smuzhiyun __glXDispSwap_RasterPos4dv(GLbyte * pc)
414*4882a593Smuzhiyun {
415*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
416*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
417*4882a593Smuzhiyun
418*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
419*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
420*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 32);
421*4882a593Smuzhiyun pc -= 4;
422*4882a593Smuzhiyun }
423*4882a593Smuzhiyun #endif
424*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
425*4882a593Smuzhiyun
426*4882a593Smuzhiyun }
427*4882a593Smuzhiyun
428*4882a593Smuzhiyun void
__glXDispSwap_RasterPos4fv(GLbyte * pc)429*4882a593Smuzhiyun __glXDispSwap_RasterPos4fv(GLbyte * pc)
430*4882a593Smuzhiyun {
431*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
432*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
433*4882a593Smuzhiyun
434*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
435*4882a593Smuzhiyun
436*4882a593Smuzhiyun }
437*4882a593Smuzhiyun
438*4882a593Smuzhiyun void
__glXDispSwap_RasterPos4iv(GLbyte * pc)439*4882a593Smuzhiyun __glXDispSwap_RasterPos4iv(GLbyte * pc)
440*4882a593Smuzhiyun {
441*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
442*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
443*4882a593Smuzhiyun
444*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 4);
445*4882a593Smuzhiyun
446*4882a593Smuzhiyun }
447*4882a593Smuzhiyun
448*4882a593Smuzhiyun void
__glXDispSwap_RasterPos4sv(GLbyte * pc)449*4882a593Smuzhiyun __glXDispSwap_RasterPos4sv(GLbyte * pc)
450*4882a593Smuzhiyun {
451*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
452*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
453*4882a593Smuzhiyun
454*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
455*4882a593Smuzhiyun
456*4882a593Smuzhiyun }
457*4882a593Smuzhiyun
458*4882a593Smuzhiyun void
__glXDispSwap_Rectdv(GLbyte * pc)459*4882a593Smuzhiyun __glXDispSwap_Rectdv(GLbyte * pc)
460*4882a593Smuzhiyun {
461*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
462*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
463*4882a593Smuzhiyun
464*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
465*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
466*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 32);
467*4882a593Smuzhiyun pc -= 4;
468*4882a593Smuzhiyun }
469*4882a593Smuzhiyun #endif
470*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
471*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
472*4882a593Smuzhiyun
473*4882a593Smuzhiyun }
474*4882a593Smuzhiyun
475*4882a593Smuzhiyun void
__glXDispSwap_Rectfv(GLbyte * pc)476*4882a593Smuzhiyun __glXDispSwap_Rectfv(GLbyte * pc)
477*4882a593Smuzhiyun {
478*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
479*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
480*4882a593Smuzhiyun
481*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
482*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
483*4882a593Smuzhiyun
484*4882a593Smuzhiyun }
485*4882a593Smuzhiyun
486*4882a593Smuzhiyun void
__glXDispSwap_Rectiv(GLbyte * pc)487*4882a593Smuzhiyun __glXDispSwap_Rectiv(GLbyte * pc)
488*4882a593Smuzhiyun {
489*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
490*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
491*4882a593Smuzhiyun
492*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 2);
493*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, 2);
494*4882a593Smuzhiyun
495*4882a593Smuzhiyun }
496*4882a593Smuzhiyun
497*4882a593Smuzhiyun void
__glXDispSwap_Rectsv(GLbyte * pc)498*4882a593Smuzhiyun __glXDispSwap_Rectsv(GLbyte * pc)
499*4882a593Smuzhiyun {
500*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
501*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
502*4882a593Smuzhiyun
503*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
504*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
505*4882a593Smuzhiyun
506*4882a593Smuzhiyun }
507*4882a593Smuzhiyun
508*4882a593Smuzhiyun void
__glXDispSwap_TexCoord1dv(GLbyte * pc)509*4882a593Smuzhiyun __glXDispSwap_TexCoord1dv(GLbyte * pc)
510*4882a593Smuzhiyun {
511*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
512*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
513*4882a593Smuzhiyun
514*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
515*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
516*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 8);
517*4882a593Smuzhiyun pc -= 4;
518*4882a593Smuzhiyun }
519*4882a593Smuzhiyun #endif
520*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
521*4882a593Smuzhiyun
522*4882a593Smuzhiyun }
523*4882a593Smuzhiyun
524*4882a593Smuzhiyun void
__glXDispSwap_TexCoord1fv(GLbyte * pc)525*4882a593Smuzhiyun __glXDispSwap_TexCoord1fv(GLbyte * pc)
526*4882a593Smuzhiyun {
527*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
528*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
529*4882a593Smuzhiyun
530*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
531*4882a593Smuzhiyun
532*4882a593Smuzhiyun }
533*4882a593Smuzhiyun
534*4882a593Smuzhiyun void
__glXDispSwap_TexCoord1iv(GLbyte * pc)535*4882a593Smuzhiyun __glXDispSwap_TexCoord1iv(GLbyte * pc)
536*4882a593Smuzhiyun {
537*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
538*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
539*4882a593Smuzhiyun
540*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 1);
541*4882a593Smuzhiyun
542*4882a593Smuzhiyun }
543*4882a593Smuzhiyun
544*4882a593Smuzhiyun void
__glXDispSwap_TexCoord1sv(GLbyte * pc)545*4882a593Smuzhiyun __glXDispSwap_TexCoord1sv(GLbyte * pc)
546*4882a593Smuzhiyun {
547*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
548*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
549*4882a593Smuzhiyun
550*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
551*4882a593Smuzhiyun
552*4882a593Smuzhiyun }
553*4882a593Smuzhiyun
554*4882a593Smuzhiyun void
__glXDispSwap_TexCoord2dv(GLbyte * pc)555*4882a593Smuzhiyun __glXDispSwap_TexCoord2dv(GLbyte * pc)
556*4882a593Smuzhiyun {
557*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
558*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
559*4882a593Smuzhiyun
560*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
561*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
562*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 16);
563*4882a593Smuzhiyun pc -= 4;
564*4882a593Smuzhiyun }
565*4882a593Smuzhiyun #endif
566*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
567*4882a593Smuzhiyun
568*4882a593Smuzhiyun }
569*4882a593Smuzhiyun
570*4882a593Smuzhiyun void
__glXDispSwap_TexCoord2fv(GLbyte * pc)571*4882a593Smuzhiyun __glXDispSwap_TexCoord2fv(GLbyte * pc)
572*4882a593Smuzhiyun {
573*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
574*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
575*4882a593Smuzhiyun
576*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
577*4882a593Smuzhiyun
578*4882a593Smuzhiyun }
579*4882a593Smuzhiyun
580*4882a593Smuzhiyun void
__glXDispSwap_TexCoord2iv(GLbyte * pc)581*4882a593Smuzhiyun __glXDispSwap_TexCoord2iv(GLbyte * pc)
582*4882a593Smuzhiyun {
583*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
584*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
585*4882a593Smuzhiyun
586*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 2);
587*4882a593Smuzhiyun
588*4882a593Smuzhiyun }
589*4882a593Smuzhiyun
590*4882a593Smuzhiyun void
__glXDispSwap_TexCoord2sv(GLbyte * pc)591*4882a593Smuzhiyun __glXDispSwap_TexCoord2sv(GLbyte * pc)
592*4882a593Smuzhiyun {
593*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
594*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
595*4882a593Smuzhiyun
596*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
597*4882a593Smuzhiyun
598*4882a593Smuzhiyun }
599*4882a593Smuzhiyun
600*4882a593Smuzhiyun void
__glXDispSwap_TexCoord3dv(GLbyte * pc)601*4882a593Smuzhiyun __glXDispSwap_TexCoord3dv(GLbyte * pc)
602*4882a593Smuzhiyun {
603*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
604*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
605*4882a593Smuzhiyun
606*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
607*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
608*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
609*4882a593Smuzhiyun pc -= 4;
610*4882a593Smuzhiyun }
611*4882a593Smuzhiyun #endif
612*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
613*4882a593Smuzhiyun
614*4882a593Smuzhiyun }
615*4882a593Smuzhiyun
616*4882a593Smuzhiyun void
__glXDispSwap_TexCoord3fv(GLbyte * pc)617*4882a593Smuzhiyun __glXDispSwap_TexCoord3fv(GLbyte * pc)
618*4882a593Smuzhiyun {
619*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
620*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
621*4882a593Smuzhiyun
622*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
623*4882a593Smuzhiyun
624*4882a593Smuzhiyun }
625*4882a593Smuzhiyun
626*4882a593Smuzhiyun void
__glXDispSwap_TexCoord3iv(GLbyte * pc)627*4882a593Smuzhiyun __glXDispSwap_TexCoord3iv(GLbyte * pc)
628*4882a593Smuzhiyun {
629*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
630*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
631*4882a593Smuzhiyun
632*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 3);
633*4882a593Smuzhiyun
634*4882a593Smuzhiyun }
635*4882a593Smuzhiyun
636*4882a593Smuzhiyun void
__glXDispSwap_TexCoord3sv(GLbyte * pc)637*4882a593Smuzhiyun __glXDispSwap_TexCoord3sv(GLbyte * pc)
638*4882a593Smuzhiyun {
639*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
640*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
641*4882a593Smuzhiyun
642*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
643*4882a593Smuzhiyun
644*4882a593Smuzhiyun }
645*4882a593Smuzhiyun
646*4882a593Smuzhiyun void
__glXDispSwap_TexCoord4dv(GLbyte * pc)647*4882a593Smuzhiyun __glXDispSwap_TexCoord4dv(GLbyte * pc)
648*4882a593Smuzhiyun {
649*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
650*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
651*4882a593Smuzhiyun
652*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
653*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
654*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 32);
655*4882a593Smuzhiyun pc -= 4;
656*4882a593Smuzhiyun }
657*4882a593Smuzhiyun #endif
658*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
659*4882a593Smuzhiyun
660*4882a593Smuzhiyun }
661*4882a593Smuzhiyun
662*4882a593Smuzhiyun void
__glXDispSwap_TexCoord4fv(GLbyte * pc)663*4882a593Smuzhiyun __glXDispSwap_TexCoord4fv(GLbyte * pc)
664*4882a593Smuzhiyun {
665*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
666*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
667*4882a593Smuzhiyun
668*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
669*4882a593Smuzhiyun
670*4882a593Smuzhiyun }
671*4882a593Smuzhiyun
672*4882a593Smuzhiyun void
__glXDispSwap_TexCoord4iv(GLbyte * pc)673*4882a593Smuzhiyun __glXDispSwap_TexCoord4iv(GLbyte * pc)
674*4882a593Smuzhiyun {
675*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
676*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
677*4882a593Smuzhiyun
678*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 4);
679*4882a593Smuzhiyun
680*4882a593Smuzhiyun }
681*4882a593Smuzhiyun
682*4882a593Smuzhiyun void
__glXDispSwap_TexCoord4sv(GLbyte * pc)683*4882a593Smuzhiyun __glXDispSwap_TexCoord4sv(GLbyte * pc)
684*4882a593Smuzhiyun {
685*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
686*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
687*4882a593Smuzhiyun
688*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
689*4882a593Smuzhiyun
690*4882a593Smuzhiyun }
691*4882a593Smuzhiyun
692*4882a593Smuzhiyun void
__glXDispSwap_Vertex2dv(GLbyte * pc)693*4882a593Smuzhiyun __glXDispSwap_Vertex2dv(GLbyte * pc)
694*4882a593Smuzhiyun {
695*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
696*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
697*4882a593Smuzhiyun
698*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
699*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
700*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 16);
701*4882a593Smuzhiyun pc -= 4;
702*4882a593Smuzhiyun }
703*4882a593Smuzhiyun #endif
704*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
705*4882a593Smuzhiyun
706*4882a593Smuzhiyun }
707*4882a593Smuzhiyun
708*4882a593Smuzhiyun void
__glXDispSwap_Vertex2fv(GLbyte * pc)709*4882a593Smuzhiyun __glXDispSwap_Vertex2fv(GLbyte * pc)
710*4882a593Smuzhiyun {
711*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
712*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
713*4882a593Smuzhiyun
714*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
715*4882a593Smuzhiyun
716*4882a593Smuzhiyun }
717*4882a593Smuzhiyun
718*4882a593Smuzhiyun void
__glXDispSwap_Vertex2iv(GLbyte * pc)719*4882a593Smuzhiyun __glXDispSwap_Vertex2iv(GLbyte * pc)
720*4882a593Smuzhiyun {
721*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
722*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
723*4882a593Smuzhiyun
724*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 2);
725*4882a593Smuzhiyun
726*4882a593Smuzhiyun }
727*4882a593Smuzhiyun
728*4882a593Smuzhiyun void
__glXDispSwap_Vertex2sv(GLbyte * pc)729*4882a593Smuzhiyun __glXDispSwap_Vertex2sv(GLbyte * pc)
730*4882a593Smuzhiyun {
731*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
732*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
733*4882a593Smuzhiyun
734*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
735*4882a593Smuzhiyun
736*4882a593Smuzhiyun }
737*4882a593Smuzhiyun
738*4882a593Smuzhiyun void
__glXDispSwap_Vertex3dv(GLbyte * pc)739*4882a593Smuzhiyun __glXDispSwap_Vertex3dv(GLbyte * pc)
740*4882a593Smuzhiyun {
741*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
742*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
743*4882a593Smuzhiyun
744*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
745*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
746*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
747*4882a593Smuzhiyun pc -= 4;
748*4882a593Smuzhiyun }
749*4882a593Smuzhiyun #endif
750*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
751*4882a593Smuzhiyun
752*4882a593Smuzhiyun }
753*4882a593Smuzhiyun
754*4882a593Smuzhiyun void
__glXDispSwap_Vertex3fv(GLbyte * pc)755*4882a593Smuzhiyun __glXDispSwap_Vertex3fv(GLbyte * pc)
756*4882a593Smuzhiyun {
757*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
758*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
759*4882a593Smuzhiyun
760*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
761*4882a593Smuzhiyun
762*4882a593Smuzhiyun }
763*4882a593Smuzhiyun
764*4882a593Smuzhiyun void
__glXDispSwap_Vertex3iv(GLbyte * pc)765*4882a593Smuzhiyun __glXDispSwap_Vertex3iv(GLbyte * pc)
766*4882a593Smuzhiyun {
767*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
768*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
769*4882a593Smuzhiyun
770*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 3);
771*4882a593Smuzhiyun
772*4882a593Smuzhiyun }
773*4882a593Smuzhiyun
774*4882a593Smuzhiyun void
__glXDispSwap_Vertex3sv(GLbyte * pc)775*4882a593Smuzhiyun __glXDispSwap_Vertex3sv(GLbyte * pc)
776*4882a593Smuzhiyun {
777*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
778*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
779*4882a593Smuzhiyun
780*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
781*4882a593Smuzhiyun
782*4882a593Smuzhiyun }
783*4882a593Smuzhiyun
784*4882a593Smuzhiyun void
__glXDispSwap_Vertex4dv(GLbyte * pc)785*4882a593Smuzhiyun __glXDispSwap_Vertex4dv(GLbyte * pc)
786*4882a593Smuzhiyun {
787*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
788*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
789*4882a593Smuzhiyun
790*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
791*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
792*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 32);
793*4882a593Smuzhiyun pc -= 4;
794*4882a593Smuzhiyun }
795*4882a593Smuzhiyun #endif
796*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
797*4882a593Smuzhiyun
798*4882a593Smuzhiyun }
799*4882a593Smuzhiyun
800*4882a593Smuzhiyun void
__glXDispSwap_Vertex4fv(GLbyte * pc)801*4882a593Smuzhiyun __glXDispSwap_Vertex4fv(GLbyte * pc)
802*4882a593Smuzhiyun {
803*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
804*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
805*4882a593Smuzhiyun
806*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
807*4882a593Smuzhiyun
808*4882a593Smuzhiyun }
809*4882a593Smuzhiyun
810*4882a593Smuzhiyun void
__glXDispSwap_Vertex4iv(GLbyte * pc)811*4882a593Smuzhiyun __glXDispSwap_Vertex4iv(GLbyte * pc)
812*4882a593Smuzhiyun {
813*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
814*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
815*4882a593Smuzhiyun
816*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 0, 4);
817*4882a593Smuzhiyun
818*4882a593Smuzhiyun }
819*4882a593Smuzhiyun
820*4882a593Smuzhiyun void
__glXDispSwap_Vertex4sv(GLbyte * pc)821*4882a593Smuzhiyun __glXDispSwap_Vertex4sv(GLbyte * pc)
822*4882a593Smuzhiyun {
823*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
824*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
825*4882a593Smuzhiyun
826*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
827*4882a593Smuzhiyun
828*4882a593Smuzhiyun }
829*4882a593Smuzhiyun
830*4882a593Smuzhiyun void
__glXDispSwap_ClipPlane(GLbyte * pc)831*4882a593Smuzhiyun __glXDispSwap_ClipPlane(GLbyte * pc)
832*4882a593Smuzhiyun {
833*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
834*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
835*4882a593Smuzhiyun
836*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
837*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
838*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 36);
839*4882a593Smuzhiyun pc -= 4;
840*4882a593Smuzhiyun }
841*4882a593Smuzhiyun #endif
842*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 32);
843*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
844*4882a593Smuzhiyun
845*4882a593Smuzhiyun }
846*4882a593Smuzhiyun
847*4882a593Smuzhiyun void
__glXDispSwap_ColorMaterial(GLbyte * pc)848*4882a593Smuzhiyun __glXDispSwap_ColorMaterial(GLbyte * pc)
849*4882a593Smuzhiyun {
850*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
851*4882a593Smuzhiyun
852*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
853*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
854*4882a593Smuzhiyun
855*4882a593Smuzhiyun }
856*4882a593Smuzhiyun
857*4882a593Smuzhiyun void
__glXDispSwap_CullFace(GLbyte * pc)858*4882a593Smuzhiyun __glXDispSwap_CullFace(GLbyte * pc)
859*4882a593Smuzhiyun {
860*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
861*4882a593Smuzhiyun
862*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
863*4882a593Smuzhiyun
864*4882a593Smuzhiyun }
865*4882a593Smuzhiyun
866*4882a593Smuzhiyun void
__glXDispSwap_Fogf(GLbyte * pc)867*4882a593Smuzhiyun __glXDispSwap_Fogf(GLbyte * pc)
868*4882a593Smuzhiyun {
869*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
870*4882a593Smuzhiyun
871*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
872*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
873*4882a593Smuzhiyun
874*4882a593Smuzhiyun }
875*4882a593Smuzhiyun
876*4882a593Smuzhiyun void
__glXDispSwap_Fogfv(GLbyte * pc)877*4882a593Smuzhiyun __glXDispSwap_Fogfv(GLbyte * pc)
878*4882a593Smuzhiyun {
879*4882a593Smuzhiyun GLenum pname;
880*4882a593Smuzhiyun GLint compsize;
881*4882a593Smuzhiyun
882*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
883*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
884*4882a593Smuzhiyun
885*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
886*4882a593Smuzhiyun pname = *(GLenum *) (pc + 0);
887*4882a593Smuzhiyun compsize = __glFogfv_size(pname);
888*4882a593Smuzhiyun if (compsize < 0)
889*4882a593Smuzhiyun compsize = 0;
890*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
891*4882a593Smuzhiyun
892*4882a593Smuzhiyun }
893*4882a593Smuzhiyun
894*4882a593Smuzhiyun void
__glXDispSwap_Fogi(GLbyte * pc)895*4882a593Smuzhiyun __glXDispSwap_Fogi(GLbyte * pc)
896*4882a593Smuzhiyun {
897*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
898*4882a593Smuzhiyun
899*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
900*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
901*4882a593Smuzhiyun
902*4882a593Smuzhiyun }
903*4882a593Smuzhiyun
904*4882a593Smuzhiyun void
__glXDispSwap_Fogiv(GLbyte * pc)905*4882a593Smuzhiyun __glXDispSwap_Fogiv(GLbyte * pc)
906*4882a593Smuzhiyun {
907*4882a593Smuzhiyun GLenum pname;
908*4882a593Smuzhiyun GLint compsize;
909*4882a593Smuzhiyun
910*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
911*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
912*4882a593Smuzhiyun
913*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
914*4882a593Smuzhiyun pname = *(GLenum *) (pc + 0);
915*4882a593Smuzhiyun compsize = __glFogiv_size(pname);
916*4882a593Smuzhiyun if (compsize < 0)
917*4882a593Smuzhiyun compsize = 0;
918*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
919*4882a593Smuzhiyun
920*4882a593Smuzhiyun }
921*4882a593Smuzhiyun
922*4882a593Smuzhiyun void
__glXDispSwap_FrontFace(GLbyte * pc)923*4882a593Smuzhiyun __glXDispSwap_FrontFace(GLbyte * pc)
924*4882a593Smuzhiyun {
925*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
926*4882a593Smuzhiyun
927*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
928*4882a593Smuzhiyun
929*4882a593Smuzhiyun }
930*4882a593Smuzhiyun
931*4882a593Smuzhiyun void
__glXDispSwap_Hint(GLbyte * pc)932*4882a593Smuzhiyun __glXDispSwap_Hint(GLbyte * pc)
933*4882a593Smuzhiyun {
934*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
935*4882a593Smuzhiyun
936*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
937*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
938*4882a593Smuzhiyun
939*4882a593Smuzhiyun }
940*4882a593Smuzhiyun
941*4882a593Smuzhiyun void
__glXDispSwap_Lightf(GLbyte * pc)942*4882a593Smuzhiyun __glXDispSwap_Lightf(GLbyte * pc)
943*4882a593Smuzhiyun {
944*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
945*4882a593Smuzhiyun
946*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
947*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
948*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
949*4882a593Smuzhiyun
950*4882a593Smuzhiyun }
951*4882a593Smuzhiyun
952*4882a593Smuzhiyun void
__glXDispSwap_Lightfv(GLbyte * pc)953*4882a593Smuzhiyun __glXDispSwap_Lightfv(GLbyte * pc)
954*4882a593Smuzhiyun {
955*4882a593Smuzhiyun GLenum pname;
956*4882a593Smuzhiyun GLint compsize;
957*4882a593Smuzhiyun
958*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
959*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
960*4882a593Smuzhiyun
961*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
962*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
963*4882a593Smuzhiyun compsize = __glLightfv_size(pname);
964*4882a593Smuzhiyun if (compsize < 0)
965*4882a593Smuzhiyun compsize = 0;
966*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
967*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
968*4882a593Smuzhiyun
969*4882a593Smuzhiyun }
970*4882a593Smuzhiyun
971*4882a593Smuzhiyun void
__glXDispSwap_Lighti(GLbyte * pc)972*4882a593Smuzhiyun __glXDispSwap_Lighti(GLbyte * pc)
973*4882a593Smuzhiyun {
974*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
975*4882a593Smuzhiyun
976*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
977*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
978*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
979*4882a593Smuzhiyun
980*4882a593Smuzhiyun }
981*4882a593Smuzhiyun
982*4882a593Smuzhiyun void
__glXDispSwap_Lightiv(GLbyte * pc)983*4882a593Smuzhiyun __glXDispSwap_Lightiv(GLbyte * pc)
984*4882a593Smuzhiyun {
985*4882a593Smuzhiyun GLenum pname;
986*4882a593Smuzhiyun GLint compsize;
987*4882a593Smuzhiyun
988*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
989*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
990*4882a593Smuzhiyun
991*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
992*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
993*4882a593Smuzhiyun compsize = __glLightiv_size(pname);
994*4882a593Smuzhiyun if (compsize < 0)
995*4882a593Smuzhiyun compsize = 0;
996*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
997*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
998*4882a593Smuzhiyun
999*4882a593Smuzhiyun }
1000*4882a593Smuzhiyun
1001*4882a593Smuzhiyun void
__glXDispSwap_LightModelf(GLbyte * pc)1002*4882a593Smuzhiyun __glXDispSwap_LightModelf(GLbyte * pc)
1003*4882a593Smuzhiyun {
1004*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1005*4882a593Smuzhiyun
1006*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1007*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1008*4882a593Smuzhiyun
1009*4882a593Smuzhiyun }
1010*4882a593Smuzhiyun
1011*4882a593Smuzhiyun void
__glXDispSwap_LightModelfv(GLbyte * pc)1012*4882a593Smuzhiyun __glXDispSwap_LightModelfv(GLbyte * pc)
1013*4882a593Smuzhiyun {
1014*4882a593Smuzhiyun GLenum pname;
1015*4882a593Smuzhiyun GLint compsize;
1016*4882a593Smuzhiyun
1017*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1018*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1019*4882a593Smuzhiyun
1020*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1021*4882a593Smuzhiyun pname = *(GLenum *) (pc + 0);
1022*4882a593Smuzhiyun compsize = __glLightModelfv_size(pname);
1023*4882a593Smuzhiyun if (compsize < 0)
1024*4882a593Smuzhiyun compsize = 0;
1025*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
1026*4882a593Smuzhiyun
1027*4882a593Smuzhiyun }
1028*4882a593Smuzhiyun
1029*4882a593Smuzhiyun void
__glXDispSwap_LightModeli(GLbyte * pc)1030*4882a593Smuzhiyun __glXDispSwap_LightModeli(GLbyte * pc)
1031*4882a593Smuzhiyun {
1032*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1033*4882a593Smuzhiyun
1034*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1035*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1036*4882a593Smuzhiyun
1037*4882a593Smuzhiyun }
1038*4882a593Smuzhiyun
1039*4882a593Smuzhiyun void
__glXDispSwap_LightModeliv(GLbyte * pc)1040*4882a593Smuzhiyun __glXDispSwap_LightModeliv(GLbyte * pc)
1041*4882a593Smuzhiyun {
1042*4882a593Smuzhiyun GLenum pname;
1043*4882a593Smuzhiyun GLint compsize;
1044*4882a593Smuzhiyun
1045*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1046*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1047*4882a593Smuzhiyun
1048*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1049*4882a593Smuzhiyun pname = *(GLenum *) (pc + 0);
1050*4882a593Smuzhiyun compsize = __glLightModeliv_size(pname);
1051*4882a593Smuzhiyun if (compsize < 0)
1052*4882a593Smuzhiyun compsize = 0;
1053*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
1054*4882a593Smuzhiyun
1055*4882a593Smuzhiyun }
1056*4882a593Smuzhiyun
1057*4882a593Smuzhiyun void
__glXDispSwap_LineStipple(GLbyte * pc)1058*4882a593Smuzhiyun __glXDispSwap_LineStipple(GLbyte * pc)
1059*4882a593Smuzhiyun {
1060*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1061*4882a593Smuzhiyun
1062*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1063*4882a593Smuzhiyun __GLX_SWAP_SHORT(pc + 4);
1064*4882a593Smuzhiyun
1065*4882a593Smuzhiyun }
1066*4882a593Smuzhiyun
1067*4882a593Smuzhiyun void
__glXDispSwap_LineWidth(GLbyte * pc)1068*4882a593Smuzhiyun __glXDispSwap_LineWidth(GLbyte * pc)
1069*4882a593Smuzhiyun {
1070*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1071*4882a593Smuzhiyun
1072*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1073*4882a593Smuzhiyun
1074*4882a593Smuzhiyun }
1075*4882a593Smuzhiyun
1076*4882a593Smuzhiyun void
__glXDispSwap_Materialf(GLbyte * pc)1077*4882a593Smuzhiyun __glXDispSwap_Materialf(GLbyte * pc)
1078*4882a593Smuzhiyun {
1079*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1080*4882a593Smuzhiyun
1081*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1082*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1083*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1084*4882a593Smuzhiyun
1085*4882a593Smuzhiyun }
1086*4882a593Smuzhiyun
1087*4882a593Smuzhiyun void
__glXDispSwap_Materialfv(GLbyte * pc)1088*4882a593Smuzhiyun __glXDispSwap_Materialfv(GLbyte * pc)
1089*4882a593Smuzhiyun {
1090*4882a593Smuzhiyun GLenum pname;
1091*4882a593Smuzhiyun GLint compsize;
1092*4882a593Smuzhiyun
1093*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1094*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1095*4882a593Smuzhiyun
1096*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1097*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1098*4882a593Smuzhiyun compsize = __glMaterialfv_size(pname);
1099*4882a593Smuzhiyun if (compsize < 0)
1100*4882a593Smuzhiyun compsize = 0;
1101*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1102*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
1103*4882a593Smuzhiyun
1104*4882a593Smuzhiyun }
1105*4882a593Smuzhiyun
1106*4882a593Smuzhiyun void
__glXDispSwap_Materiali(GLbyte * pc)1107*4882a593Smuzhiyun __glXDispSwap_Materiali(GLbyte * pc)
1108*4882a593Smuzhiyun {
1109*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1110*4882a593Smuzhiyun
1111*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1112*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1113*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1114*4882a593Smuzhiyun
1115*4882a593Smuzhiyun }
1116*4882a593Smuzhiyun
1117*4882a593Smuzhiyun void
__glXDispSwap_Materialiv(GLbyte * pc)1118*4882a593Smuzhiyun __glXDispSwap_Materialiv(GLbyte * pc)
1119*4882a593Smuzhiyun {
1120*4882a593Smuzhiyun GLenum pname;
1121*4882a593Smuzhiyun GLint compsize;
1122*4882a593Smuzhiyun
1123*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1124*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1125*4882a593Smuzhiyun
1126*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1127*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1128*4882a593Smuzhiyun compsize = __glMaterialiv_size(pname);
1129*4882a593Smuzhiyun if (compsize < 0)
1130*4882a593Smuzhiyun compsize = 0;
1131*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1132*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
1133*4882a593Smuzhiyun
1134*4882a593Smuzhiyun }
1135*4882a593Smuzhiyun
1136*4882a593Smuzhiyun void
__glXDispSwap_PointSize(GLbyte * pc)1137*4882a593Smuzhiyun __glXDispSwap_PointSize(GLbyte * pc)
1138*4882a593Smuzhiyun {
1139*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1140*4882a593Smuzhiyun
1141*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1142*4882a593Smuzhiyun
1143*4882a593Smuzhiyun }
1144*4882a593Smuzhiyun
1145*4882a593Smuzhiyun void
__glXDispSwap_PolygonMode(GLbyte * pc)1146*4882a593Smuzhiyun __glXDispSwap_PolygonMode(GLbyte * pc)
1147*4882a593Smuzhiyun {
1148*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1149*4882a593Smuzhiyun
1150*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1151*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1152*4882a593Smuzhiyun
1153*4882a593Smuzhiyun }
1154*4882a593Smuzhiyun
1155*4882a593Smuzhiyun void
__glXDispSwap_Scissor(GLbyte * pc)1156*4882a593Smuzhiyun __glXDispSwap_Scissor(GLbyte * pc)
1157*4882a593Smuzhiyun {
1158*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1159*4882a593Smuzhiyun
1160*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1161*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1162*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1163*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
1164*4882a593Smuzhiyun
1165*4882a593Smuzhiyun }
1166*4882a593Smuzhiyun
1167*4882a593Smuzhiyun void
__glXDispSwap_ShadeModel(GLbyte * pc)1168*4882a593Smuzhiyun __glXDispSwap_ShadeModel(GLbyte * pc)
1169*4882a593Smuzhiyun {
1170*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1171*4882a593Smuzhiyun
1172*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1173*4882a593Smuzhiyun
1174*4882a593Smuzhiyun }
1175*4882a593Smuzhiyun
1176*4882a593Smuzhiyun void
__glXDispSwap_TexParameterf(GLbyte * pc)1177*4882a593Smuzhiyun __glXDispSwap_TexParameterf(GLbyte * pc)
1178*4882a593Smuzhiyun {
1179*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1180*4882a593Smuzhiyun
1181*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1182*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1183*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1184*4882a593Smuzhiyun
1185*4882a593Smuzhiyun }
1186*4882a593Smuzhiyun
1187*4882a593Smuzhiyun void
__glXDispSwap_TexParameterfv(GLbyte * pc)1188*4882a593Smuzhiyun __glXDispSwap_TexParameterfv(GLbyte * pc)
1189*4882a593Smuzhiyun {
1190*4882a593Smuzhiyun GLenum pname;
1191*4882a593Smuzhiyun GLint compsize;
1192*4882a593Smuzhiyun
1193*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1194*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1195*4882a593Smuzhiyun
1196*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1197*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1198*4882a593Smuzhiyun compsize = __glTexParameterfv_size(pname);
1199*4882a593Smuzhiyun if (compsize < 0)
1200*4882a593Smuzhiyun compsize = 0;
1201*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1202*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
1203*4882a593Smuzhiyun
1204*4882a593Smuzhiyun }
1205*4882a593Smuzhiyun
1206*4882a593Smuzhiyun void
__glXDispSwap_TexParameteri(GLbyte * pc)1207*4882a593Smuzhiyun __glXDispSwap_TexParameteri(GLbyte * pc)
1208*4882a593Smuzhiyun {
1209*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1210*4882a593Smuzhiyun
1211*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1212*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1213*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1214*4882a593Smuzhiyun
1215*4882a593Smuzhiyun }
1216*4882a593Smuzhiyun
1217*4882a593Smuzhiyun void
__glXDispSwap_TexParameteriv(GLbyte * pc)1218*4882a593Smuzhiyun __glXDispSwap_TexParameteriv(GLbyte * pc)
1219*4882a593Smuzhiyun {
1220*4882a593Smuzhiyun GLenum pname;
1221*4882a593Smuzhiyun GLint compsize;
1222*4882a593Smuzhiyun
1223*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1224*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1225*4882a593Smuzhiyun
1226*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1227*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1228*4882a593Smuzhiyun compsize = __glTexParameteriv_size(pname);
1229*4882a593Smuzhiyun if (compsize < 0)
1230*4882a593Smuzhiyun compsize = 0;
1231*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1232*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
1233*4882a593Smuzhiyun
1234*4882a593Smuzhiyun }
1235*4882a593Smuzhiyun
1236*4882a593Smuzhiyun void
__glXDispSwap_TexEnvf(GLbyte * pc)1237*4882a593Smuzhiyun __glXDispSwap_TexEnvf(GLbyte * pc)
1238*4882a593Smuzhiyun {
1239*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1240*4882a593Smuzhiyun
1241*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1242*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1243*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1244*4882a593Smuzhiyun
1245*4882a593Smuzhiyun }
1246*4882a593Smuzhiyun
1247*4882a593Smuzhiyun void
__glXDispSwap_TexEnvfv(GLbyte * pc)1248*4882a593Smuzhiyun __glXDispSwap_TexEnvfv(GLbyte * pc)
1249*4882a593Smuzhiyun {
1250*4882a593Smuzhiyun GLenum pname;
1251*4882a593Smuzhiyun GLint compsize;
1252*4882a593Smuzhiyun
1253*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1254*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1255*4882a593Smuzhiyun
1256*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1257*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1258*4882a593Smuzhiyun compsize = __glTexEnvfv_size(pname);
1259*4882a593Smuzhiyun if (compsize < 0)
1260*4882a593Smuzhiyun compsize = 0;
1261*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1262*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
1263*4882a593Smuzhiyun
1264*4882a593Smuzhiyun }
1265*4882a593Smuzhiyun
1266*4882a593Smuzhiyun void
__glXDispSwap_TexEnvi(GLbyte * pc)1267*4882a593Smuzhiyun __glXDispSwap_TexEnvi(GLbyte * pc)
1268*4882a593Smuzhiyun {
1269*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1270*4882a593Smuzhiyun
1271*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1272*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1273*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1274*4882a593Smuzhiyun
1275*4882a593Smuzhiyun }
1276*4882a593Smuzhiyun
1277*4882a593Smuzhiyun void
__glXDispSwap_TexEnviv(GLbyte * pc)1278*4882a593Smuzhiyun __glXDispSwap_TexEnviv(GLbyte * pc)
1279*4882a593Smuzhiyun {
1280*4882a593Smuzhiyun GLenum pname;
1281*4882a593Smuzhiyun GLint compsize;
1282*4882a593Smuzhiyun
1283*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1284*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1285*4882a593Smuzhiyun
1286*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1287*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1288*4882a593Smuzhiyun compsize = __glTexEnviv_size(pname);
1289*4882a593Smuzhiyun if (compsize < 0)
1290*4882a593Smuzhiyun compsize = 0;
1291*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1292*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
1293*4882a593Smuzhiyun
1294*4882a593Smuzhiyun }
1295*4882a593Smuzhiyun
1296*4882a593Smuzhiyun void
__glXDispSwap_TexGend(GLbyte * pc)1297*4882a593Smuzhiyun __glXDispSwap_TexGend(GLbyte * pc)
1298*4882a593Smuzhiyun {
1299*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1300*4882a593Smuzhiyun
1301*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1302*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1303*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 16);
1304*4882a593Smuzhiyun pc -= 4;
1305*4882a593Smuzhiyun }
1306*4882a593Smuzhiyun #endif
1307*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1308*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
1309*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
1310*4882a593Smuzhiyun
1311*4882a593Smuzhiyun }
1312*4882a593Smuzhiyun
1313*4882a593Smuzhiyun void
__glXDispSwap_TexGendv(GLbyte * pc)1314*4882a593Smuzhiyun __glXDispSwap_TexGendv(GLbyte * pc)
1315*4882a593Smuzhiyun {
1316*4882a593Smuzhiyun GLenum pname;
1317*4882a593Smuzhiyun GLint cmdlen;
1318*4882a593Smuzhiyun GLint compsize;
1319*4882a593Smuzhiyun
1320*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1321*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1322*4882a593Smuzhiyun
1323*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1324*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1325*4882a593Smuzhiyun compsize = __glTexGendv_size(pname);
1326*4882a593Smuzhiyun if (compsize < 0)
1327*4882a593Smuzhiyun compsize = 0;
1328*4882a593Smuzhiyun cmdlen = __GLX_PAD(8 + compsize * 8);
1329*4882a593Smuzhiyun
1330*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1331*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1332*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, cmdlen);
1333*4882a593Smuzhiyun pc -= 4;
1334*4882a593Smuzhiyun }
1335*4882a593Smuzhiyun #endif
1336*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1337*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
1338*4882a593Smuzhiyun
1339*4882a593Smuzhiyun }
1340*4882a593Smuzhiyun
1341*4882a593Smuzhiyun void
__glXDispSwap_TexGenf(GLbyte * pc)1342*4882a593Smuzhiyun __glXDispSwap_TexGenf(GLbyte * pc)
1343*4882a593Smuzhiyun {
1344*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1345*4882a593Smuzhiyun
1346*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1347*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1348*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1349*4882a593Smuzhiyun
1350*4882a593Smuzhiyun }
1351*4882a593Smuzhiyun
1352*4882a593Smuzhiyun void
__glXDispSwap_TexGenfv(GLbyte * pc)1353*4882a593Smuzhiyun __glXDispSwap_TexGenfv(GLbyte * pc)
1354*4882a593Smuzhiyun {
1355*4882a593Smuzhiyun GLenum pname;
1356*4882a593Smuzhiyun GLint compsize;
1357*4882a593Smuzhiyun
1358*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1359*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1360*4882a593Smuzhiyun
1361*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1362*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1363*4882a593Smuzhiyun compsize = __glTexGenfv_size(pname);
1364*4882a593Smuzhiyun if (compsize < 0)
1365*4882a593Smuzhiyun compsize = 0;
1366*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1367*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
1368*4882a593Smuzhiyun
1369*4882a593Smuzhiyun }
1370*4882a593Smuzhiyun
1371*4882a593Smuzhiyun void
__glXDispSwap_TexGeni(GLbyte * pc)1372*4882a593Smuzhiyun __glXDispSwap_TexGeni(GLbyte * pc)
1373*4882a593Smuzhiyun {
1374*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1375*4882a593Smuzhiyun
1376*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1377*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1378*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1379*4882a593Smuzhiyun
1380*4882a593Smuzhiyun }
1381*4882a593Smuzhiyun
1382*4882a593Smuzhiyun void
__glXDispSwap_TexGeniv(GLbyte * pc)1383*4882a593Smuzhiyun __glXDispSwap_TexGeniv(GLbyte * pc)
1384*4882a593Smuzhiyun {
1385*4882a593Smuzhiyun GLenum pname;
1386*4882a593Smuzhiyun GLint compsize;
1387*4882a593Smuzhiyun
1388*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1389*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1390*4882a593Smuzhiyun
1391*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1392*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
1393*4882a593Smuzhiyun compsize = __glTexGeniv_size(pname);
1394*4882a593Smuzhiyun if (compsize < 0)
1395*4882a593Smuzhiyun compsize = 0;
1396*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1397*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
1398*4882a593Smuzhiyun
1399*4882a593Smuzhiyun }
1400*4882a593Smuzhiyun
1401*4882a593Smuzhiyun void
__glXDispSwap_InitNames(GLbyte * pc)1402*4882a593Smuzhiyun __glXDispSwap_InitNames(GLbyte * pc)
1403*4882a593Smuzhiyun {
1404*4882a593Smuzhiyun }
1405*4882a593Smuzhiyun
1406*4882a593Smuzhiyun void
__glXDispSwap_LoadName(GLbyte * pc)1407*4882a593Smuzhiyun __glXDispSwap_LoadName(GLbyte * pc)
1408*4882a593Smuzhiyun {
1409*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1410*4882a593Smuzhiyun
1411*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1412*4882a593Smuzhiyun
1413*4882a593Smuzhiyun }
1414*4882a593Smuzhiyun
1415*4882a593Smuzhiyun void
__glXDispSwap_PassThrough(GLbyte * pc)1416*4882a593Smuzhiyun __glXDispSwap_PassThrough(GLbyte * pc)
1417*4882a593Smuzhiyun {
1418*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1419*4882a593Smuzhiyun
1420*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1421*4882a593Smuzhiyun
1422*4882a593Smuzhiyun }
1423*4882a593Smuzhiyun
1424*4882a593Smuzhiyun void
__glXDispSwap_PopName(GLbyte * pc)1425*4882a593Smuzhiyun __glXDispSwap_PopName(GLbyte * pc)
1426*4882a593Smuzhiyun {
1427*4882a593Smuzhiyun }
1428*4882a593Smuzhiyun
1429*4882a593Smuzhiyun void
__glXDispSwap_PushName(GLbyte * pc)1430*4882a593Smuzhiyun __glXDispSwap_PushName(GLbyte * pc)
1431*4882a593Smuzhiyun {
1432*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1433*4882a593Smuzhiyun
1434*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1435*4882a593Smuzhiyun
1436*4882a593Smuzhiyun }
1437*4882a593Smuzhiyun
1438*4882a593Smuzhiyun void
__glXDispSwap_DrawBuffer(GLbyte * pc)1439*4882a593Smuzhiyun __glXDispSwap_DrawBuffer(GLbyte * pc)
1440*4882a593Smuzhiyun {
1441*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1442*4882a593Smuzhiyun
1443*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1444*4882a593Smuzhiyun
1445*4882a593Smuzhiyun }
1446*4882a593Smuzhiyun
1447*4882a593Smuzhiyun void
__glXDispSwap_Clear(GLbyte * pc)1448*4882a593Smuzhiyun __glXDispSwap_Clear(GLbyte * pc)
1449*4882a593Smuzhiyun {
1450*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1451*4882a593Smuzhiyun
1452*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1453*4882a593Smuzhiyun
1454*4882a593Smuzhiyun }
1455*4882a593Smuzhiyun
1456*4882a593Smuzhiyun void
__glXDispSwap_ClearAccum(GLbyte * pc)1457*4882a593Smuzhiyun __glXDispSwap_ClearAccum(GLbyte * pc)
1458*4882a593Smuzhiyun {
1459*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1460*4882a593Smuzhiyun
1461*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1462*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1463*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1464*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 12);
1465*4882a593Smuzhiyun
1466*4882a593Smuzhiyun }
1467*4882a593Smuzhiyun
1468*4882a593Smuzhiyun void
__glXDispSwap_ClearIndex(GLbyte * pc)1469*4882a593Smuzhiyun __glXDispSwap_ClearIndex(GLbyte * pc)
1470*4882a593Smuzhiyun {
1471*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1472*4882a593Smuzhiyun
1473*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1474*4882a593Smuzhiyun
1475*4882a593Smuzhiyun }
1476*4882a593Smuzhiyun
1477*4882a593Smuzhiyun void
__glXDispSwap_ClearColor(GLbyte * pc)1478*4882a593Smuzhiyun __glXDispSwap_ClearColor(GLbyte * pc)
1479*4882a593Smuzhiyun {
1480*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1481*4882a593Smuzhiyun
1482*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1483*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1484*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1485*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 12);
1486*4882a593Smuzhiyun
1487*4882a593Smuzhiyun }
1488*4882a593Smuzhiyun
1489*4882a593Smuzhiyun void
__glXDispSwap_ClearStencil(GLbyte * pc)1490*4882a593Smuzhiyun __glXDispSwap_ClearStencil(GLbyte * pc)
1491*4882a593Smuzhiyun {
1492*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1493*4882a593Smuzhiyun
1494*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1495*4882a593Smuzhiyun
1496*4882a593Smuzhiyun }
1497*4882a593Smuzhiyun
1498*4882a593Smuzhiyun void
__glXDispSwap_ClearDepth(GLbyte * pc)1499*4882a593Smuzhiyun __glXDispSwap_ClearDepth(GLbyte * pc)
1500*4882a593Smuzhiyun {
1501*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1502*4882a593Smuzhiyun
1503*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1504*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1505*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 8);
1506*4882a593Smuzhiyun pc -= 4;
1507*4882a593Smuzhiyun }
1508*4882a593Smuzhiyun #endif
1509*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
1510*4882a593Smuzhiyun
1511*4882a593Smuzhiyun }
1512*4882a593Smuzhiyun
1513*4882a593Smuzhiyun void
__glXDispSwap_StencilMask(GLbyte * pc)1514*4882a593Smuzhiyun __glXDispSwap_StencilMask(GLbyte * pc)
1515*4882a593Smuzhiyun {
1516*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1517*4882a593Smuzhiyun
1518*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1519*4882a593Smuzhiyun
1520*4882a593Smuzhiyun }
1521*4882a593Smuzhiyun
1522*4882a593Smuzhiyun void
__glXDispSwap_ColorMask(GLbyte * pc)1523*4882a593Smuzhiyun __glXDispSwap_ColorMask(GLbyte * pc)
1524*4882a593Smuzhiyun {
1525*4882a593Smuzhiyun }
1526*4882a593Smuzhiyun
1527*4882a593Smuzhiyun void
__glXDispSwap_DepthMask(GLbyte * pc)1528*4882a593Smuzhiyun __glXDispSwap_DepthMask(GLbyte * pc)
1529*4882a593Smuzhiyun {
1530*4882a593Smuzhiyun }
1531*4882a593Smuzhiyun
1532*4882a593Smuzhiyun void
__glXDispSwap_IndexMask(GLbyte * pc)1533*4882a593Smuzhiyun __glXDispSwap_IndexMask(GLbyte * pc)
1534*4882a593Smuzhiyun {
1535*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1536*4882a593Smuzhiyun
1537*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1538*4882a593Smuzhiyun
1539*4882a593Smuzhiyun }
1540*4882a593Smuzhiyun
1541*4882a593Smuzhiyun void
__glXDispSwap_Accum(GLbyte * pc)1542*4882a593Smuzhiyun __glXDispSwap_Accum(GLbyte * pc)
1543*4882a593Smuzhiyun {
1544*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1545*4882a593Smuzhiyun
1546*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1547*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1548*4882a593Smuzhiyun
1549*4882a593Smuzhiyun }
1550*4882a593Smuzhiyun
1551*4882a593Smuzhiyun void
__glXDispSwap_Disable(GLbyte * pc)1552*4882a593Smuzhiyun __glXDispSwap_Disable(GLbyte * pc)
1553*4882a593Smuzhiyun {
1554*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1555*4882a593Smuzhiyun
1556*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1557*4882a593Smuzhiyun
1558*4882a593Smuzhiyun }
1559*4882a593Smuzhiyun
1560*4882a593Smuzhiyun void
__glXDispSwap_Enable(GLbyte * pc)1561*4882a593Smuzhiyun __glXDispSwap_Enable(GLbyte * pc)
1562*4882a593Smuzhiyun {
1563*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1564*4882a593Smuzhiyun
1565*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1566*4882a593Smuzhiyun
1567*4882a593Smuzhiyun }
1568*4882a593Smuzhiyun
1569*4882a593Smuzhiyun void
__glXDispSwap_PopAttrib(GLbyte * pc)1570*4882a593Smuzhiyun __glXDispSwap_PopAttrib(GLbyte * pc)
1571*4882a593Smuzhiyun {
1572*4882a593Smuzhiyun }
1573*4882a593Smuzhiyun
1574*4882a593Smuzhiyun void
__glXDispSwap_PushAttrib(GLbyte * pc)1575*4882a593Smuzhiyun __glXDispSwap_PushAttrib(GLbyte * pc)
1576*4882a593Smuzhiyun {
1577*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1578*4882a593Smuzhiyun
1579*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1580*4882a593Smuzhiyun
1581*4882a593Smuzhiyun }
1582*4882a593Smuzhiyun
1583*4882a593Smuzhiyun void
__glXDispSwap_MapGrid1d(GLbyte * pc)1584*4882a593Smuzhiyun __glXDispSwap_MapGrid1d(GLbyte * pc)
1585*4882a593Smuzhiyun {
1586*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1587*4882a593Smuzhiyun
1588*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1589*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1590*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 20);
1591*4882a593Smuzhiyun pc -= 4;
1592*4882a593Smuzhiyun }
1593*4882a593Smuzhiyun #endif
1594*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
1595*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
1596*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
1597*4882a593Smuzhiyun
1598*4882a593Smuzhiyun }
1599*4882a593Smuzhiyun
1600*4882a593Smuzhiyun void
__glXDispSwap_MapGrid1f(GLbyte * pc)1601*4882a593Smuzhiyun __glXDispSwap_MapGrid1f(GLbyte * pc)
1602*4882a593Smuzhiyun {
1603*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1604*4882a593Smuzhiyun
1605*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1606*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1607*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1608*4882a593Smuzhiyun
1609*4882a593Smuzhiyun }
1610*4882a593Smuzhiyun
1611*4882a593Smuzhiyun void
__glXDispSwap_MapGrid2d(GLbyte * pc)1612*4882a593Smuzhiyun __glXDispSwap_MapGrid2d(GLbyte * pc)
1613*4882a593Smuzhiyun {
1614*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1615*4882a593Smuzhiyun
1616*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1617*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1618*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 40);
1619*4882a593Smuzhiyun pc -= 4;
1620*4882a593Smuzhiyun }
1621*4882a593Smuzhiyun #endif
1622*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 32);
1623*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
1624*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
1625*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 36);
1626*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
1627*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 24);
1628*4882a593Smuzhiyun
1629*4882a593Smuzhiyun }
1630*4882a593Smuzhiyun
1631*4882a593Smuzhiyun void
__glXDispSwap_MapGrid2f(GLbyte * pc)1632*4882a593Smuzhiyun __glXDispSwap_MapGrid2f(GLbyte * pc)
1633*4882a593Smuzhiyun {
1634*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1635*4882a593Smuzhiyun
1636*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1637*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1638*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
1639*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
1640*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 16);
1641*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 20);
1642*4882a593Smuzhiyun
1643*4882a593Smuzhiyun }
1644*4882a593Smuzhiyun
1645*4882a593Smuzhiyun void
__glXDispSwap_EvalCoord1dv(GLbyte * pc)1646*4882a593Smuzhiyun __glXDispSwap_EvalCoord1dv(GLbyte * pc)
1647*4882a593Smuzhiyun {
1648*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1649*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1650*4882a593Smuzhiyun
1651*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1652*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1653*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 8);
1654*4882a593Smuzhiyun pc -= 4;
1655*4882a593Smuzhiyun }
1656*4882a593Smuzhiyun #endif
1657*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
1658*4882a593Smuzhiyun
1659*4882a593Smuzhiyun }
1660*4882a593Smuzhiyun
1661*4882a593Smuzhiyun void
__glXDispSwap_EvalCoord1fv(GLbyte * pc)1662*4882a593Smuzhiyun __glXDispSwap_EvalCoord1fv(GLbyte * pc)
1663*4882a593Smuzhiyun {
1664*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1665*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1666*4882a593Smuzhiyun
1667*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
1668*4882a593Smuzhiyun
1669*4882a593Smuzhiyun }
1670*4882a593Smuzhiyun
1671*4882a593Smuzhiyun void
__glXDispSwap_EvalCoord2dv(GLbyte * pc)1672*4882a593Smuzhiyun __glXDispSwap_EvalCoord2dv(GLbyte * pc)
1673*4882a593Smuzhiyun {
1674*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1675*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1676*4882a593Smuzhiyun
1677*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1678*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1679*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 16);
1680*4882a593Smuzhiyun pc -= 4;
1681*4882a593Smuzhiyun }
1682*4882a593Smuzhiyun #endif
1683*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
1684*4882a593Smuzhiyun
1685*4882a593Smuzhiyun }
1686*4882a593Smuzhiyun
1687*4882a593Smuzhiyun void
__glXDispSwap_EvalCoord2fv(GLbyte * pc)1688*4882a593Smuzhiyun __glXDispSwap_EvalCoord2fv(GLbyte * pc)
1689*4882a593Smuzhiyun {
1690*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1691*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1692*4882a593Smuzhiyun
1693*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
1694*4882a593Smuzhiyun
1695*4882a593Smuzhiyun }
1696*4882a593Smuzhiyun
1697*4882a593Smuzhiyun void
__glXDispSwap_EvalMesh1(GLbyte * pc)1698*4882a593Smuzhiyun __glXDispSwap_EvalMesh1(GLbyte * pc)
1699*4882a593Smuzhiyun {
1700*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1701*4882a593Smuzhiyun
1702*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1703*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1704*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1705*4882a593Smuzhiyun
1706*4882a593Smuzhiyun }
1707*4882a593Smuzhiyun
1708*4882a593Smuzhiyun void
__glXDispSwap_EvalPoint1(GLbyte * pc)1709*4882a593Smuzhiyun __glXDispSwap_EvalPoint1(GLbyte * pc)
1710*4882a593Smuzhiyun {
1711*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1712*4882a593Smuzhiyun
1713*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1714*4882a593Smuzhiyun
1715*4882a593Smuzhiyun }
1716*4882a593Smuzhiyun
1717*4882a593Smuzhiyun void
__glXDispSwap_EvalMesh2(GLbyte * pc)1718*4882a593Smuzhiyun __glXDispSwap_EvalMesh2(GLbyte * pc)
1719*4882a593Smuzhiyun {
1720*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1721*4882a593Smuzhiyun
1722*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1723*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1724*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1725*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
1726*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
1727*4882a593Smuzhiyun
1728*4882a593Smuzhiyun }
1729*4882a593Smuzhiyun
1730*4882a593Smuzhiyun void
__glXDispSwap_EvalPoint2(GLbyte * pc)1731*4882a593Smuzhiyun __glXDispSwap_EvalPoint2(GLbyte * pc)
1732*4882a593Smuzhiyun {
1733*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1734*4882a593Smuzhiyun
1735*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1736*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1737*4882a593Smuzhiyun
1738*4882a593Smuzhiyun }
1739*4882a593Smuzhiyun
1740*4882a593Smuzhiyun void
__glXDispSwap_AlphaFunc(GLbyte * pc)1741*4882a593Smuzhiyun __glXDispSwap_AlphaFunc(GLbyte * pc)
1742*4882a593Smuzhiyun {
1743*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1744*4882a593Smuzhiyun
1745*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1746*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1747*4882a593Smuzhiyun
1748*4882a593Smuzhiyun }
1749*4882a593Smuzhiyun
1750*4882a593Smuzhiyun void
__glXDispSwap_BlendFunc(GLbyte * pc)1751*4882a593Smuzhiyun __glXDispSwap_BlendFunc(GLbyte * pc)
1752*4882a593Smuzhiyun {
1753*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1754*4882a593Smuzhiyun
1755*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1756*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1757*4882a593Smuzhiyun
1758*4882a593Smuzhiyun }
1759*4882a593Smuzhiyun
1760*4882a593Smuzhiyun void
__glXDispSwap_LogicOp(GLbyte * pc)1761*4882a593Smuzhiyun __glXDispSwap_LogicOp(GLbyte * pc)
1762*4882a593Smuzhiyun {
1763*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1764*4882a593Smuzhiyun
1765*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1766*4882a593Smuzhiyun
1767*4882a593Smuzhiyun }
1768*4882a593Smuzhiyun
1769*4882a593Smuzhiyun void
__glXDispSwap_StencilFunc(GLbyte * pc)1770*4882a593Smuzhiyun __glXDispSwap_StencilFunc(GLbyte * pc)
1771*4882a593Smuzhiyun {
1772*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1773*4882a593Smuzhiyun
1774*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1775*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1776*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1777*4882a593Smuzhiyun
1778*4882a593Smuzhiyun }
1779*4882a593Smuzhiyun
1780*4882a593Smuzhiyun void
__glXDispSwap_StencilOp(GLbyte * pc)1781*4882a593Smuzhiyun __glXDispSwap_StencilOp(GLbyte * pc)
1782*4882a593Smuzhiyun {
1783*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1784*4882a593Smuzhiyun
1785*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1786*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1787*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1788*4882a593Smuzhiyun
1789*4882a593Smuzhiyun }
1790*4882a593Smuzhiyun
1791*4882a593Smuzhiyun void
__glXDispSwap_DepthFunc(GLbyte * pc)1792*4882a593Smuzhiyun __glXDispSwap_DepthFunc(GLbyte * pc)
1793*4882a593Smuzhiyun {
1794*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1795*4882a593Smuzhiyun
1796*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1797*4882a593Smuzhiyun
1798*4882a593Smuzhiyun }
1799*4882a593Smuzhiyun
1800*4882a593Smuzhiyun void
__glXDispSwap_PixelZoom(GLbyte * pc)1801*4882a593Smuzhiyun __glXDispSwap_PixelZoom(GLbyte * pc)
1802*4882a593Smuzhiyun {
1803*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1804*4882a593Smuzhiyun
1805*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
1806*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1807*4882a593Smuzhiyun
1808*4882a593Smuzhiyun }
1809*4882a593Smuzhiyun
1810*4882a593Smuzhiyun void
__glXDispSwap_PixelTransferf(GLbyte * pc)1811*4882a593Smuzhiyun __glXDispSwap_PixelTransferf(GLbyte * pc)
1812*4882a593Smuzhiyun {
1813*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1814*4882a593Smuzhiyun
1815*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1816*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
1817*4882a593Smuzhiyun
1818*4882a593Smuzhiyun }
1819*4882a593Smuzhiyun
1820*4882a593Smuzhiyun void
__glXDispSwap_PixelTransferi(GLbyte * pc)1821*4882a593Smuzhiyun __glXDispSwap_PixelTransferi(GLbyte * pc)
1822*4882a593Smuzhiyun {
1823*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1824*4882a593Smuzhiyun
1825*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1826*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1827*4882a593Smuzhiyun
1828*4882a593Smuzhiyun }
1829*4882a593Smuzhiyun
1830*4882a593Smuzhiyun void
__glXDispSwap_PixelMapfv(GLbyte * pc)1831*4882a593Smuzhiyun __glXDispSwap_PixelMapfv(GLbyte * pc)
1832*4882a593Smuzhiyun {
1833*4882a593Smuzhiyun GLint mapsize;
1834*4882a593Smuzhiyun
1835*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1836*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1837*4882a593Smuzhiyun
1838*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1839*4882a593Smuzhiyun mapsize = *(GLint *) (pc + 4);
1840*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1841*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
1842*4882a593Smuzhiyun
1843*4882a593Smuzhiyun }
1844*4882a593Smuzhiyun
1845*4882a593Smuzhiyun void
__glXDispSwap_PixelMapuiv(GLbyte * pc)1846*4882a593Smuzhiyun __glXDispSwap_PixelMapuiv(GLbyte * pc)
1847*4882a593Smuzhiyun {
1848*4882a593Smuzhiyun GLint mapsize;
1849*4882a593Smuzhiyun
1850*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1851*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1852*4882a593Smuzhiyun
1853*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1854*4882a593Smuzhiyun mapsize = *(GLint *) (pc + 4);
1855*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1856*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
1857*4882a593Smuzhiyun
1858*4882a593Smuzhiyun }
1859*4882a593Smuzhiyun
1860*4882a593Smuzhiyun void
__glXDispSwap_PixelMapusv(GLbyte * pc)1861*4882a593Smuzhiyun __glXDispSwap_PixelMapusv(GLbyte * pc)
1862*4882a593Smuzhiyun {
1863*4882a593Smuzhiyun GLint mapsize;
1864*4882a593Smuzhiyun
1865*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1866*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1867*4882a593Smuzhiyun
1868*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1869*4882a593Smuzhiyun mapsize = *(GLint *) (pc + 4);
1870*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1871*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
1872*4882a593Smuzhiyun
1873*4882a593Smuzhiyun }
1874*4882a593Smuzhiyun
1875*4882a593Smuzhiyun void
__glXDispSwap_ReadBuffer(GLbyte * pc)1876*4882a593Smuzhiyun __glXDispSwap_ReadBuffer(GLbyte * pc)
1877*4882a593Smuzhiyun {
1878*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1879*4882a593Smuzhiyun
1880*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1881*4882a593Smuzhiyun
1882*4882a593Smuzhiyun }
1883*4882a593Smuzhiyun
1884*4882a593Smuzhiyun void
__glXDispSwap_CopyPixels(GLbyte * pc)1885*4882a593Smuzhiyun __glXDispSwap_CopyPixels(GLbyte * pc)
1886*4882a593Smuzhiyun {
1887*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1888*4882a593Smuzhiyun
1889*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1890*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
1891*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
1892*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
1893*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
1894*4882a593Smuzhiyun
1895*4882a593Smuzhiyun }
1896*4882a593Smuzhiyun
1897*4882a593Smuzhiyun void
__glXDispSwap_DepthRange(GLbyte * pc)1898*4882a593Smuzhiyun __glXDispSwap_DepthRange(GLbyte * pc)
1899*4882a593Smuzhiyun {
1900*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1901*4882a593Smuzhiyun
1902*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1903*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1904*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 16);
1905*4882a593Smuzhiyun pc -= 4;
1906*4882a593Smuzhiyun }
1907*4882a593Smuzhiyun #endif
1908*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
1909*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
1910*4882a593Smuzhiyun
1911*4882a593Smuzhiyun }
1912*4882a593Smuzhiyun
1913*4882a593Smuzhiyun void
__glXDispSwap_Frustum(GLbyte * pc)1914*4882a593Smuzhiyun __glXDispSwap_Frustum(GLbyte * pc)
1915*4882a593Smuzhiyun {
1916*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1917*4882a593Smuzhiyun
1918*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1919*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1920*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 48);
1921*4882a593Smuzhiyun pc -= 4;
1922*4882a593Smuzhiyun }
1923*4882a593Smuzhiyun #endif
1924*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
1925*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
1926*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
1927*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 24);
1928*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 32);
1929*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 40);
1930*4882a593Smuzhiyun
1931*4882a593Smuzhiyun }
1932*4882a593Smuzhiyun
1933*4882a593Smuzhiyun void
__glXDispSwap_LoadIdentity(GLbyte * pc)1934*4882a593Smuzhiyun __glXDispSwap_LoadIdentity(GLbyte * pc)
1935*4882a593Smuzhiyun {
1936*4882a593Smuzhiyun }
1937*4882a593Smuzhiyun
1938*4882a593Smuzhiyun void
__glXDispSwap_LoadMatrixf(GLbyte * pc)1939*4882a593Smuzhiyun __glXDispSwap_LoadMatrixf(GLbyte * pc)
1940*4882a593Smuzhiyun {
1941*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1942*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1943*4882a593Smuzhiyun
1944*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
1945*4882a593Smuzhiyun
1946*4882a593Smuzhiyun }
1947*4882a593Smuzhiyun
1948*4882a593Smuzhiyun void
__glXDispSwap_LoadMatrixd(GLbyte * pc)1949*4882a593Smuzhiyun __glXDispSwap_LoadMatrixd(GLbyte * pc)
1950*4882a593Smuzhiyun {
1951*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1952*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1953*4882a593Smuzhiyun
1954*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1955*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1956*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 128);
1957*4882a593Smuzhiyun pc -= 4;
1958*4882a593Smuzhiyun }
1959*4882a593Smuzhiyun #endif
1960*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
1961*4882a593Smuzhiyun
1962*4882a593Smuzhiyun }
1963*4882a593Smuzhiyun
1964*4882a593Smuzhiyun void
__glXDispSwap_MatrixMode(GLbyte * pc)1965*4882a593Smuzhiyun __glXDispSwap_MatrixMode(GLbyte * pc)
1966*4882a593Smuzhiyun {
1967*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1968*4882a593Smuzhiyun
1969*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
1970*4882a593Smuzhiyun
1971*4882a593Smuzhiyun }
1972*4882a593Smuzhiyun
1973*4882a593Smuzhiyun void
__glXDispSwap_MultMatrixf(GLbyte * pc)1974*4882a593Smuzhiyun __glXDispSwap_MultMatrixf(GLbyte * pc)
1975*4882a593Smuzhiyun {
1976*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1977*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1978*4882a593Smuzhiyun
1979*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
1980*4882a593Smuzhiyun
1981*4882a593Smuzhiyun }
1982*4882a593Smuzhiyun
1983*4882a593Smuzhiyun void
__glXDispSwap_MultMatrixd(GLbyte * pc)1984*4882a593Smuzhiyun __glXDispSwap_MultMatrixd(GLbyte * pc)
1985*4882a593Smuzhiyun {
1986*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
1987*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
1988*4882a593Smuzhiyun
1989*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
1990*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
1991*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 128);
1992*4882a593Smuzhiyun pc -= 4;
1993*4882a593Smuzhiyun }
1994*4882a593Smuzhiyun #endif
1995*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
1996*4882a593Smuzhiyun
1997*4882a593Smuzhiyun }
1998*4882a593Smuzhiyun
1999*4882a593Smuzhiyun void
__glXDispSwap_Ortho(GLbyte * pc)2000*4882a593Smuzhiyun __glXDispSwap_Ortho(GLbyte * pc)
2001*4882a593Smuzhiyun {
2002*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2003*4882a593Smuzhiyun
2004*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2005*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2006*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 48);
2007*4882a593Smuzhiyun pc -= 4;
2008*4882a593Smuzhiyun }
2009*4882a593Smuzhiyun #endif
2010*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
2011*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
2012*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
2013*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 24);
2014*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 32);
2015*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 40);
2016*4882a593Smuzhiyun
2017*4882a593Smuzhiyun }
2018*4882a593Smuzhiyun
2019*4882a593Smuzhiyun void
__glXDispSwap_PopMatrix(GLbyte * pc)2020*4882a593Smuzhiyun __glXDispSwap_PopMatrix(GLbyte * pc)
2021*4882a593Smuzhiyun {
2022*4882a593Smuzhiyun }
2023*4882a593Smuzhiyun
2024*4882a593Smuzhiyun void
__glXDispSwap_PushMatrix(GLbyte * pc)2025*4882a593Smuzhiyun __glXDispSwap_PushMatrix(GLbyte * pc)
2026*4882a593Smuzhiyun {
2027*4882a593Smuzhiyun }
2028*4882a593Smuzhiyun
2029*4882a593Smuzhiyun void
__glXDispSwap_Rotated(GLbyte * pc)2030*4882a593Smuzhiyun __glXDispSwap_Rotated(GLbyte * pc)
2031*4882a593Smuzhiyun {
2032*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2033*4882a593Smuzhiyun
2034*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2035*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2036*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 32);
2037*4882a593Smuzhiyun pc -= 4;
2038*4882a593Smuzhiyun }
2039*4882a593Smuzhiyun #endif
2040*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
2041*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
2042*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
2043*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 24);
2044*4882a593Smuzhiyun
2045*4882a593Smuzhiyun }
2046*4882a593Smuzhiyun
2047*4882a593Smuzhiyun void
__glXDispSwap_Rotatef(GLbyte * pc)2048*4882a593Smuzhiyun __glXDispSwap_Rotatef(GLbyte * pc)
2049*4882a593Smuzhiyun {
2050*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2051*4882a593Smuzhiyun
2052*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
2053*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
2054*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
2055*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 12);
2056*4882a593Smuzhiyun
2057*4882a593Smuzhiyun }
2058*4882a593Smuzhiyun
2059*4882a593Smuzhiyun void
__glXDispSwap_Scaled(GLbyte * pc)2060*4882a593Smuzhiyun __glXDispSwap_Scaled(GLbyte * pc)
2061*4882a593Smuzhiyun {
2062*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2063*4882a593Smuzhiyun
2064*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2065*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2066*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
2067*4882a593Smuzhiyun pc -= 4;
2068*4882a593Smuzhiyun }
2069*4882a593Smuzhiyun #endif
2070*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
2071*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
2072*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
2073*4882a593Smuzhiyun
2074*4882a593Smuzhiyun }
2075*4882a593Smuzhiyun
2076*4882a593Smuzhiyun void
__glXDispSwap_Scalef(GLbyte * pc)2077*4882a593Smuzhiyun __glXDispSwap_Scalef(GLbyte * pc)
2078*4882a593Smuzhiyun {
2079*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2080*4882a593Smuzhiyun
2081*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
2082*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
2083*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
2084*4882a593Smuzhiyun
2085*4882a593Smuzhiyun }
2086*4882a593Smuzhiyun
2087*4882a593Smuzhiyun void
__glXDispSwap_Translated(GLbyte * pc)2088*4882a593Smuzhiyun __glXDispSwap_Translated(GLbyte * pc)
2089*4882a593Smuzhiyun {
2090*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2091*4882a593Smuzhiyun
2092*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2093*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2094*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 24);
2095*4882a593Smuzhiyun pc -= 4;
2096*4882a593Smuzhiyun }
2097*4882a593Smuzhiyun #endif
2098*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
2099*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
2100*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
2101*4882a593Smuzhiyun
2102*4882a593Smuzhiyun }
2103*4882a593Smuzhiyun
2104*4882a593Smuzhiyun void
__glXDispSwap_Translatef(GLbyte * pc)2105*4882a593Smuzhiyun __glXDispSwap_Translatef(GLbyte * pc)
2106*4882a593Smuzhiyun {
2107*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2108*4882a593Smuzhiyun
2109*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
2110*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
2111*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
2112*4882a593Smuzhiyun
2113*4882a593Smuzhiyun }
2114*4882a593Smuzhiyun
2115*4882a593Smuzhiyun void
__glXDispSwap_Viewport(GLbyte * pc)2116*4882a593Smuzhiyun __glXDispSwap_Viewport(GLbyte * pc)
2117*4882a593Smuzhiyun {
2118*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2119*4882a593Smuzhiyun
2120*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2121*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2122*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2123*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2124*4882a593Smuzhiyun
2125*4882a593Smuzhiyun }
2126*4882a593Smuzhiyun
2127*4882a593Smuzhiyun void
__glXDispSwap_PolygonOffset(GLbyte * pc)2128*4882a593Smuzhiyun __glXDispSwap_PolygonOffset(GLbyte * pc)
2129*4882a593Smuzhiyun {
2130*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2131*4882a593Smuzhiyun
2132*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
2133*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
2134*4882a593Smuzhiyun
2135*4882a593Smuzhiyun }
2136*4882a593Smuzhiyun
2137*4882a593Smuzhiyun void
__glXDispSwap_CopyTexImage1D(GLbyte * pc)2138*4882a593Smuzhiyun __glXDispSwap_CopyTexImage1D(GLbyte * pc)
2139*4882a593Smuzhiyun {
2140*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2141*4882a593Smuzhiyun
2142*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2143*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2144*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2145*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2146*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2147*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
2148*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 24);
2149*4882a593Smuzhiyun
2150*4882a593Smuzhiyun }
2151*4882a593Smuzhiyun
2152*4882a593Smuzhiyun void
__glXDispSwap_CopyTexImage2D(GLbyte * pc)2153*4882a593Smuzhiyun __glXDispSwap_CopyTexImage2D(GLbyte * pc)
2154*4882a593Smuzhiyun {
2155*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2156*4882a593Smuzhiyun
2157*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2158*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2159*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2160*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2161*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2162*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
2163*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 24);
2164*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 28);
2165*4882a593Smuzhiyun
2166*4882a593Smuzhiyun }
2167*4882a593Smuzhiyun
2168*4882a593Smuzhiyun void
__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)2169*4882a593Smuzhiyun __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
2170*4882a593Smuzhiyun {
2171*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2172*4882a593Smuzhiyun
2173*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2174*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2175*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2176*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2177*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2178*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
2179*4882a593Smuzhiyun
2180*4882a593Smuzhiyun }
2181*4882a593Smuzhiyun
2182*4882a593Smuzhiyun void
__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)2183*4882a593Smuzhiyun __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
2184*4882a593Smuzhiyun {
2185*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2186*4882a593Smuzhiyun
2187*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2188*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2189*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2190*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2191*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2192*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
2193*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 24);
2194*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 28);
2195*4882a593Smuzhiyun
2196*4882a593Smuzhiyun }
2197*4882a593Smuzhiyun
2198*4882a593Smuzhiyun void
__glXDispSwap_BindTexture(GLbyte * pc)2199*4882a593Smuzhiyun __glXDispSwap_BindTexture(GLbyte * pc)
2200*4882a593Smuzhiyun {
2201*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2202*4882a593Smuzhiyun
2203*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2204*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2205*4882a593Smuzhiyun
2206*4882a593Smuzhiyun }
2207*4882a593Smuzhiyun
2208*4882a593Smuzhiyun void
__glXDispSwap_PrioritizeTextures(GLbyte * pc)2209*4882a593Smuzhiyun __glXDispSwap_PrioritizeTextures(GLbyte * pc)
2210*4882a593Smuzhiyun {
2211*4882a593Smuzhiyun GLsizei n;
2212*4882a593Smuzhiyun
2213*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2214*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2215*4882a593Smuzhiyun
2216*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2217*4882a593Smuzhiyun n = *(GLsizei *) (pc + 0);
2218*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, n);
2219*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4 + n * 4, n);
2220*4882a593Smuzhiyun
2221*4882a593Smuzhiyun }
2222*4882a593Smuzhiyun
2223*4882a593Smuzhiyun void
__glXDispSwap_Indexubv(GLbyte * pc)2224*4882a593Smuzhiyun __glXDispSwap_Indexubv(GLbyte * pc)
2225*4882a593Smuzhiyun {
2226*4882a593Smuzhiyun }
2227*4882a593Smuzhiyun
2228*4882a593Smuzhiyun void
__glXDispSwap_BlendColor(GLbyte * pc)2229*4882a593Smuzhiyun __glXDispSwap_BlendColor(GLbyte * pc)
2230*4882a593Smuzhiyun {
2231*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2232*4882a593Smuzhiyun
2233*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 0);
2234*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
2235*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
2236*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 12);
2237*4882a593Smuzhiyun
2238*4882a593Smuzhiyun }
2239*4882a593Smuzhiyun
2240*4882a593Smuzhiyun void
__glXDispSwap_BlendEquation(GLbyte * pc)2241*4882a593Smuzhiyun __glXDispSwap_BlendEquation(GLbyte * pc)
2242*4882a593Smuzhiyun {
2243*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2244*4882a593Smuzhiyun
2245*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2246*4882a593Smuzhiyun
2247*4882a593Smuzhiyun }
2248*4882a593Smuzhiyun
2249*4882a593Smuzhiyun void
__glXDispSwap_ColorTableParameterfv(GLbyte * pc)2250*4882a593Smuzhiyun __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
2251*4882a593Smuzhiyun {
2252*4882a593Smuzhiyun GLenum pname;
2253*4882a593Smuzhiyun GLint compsize;
2254*4882a593Smuzhiyun
2255*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2256*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2257*4882a593Smuzhiyun
2258*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2259*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
2260*4882a593Smuzhiyun compsize = __glColorTableParameterfv_size(pname);
2261*4882a593Smuzhiyun if (compsize < 0)
2262*4882a593Smuzhiyun compsize = 0;
2263*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2264*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
2265*4882a593Smuzhiyun
2266*4882a593Smuzhiyun }
2267*4882a593Smuzhiyun
2268*4882a593Smuzhiyun void
__glXDispSwap_ColorTableParameteriv(GLbyte * pc)2269*4882a593Smuzhiyun __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
2270*4882a593Smuzhiyun {
2271*4882a593Smuzhiyun GLenum pname;
2272*4882a593Smuzhiyun GLint compsize;
2273*4882a593Smuzhiyun
2274*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2275*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2276*4882a593Smuzhiyun
2277*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2278*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
2279*4882a593Smuzhiyun compsize = __glColorTableParameteriv_size(pname);
2280*4882a593Smuzhiyun if (compsize < 0)
2281*4882a593Smuzhiyun compsize = 0;
2282*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2283*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
2284*4882a593Smuzhiyun
2285*4882a593Smuzhiyun }
2286*4882a593Smuzhiyun
2287*4882a593Smuzhiyun void
__glXDispSwap_CopyColorTable(GLbyte * pc)2288*4882a593Smuzhiyun __glXDispSwap_CopyColorTable(GLbyte * pc)
2289*4882a593Smuzhiyun {
2290*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2291*4882a593Smuzhiyun
2292*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2293*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2294*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2295*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2296*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2297*4882a593Smuzhiyun
2298*4882a593Smuzhiyun }
2299*4882a593Smuzhiyun
2300*4882a593Smuzhiyun void
__glXDispSwap_CopyColorSubTable(GLbyte * pc)2301*4882a593Smuzhiyun __glXDispSwap_CopyColorSubTable(GLbyte * pc)
2302*4882a593Smuzhiyun {
2303*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2304*4882a593Smuzhiyun
2305*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2306*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2307*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2308*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2309*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2310*4882a593Smuzhiyun
2311*4882a593Smuzhiyun }
2312*4882a593Smuzhiyun
2313*4882a593Smuzhiyun void
__glXDispSwap_ConvolutionParameterf(GLbyte * pc)2314*4882a593Smuzhiyun __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
2315*4882a593Smuzhiyun {
2316*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2317*4882a593Smuzhiyun
2318*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2319*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2320*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
2321*4882a593Smuzhiyun
2322*4882a593Smuzhiyun }
2323*4882a593Smuzhiyun
2324*4882a593Smuzhiyun void
__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)2325*4882a593Smuzhiyun __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
2326*4882a593Smuzhiyun {
2327*4882a593Smuzhiyun GLenum pname;
2328*4882a593Smuzhiyun GLint compsize;
2329*4882a593Smuzhiyun
2330*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2331*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2332*4882a593Smuzhiyun
2333*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2334*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
2335*4882a593Smuzhiyun compsize = __glConvolutionParameterfv_size(pname);
2336*4882a593Smuzhiyun if (compsize < 0)
2337*4882a593Smuzhiyun compsize = 0;
2338*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2339*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
2340*4882a593Smuzhiyun
2341*4882a593Smuzhiyun }
2342*4882a593Smuzhiyun
2343*4882a593Smuzhiyun void
__glXDispSwap_ConvolutionParameteri(GLbyte * pc)2344*4882a593Smuzhiyun __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
2345*4882a593Smuzhiyun {
2346*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2347*4882a593Smuzhiyun
2348*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2349*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2350*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2351*4882a593Smuzhiyun
2352*4882a593Smuzhiyun }
2353*4882a593Smuzhiyun
2354*4882a593Smuzhiyun void
__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)2355*4882a593Smuzhiyun __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
2356*4882a593Smuzhiyun {
2357*4882a593Smuzhiyun GLenum pname;
2358*4882a593Smuzhiyun GLint compsize;
2359*4882a593Smuzhiyun
2360*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2361*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2362*4882a593Smuzhiyun
2363*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2364*4882a593Smuzhiyun pname = *(GLenum *) (pc + 4);
2365*4882a593Smuzhiyun compsize = __glConvolutionParameteriv_size(pname);
2366*4882a593Smuzhiyun if (compsize < 0)
2367*4882a593Smuzhiyun compsize = 0;
2368*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2369*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
2370*4882a593Smuzhiyun
2371*4882a593Smuzhiyun }
2372*4882a593Smuzhiyun
2373*4882a593Smuzhiyun void
__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)2374*4882a593Smuzhiyun __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
2375*4882a593Smuzhiyun {
2376*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2377*4882a593Smuzhiyun
2378*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2379*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2380*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2381*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2382*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2383*4882a593Smuzhiyun
2384*4882a593Smuzhiyun }
2385*4882a593Smuzhiyun
2386*4882a593Smuzhiyun void
__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)2387*4882a593Smuzhiyun __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
2388*4882a593Smuzhiyun {
2389*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2390*4882a593Smuzhiyun
2391*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2392*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2393*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2394*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2395*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2396*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
2397*4882a593Smuzhiyun
2398*4882a593Smuzhiyun }
2399*4882a593Smuzhiyun
2400*4882a593Smuzhiyun void
__glXDispSwap_Histogram(GLbyte * pc)2401*4882a593Smuzhiyun __glXDispSwap_Histogram(GLbyte * pc)
2402*4882a593Smuzhiyun {
2403*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2404*4882a593Smuzhiyun
2405*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2406*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2407*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2408*4882a593Smuzhiyun
2409*4882a593Smuzhiyun }
2410*4882a593Smuzhiyun
2411*4882a593Smuzhiyun void
__glXDispSwap_Minmax(GLbyte * pc)2412*4882a593Smuzhiyun __glXDispSwap_Minmax(GLbyte * pc)
2413*4882a593Smuzhiyun {
2414*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2415*4882a593Smuzhiyun
2416*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2417*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2418*4882a593Smuzhiyun
2419*4882a593Smuzhiyun }
2420*4882a593Smuzhiyun
2421*4882a593Smuzhiyun void
__glXDispSwap_ResetHistogram(GLbyte * pc)2422*4882a593Smuzhiyun __glXDispSwap_ResetHistogram(GLbyte * pc)
2423*4882a593Smuzhiyun {
2424*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2425*4882a593Smuzhiyun
2426*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2427*4882a593Smuzhiyun
2428*4882a593Smuzhiyun }
2429*4882a593Smuzhiyun
2430*4882a593Smuzhiyun void
__glXDispSwap_ResetMinmax(GLbyte * pc)2431*4882a593Smuzhiyun __glXDispSwap_ResetMinmax(GLbyte * pc)
2432*4882a593Smuzhiyun {
2433*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2434*4882a593Smuzhiyun
2435*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2436*4882a593Smuzhiyun
2437*4882a593Smuzhiyun }
2438*4882a593Smuzhiyun
2439*4882a593Smuzhiyun void
__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)2440*4882a593Smuzhiyun __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
2441*4882a593Smuzhiyun {
2442*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2443*4882a593Smuzhiyun
2444*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2445*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 4);
2446*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2447*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
2448*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2449*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
2450*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 24);
2451*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 28);
2452*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 32);
2453*4882a593Smuzhiyun
2454*4882a593Smuzhiyun }
2455*4882a593Smuzhiyun
2456*4882a593Smuzhiyun void
__glXDispSwap_ActiveTextureARB(GLbyte * pc)2457*4882a593Smuzhiyun __glXDispSwap_ActiveTextureARB(GLbyte * pc)
2458*4882a593Smuzhiyun {
2459*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2460*4882a593Smuzhiyun
2461*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2462*4882a593Smuzhiyun
2463*4882a593Smuzhiyun }
2464*4882a593Smuzhiyun
2465*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)2466*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
2467*4882a593Smuzhiyun {
2468*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2469*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2470*4882a593Smuzhiyun
2471*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2472*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2473*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 12);
2474*4882a593Smuzhiyun pc -= 4;
2475*4882a593Smuzhiyun }
2476*4882a593Smuzhiyun #endif
2477*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 8);
2478*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
2479*4882a593Smuzhiyun
2480*4882a593Smuzhiyun }
2481*4882a593Smuzhiyun
2482*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)2483*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
2484*4882a593Smuzhiyun {
2485*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2486*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2487*4882a593Smuzhiyun
2488*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2489*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
2490*4882a593Smuzhiyun
2491*4882a593Smuzhiyun }
2492*4882a593Smuzhiyun
2493*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)2494*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
2495*4882a593Smuzhiyun {
2496*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2497*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2498*4882a593Smuzhiyun
2499*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2500*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, 1);
2501*4882a593Smuzhiyun
2502*4882a593Smuzhiyun }
2503*4882a593Smuzhiyun
2504*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)2505*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
2506*4882a593Smuzhiyun {
2507*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2508*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2509*4882a593Smuzhiyun
2510*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2511*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
2512*4882a593Smuzhiyun
2513*4882a593Smuzhiyun }
2514*4882a593Smuzhiyun
2515*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)2516*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
2517*4882a593Smuzhiyun {
2518*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2519*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2520*4882a593Smuzhiyun
2521*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2522*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2523*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 20);
2524*4882a593Smuzhiyun pc -= 4;
2525*4882a593Smuzhiyun }
2526*4882a593Smuzhiyun #endif
2527*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
2528*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
2529*4882a593Smuzhiyun
2530*4882a593Smuzhiyun }
2531*4882a593Smuzhiyun
2532*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)2533*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
2534*4882a593Smuzhiyun {
2535*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2536*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2537*4882a593Smuzhiyun
2538*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2539*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
2540*4882a593Smuzhiyun
2541*4882a593Smuzhiyun }
2542*4882a593Smuzhiyun
2543*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)2544*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
2545*4882a593Smuzhiyun {
2546*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2547*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2548*4882a593Smuzhiyun
2549*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2550*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, 2);
2551*4882a593Smuzhiyun
2552*4882a593Smuzhiyun }
2553*4882a593Smuzhiyun
2554*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)2555*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
2556*4882a593Smuzhiyun {
2557*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2558*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2559*4882a593Smuzhiyun
2560*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2561*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
2562*4882a593Smuzhiyun
2563*4882a593Smuzhiyun }
2564*4882a593Smuzhiyun
2565*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)2566*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
2567*4882a593Smuzhiyun {
2568*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2569*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2570*4882a593Smuzhiyun
2571*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2572*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2573*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 28);
2574*4882a593Smuzhiyun pc -= 4;
2575*4882a593Smuzhiyun }
2576*4882a593Smuzhiyun #endif
2577*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 24);
2578*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
2579*4882a593Smuzhiyun
2580*4882a593Smuzhiyun }
2581*4882a593Smuzhiyun
2582*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)2583*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
2584*4882a593Smuzhiyun {
2585*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2586*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2587*4882a593Smuzhiyun
2588*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2589*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
2590*4882a593Smuzhiyun
2591*4882a593Smuzhiyun }
2592*4882a593Smuzhiyun
2593*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)2594*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
2595*4882a593Smuzhiyun {
2596*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2597*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2598*4882a593Smuzhiyun
2599*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2600*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, 3);
2601*4882a593Smuzhiyun
2602*4882a593Smuzhiyun }
2603*4882a593Smuzhiyun
2604*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)2605*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
2606*4882a593Smuzhiyun {
2607*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2608*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2609*4882a593Smuzhiyun
2610*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2611*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
2612*4882a593Smuzhiyun
2613*4882a593Smuzhiyun }
2614*4882a593Smuzhiyun
2615*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)2616*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
2617*4882a593Smuzhiyun {
2618*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2619*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2620*4882a593Smuzhiyun
2621*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
2622*4882a593Smuzhiyun if ((unsigned long) (pc) & 7) {
2623*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, 36);
2624*4882a593Smuzhiyun pc -= 4;
2625*4882a593Smuzhiyun }
2626*4882a593Smuzhiyun #endif
2627*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 32);
2628*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
2629*4882a593Smuzhiyun
2630*4882a593Smuzhiyun }
2631*4882a593Smuzhiyun
2632*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)2633*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
2634*4882a593Smuzhiyun {
2635*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2636*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2637*4882a593Smuzhiyun
2638*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2639*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
2640*4882a593Smuzhiyun
2641*4882a593Smuzhiyun }
2642*4882a593Smuzhiyun
2643*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)2644*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
2645*4882a593Smuzhiyun {
2646*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2647*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2648*4882a593Smuzhiyun
2649*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2650*4882a593Smuzhiyun __GLX_SWAP_INT_ARRAY(pc + 4, 4);
2651*4882a593Smuzhiyun
2652*4882a593Smuzhiyun }
2653*4882a593Smuzhiyun
2654*4882a593Smuzhiyun void
__glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)2655*4882a593Smuzhiyun __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
2656*4882a593Smuzhiyun {
2657*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
2658*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
2659*4882a593Smuzhiyun
2660*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
2661*4882a593Smuzhiyun __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
2662*4882a593Smuzhiyun
2663*4882a593Smuzhiyun }
2664