1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * Copyright (c) 2003 by the XFree86 Project, Inc.
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * All Rights Reserved.
5*4882a593Smuzhiyun *
6*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining
7*4882a593Smuzhiyun * a copy of this software and associated documentation files (the
8*4882a593Smuzhiyun * "Software"), to deal in the Software without restriction, including
9*4882a593Smuzhiyun * without limitation on the rights to use, copy, modify, merge,
10*4882a593Smuzhiyun * publish, distribute, sublicense, and/or sell copies of the Software,
11*4882a593Smuzhiyun * and to permit persons to whom the Software is furnished to do so,
12*4882a593Smuzhiyun * subject to the following conditions:
13*4882a593Smuzhiyun *
14*4882a593Smuzhiyun * The above copyright notice and this permission notice (including the
15*4882a593Smuzhiyun * next paragraph) shall be included in all copies or substantial
16*4882a593Smuzhiyun * portions of the Software.
17*4882a593Smuzhiyun *
18*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19*4882a593Smuzhiyun * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20*4882a593Smuzhiyun * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
21*4882a593Smuzhiyun * NON-INFRINGEMENT. IN NO EVENT SHALL RED HAT AND/OR THEIR SUPPLIERS
22*4882a593Smuzhiyun * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
23*4882a593Smuzhiyun * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24*4882a593Smuzhiyun * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25*4882a593Smuzhiyun * SOFTWARE.
26*4882a593Smuzhiyun */
27*4882a593Smuzhiyun
28*4882a593Smuzhiyun /*
29*4882a593Smuzhiyun * Create a window and use the DMX extension to query the window's
30*4882a593Smuzhiyun * back-end properties. Display the info inside the window itself.
31*4882a593Smuzhiyun *
32*4882a593Smuzhiyun * Brian Paul
33*4882a593Smuzhiyun * 23 Jan 2003
34*4882a593Smuzhiyun */
35*4882a593Smuzhiyun
36*4882a593Smuzhiyun #include <assert.h>
37*4882a593Smuzhiyun #include <stdio.h>
38*4882a593Smuzhiyun #include <stdlib.h>
39*4882a593Smuzhiyun #include <string.h>
40*4882a593Smuzhiyun #include <X11/Xlib.h>
41*4882a593Smuzhiyun #include <X11/Xutil.h>
42*4882a593Smuzhiyun #include <X11/extensions/dmxext.h>
43*4882a593Smuzhiyun
44*4882a593Smuzhiyun static const char *FontName = "fixed";
45*4882a593Smuzhiyun
46*4882a593Smuzhiyun static void
EventLoop(Display * dpy,Window win,GC gc)47*4882a593Smuzhiyun EventLoop(Display * dpy, Window win, GC gc)
48*4882a593Smuzhiyun {
49*4882a593Smuzhiyun XEvent ev;
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun while (1) {
52*4882a593Smuzhiyun XNextEvent(dpy, &ev);
53*4882a593Smuzhiyun switch (ev.type) {
54*4882a593Smuzhiyun case ReparentNotify:
55*4882a593Smuzhiyun break;
56*4882a593Smuzhiyun case MapNotify:
57*4882a593Smuzhiyun break;
58*4882a593Smuzhiyun case ConfigureNotify:
59*4882a593Smuzhiyun case Expose:
60*4882a593Smuzhiyun {
61*4882a593Smuzhiyun int numScreens, count, i;
62*4882a593Smuzhiyun DMXWindowAttributes *winInfo;
63*4882a593Smuzhiyun int x, y;
64*4882a593Smuzhiyun const char *msg = "DMX window info:";
65*4882a593Smuzhiyun
66*4882a593Smuzhiyun DMXGetScreenCount(dpy, &numScreens);
67*4882a593Smuzhiyun winInfo = (DMXWindowAttributes *)
68*4882a593Smuzhiyun malloc(numScreens * sizeof(DMXWindowAttributes));
69*4882a593Smuzhiyun assert(winInfo);
70*4882a593Smuzhiyun if (!DMXGetWindowAttributes(dpy, win, &count, numScreens, winInfo)) {
71*4882a593Smuzhiyun printf("Could not get window information for 0x%08lx\n",
72*4882a593Smuzhiyun (long unsigned) win);
73*4882a593Smuzhiyun }
74*4882a593Smuzhiyun x = y = 50;
75*4882a593Smuzhiyun XClearWindow(dpy, win);
76*4882a593Smuzhiyun XDrawString(dpy, win, gc, x, y, msg, strlen(msg));
77*4882a593Smuzhiyun y += 20;
78*4882a593Smuzhiyun for (i = 0; i < count; i++) {
79*4882a593Smuzhiyun char str[500];
80*4882a593Smuzhiyun
81*4882a593Smuzhiyun snprintf(str, sizeof(str),
82*4882a593Smuzhiyun "screen %d: pos: %dx%d+%d+%d visible: %dx%d+%d+%d",
83*4882a593Smuzhiyun winInfo[i].screen,
84*4882a593Smuzhiyun winInfo[i].pos.width, winInfo[i].pos.height,
85*4882a593Smuzhiyun winInfo[i].pos.x, winInfo[i].pos.y,
86*4882a593Smuzhiyun winInfo[i].vis.width, winInfo[i].vis.height,
87*4882a593Smuzhiyun winInfo[i].vis.x, winInfo[i].vis.y);
88*4882a593Smuzhiyun XDrawString(dpy, win, gc, x, y, str, strlen(str));
89*4882a593Smuzhiyun y += 20;
90*4882a593Smuzhiyun }
91*4882a593Smuzhiyun free(winInfo);
92*4882a593Smuzhiyun }
93*4882a593Smuzhiyun break;
94*4882a593Smuzhiyun default:
95*4882a593Smuzhiyun printf("Event type 0x%x\n", ev.type);
96*4882a593Smuzhiyun }
97*4882a593Smuzhiyun }
98*4882a593Smuzhiyun }
99*4882a593Smuzhiyun
100*4882a593Smuzhiyun int
main(int argc,char * argv[])101*4882a593Smuzhiyun main(int argc, char *argv[])
102*4882a593Smuzhiyun {
103*4882a593Smuzhiyun const char *displayName = NULL;
104*4882a593Smuzhiyun Display *dpy;
105*4882a593Smuzhiyun int event_base, error_base;
106*4882a593Smuzhiyun int scr, n;
107*4882a593Smuzhiyun long vinfoMask, attrMask;
108*4882a593Smuzhiyun XVisualInfo vinfoTemp, *visInfo;
109*4882a593Smuzhiyun Visual *vis;
110*4882a593Smuzhiyun Window win, root;
111*4882a593Smuzhiyun XSetWindowAttributes attr;
112*4882a593Smuzhiyun XFontStruct *fontInfo;
113*4882a593Smuzhiyun GC gc;
114*4882a593Smuzhiyun
115*4882a593Smuzhiyun if (argc > 1) {
116*4882a593Smuzhiyun displayName = argv[1];
117*4882a593Smuzhiyun }
118*4882a593Smuzhiyun
119*4882a593Smuzhiyun dpy = XOpenDisplay(displayName);
120*4882a593Smuzhiyun if (!dpy) {
121*4882a593Smuzhiyun fprintf(stderr, "Unable to open display %s\n", displayName);
122*4882a593Smuzhiyun return -1;
123*4882a593Smuzhiyun }
124*4882a593Smuzhiyun
125*4882a593Smuzhiyun if (!DMXQueryExtension(dpy, &event_base, &error_base)) {
126*4882a593Smuzhiyun fprintf(stderr, "DMX extension not available on this display.\n");
127*4882a593Smuzhiyun return -1;
128*4882a593Smuzhiyun }
129*4882a593Smuzhiyun
130*4882a593Smuzhiyun scr = DefaultScreen(dpy);
131*4882a593Smuzhiyun root = RootWindow(dpy, scr);
132*4882a593Smuzhiyun vis = DefaultVisual(dpy, scr);
133*4882a593Smuzhiyun
134*4882a593Smuzhiyun vinfoMask = VisualIDMask;
135*4882a593Smuzhiyun vinfoTemp.visualid = vis->visualid;
136*4882a593Smuzhiyun visInfo = XGetVisualInfo(dpy, vinfoMask, &vinfoTemp, &n);
137*4882a593Smuzhiyun if (!visInfo || n != 1) {
138*4882a593Smuzhiyun fprintf(stderr, "Unable to get visual!\n");
139*4882a593Smuzhiyun XCloseDisplay(dpy);
140*4882a593Smuzhiyun return -1;
141*4882a593Smuzhiyun }
142*4882a593Smuzhiyun
143*4882a593Smuzhiyun attr.background_pixel = 0;
144*4882a593Smuzhiyun attr.border_pixel = 0;
145*4882a593Smuzhiyun attr.colormap = XCreateColormap(dpy, root, visInfo->visual, AllocNone);
146*4882a593Smuzhiyun attr.event_mask = StructureNotifyMask | ExposureMask;
147*4882a593Smuzhiyun attrMask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
148*4882a593Smuzhiyun
149*4882a593Smuzhiyun win = XCreateWindow(dpy, root, 500, 500, 600, 400, /* x, y, w, h */
150*4882a593Smuzhiyun 0, /* border_width */
151*4882a593Smuzhiyun visInfo->depth, InputOutput,
152*4882a593Smuzhiyun visInfo->visual, attrMask, &attr);
153*4882a593Smuzhiyun
154*4882a593Smuzhiyun if (!win) {
155*4882a593Smuzhiyun fprintf(stderr, "Unable to create window!\n");
156*4882a593Smuzhiyun XCloseDisplay(dpy);
157*4882a593Smuzhiyun return -1;
158*4882a593Smuzhiyun }
159*4882a593Smuzhiyun
160*4882a593Smuzhiyun fontInfo = XLoadQueryFont(dpy, FontName);
161*4882a593Smuzhiyun if (!fontInfo) {
162*4882a593Smuzhiyun fprintf(stderr, "Error: font %s not found\n", FontName);
163*4882a593Smuzhiyun exit(0);
164*4882a593Smuzhiyun }
165*4882a593Smuzhiyun
166*4882a593Smuzhiyun gc = XCreateGC(dpy, win, 0, NULL);
167*4882a593Smuzhiyun XSetBackground(dpy, gc, BlackPixel(dpy, scr));
168*4882a593Smuzhiyun XSetForeground(dpy, gc, WhitePixel(dpy, scr));
169*4882a593Smuzhiyun XSetFont(dpy, gc, fontInfo->fid);
170*4882a593Smuzhiyun
171*4882a593Smuzhiyun XMapWindow(dpy, win);
172*4882a593Smuzhiyun
173*4882a593Smuzhiyun EventLoop(dpy, win, gc);
174*4882a593Smuzhiyun
175*4882a593Smuzhiyun XDestroyWindow(dpy, win);
176*4882a593Smuzhiyun XCloseDisplay(dpy);
177*4882a593Smuzhiyun return 0;
178*4882a593Smuzhiyun }
179*4882a593Smuzhiyun
180*4882a593Smuzhiyun #if 00
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun static void
183*4882a593Smuzhiyun make_window(char *title, int color_flag)
184*4882a593Smuzhiyun {
185*4882a593Smuzhiyun int x = 10, y = 10, width = 400, height = 300;
186*4882a593Smuzhiyun Display *dpy;
187*4882a593Smuzhiyun int scr;
188*4882a593Smuzhiyun Window root, win;
189*4882a593Smuzhiyun Colormap cmap;
190*4882a593Smuzhiyun XColor xcolor;
191*4882a593Smuzhiyun int attr_flags;
192*4882a593Smuzhiyun XVisualInfo *visinfo;
193*4882a593Smuzhiyun XSetWindowAttributes attr;
194*4882a593Smuzhiyun XTextProperty tp;
195*4882a593Smuzhiyun XSizeHints sh;
196*4882a593Smuzhiyun XEvent e;
197*4882a593Smuzhiyun XMesaContext context;
198*4882a593Smuzhiyun XMesaVisual visual;
199*4882a593Smuzhiyun XMesaBuffer buffer;
200*4882a593Smuzhiyun
201*4882a593Smuzhiyun /*
202*4882a593Smuzhiyun * Do the usual X things to make a window.
203*4882a593Smuzhiyun */
204*4882a593Smuzhiyun
205*4882a593Smuzhiyun dpy = XOpenDisplay(NULL);
206*4882a593Smuzhiyun if (!dpy) {
207*4882a593Smuzhiyun printf("Couldn't open default display!\n");
208*4882a593Smuzhiyun exit(1);
209*4882a593Smuzhiyun }
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun scr = DefaultScreen(dpy);
212*4882a593Smuzhiyun root = RootWindow(dpy, scr);
213*4882a593Smuzhiyun
214*4882a593Smuzhiyun /* alloc visinfo struct */
215*4882a593Smuzhiyun visinfo = (XVisualInfo *) malloc(sizeof(XVisualInfo));
216*4882a593Smuzhiyun
217*4882a593Smuzhiyun /* Get a visual and colormap */
218*4882a593Smuzhiyun if (color_flag) {
219*4882a593Smuzhiyun /* Open TrueColor window */
220*4882a593Smuzhiyun
221*4882a593Smuzhiyun /*
222*4882a593Smuzhiyun if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) {
223*4882a593Smuzhiyun printf("Couldn't get 24-bit TrueColor visual!\n");
224*4882a593Smuzhiyun exit(1);
225*4882a593Smuzhiyun }
226*4882a593Smuzhiyun */
227*4882a593Smuzhiyun if (!XMatchVisualInfo(dpy, scr, 8, PseudoColor, visinfo)) {
228*4882a593Smuzhiyun printf("Couldn't get 8-bit PseudoColor visual!\n");
229*4882a593Smuzhiyun exit(1);
230*4882a593Smuzhiyun }
231*4882a593Smuzhiyun
232*4882a593Smuzhiyun cmap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
233*4882a593Smuzhiyun Black = Red = Green = Blue = 0;
234*4882a593Smuzhiyun }
235*4882a593Smuzhiyun else {
236*4882a593Smuzhiyun /* Open color index window */
237*4882a593Smuzhiyun
238*4882a593Smuzhiyun if (!XMatchVisualInfo(dpy, scr, 8, PseudoColor, visinfo)) {
239*4882a593Smuzhiyun printf("Couldn't get 8-bit PseudoColor visual\n");
240*4882a593Smuzhiyun exit(1);
241*4882a593Smuzhiyun }
242*4882a593Smuzhiyun
243*4882a593Smuzhiyun cmap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
244*4882a593Smuzhiyun
245*4882a593Smuzhiyun /* Allocate colors */
246*4882a593Smuzhiyun xcolor.red = 0x0;
247*4882a593Smuzhiyun xcolor.green = 0x0;
248*4882a593Smuzhiyun xcolor.blue = 0x0;
249*4882a593Smuzhiyun xcolor.flags = DoRed | DoGreen | DoBlue;
250*4882a593Smuzhiyun if (!XAllocColor(dpy, cmap, &xcolor)) {
251*4882a593Smuzhiyun printf("Couldn't allocate black!\n");
252*4882a593Smuzhiyun exit(1);
253*4882a593Smuzhiyun }
254*4882a593Smuzhiyun Black = xcolor.pixel;
255*4882a593Smuzhiyun
256*4882a593Smuzhiyun xcolor.red = 0xffff;
257*4882a593Smuzhiyun xcolor.green = 0x0;
258*4882a593Smuzhiyun xcolor.blue = 0x0;
259*4882a593Smuzhiyun xcolor.flags = DoRed | DoGreen | DoBlue;
260*4882a593Smuzhiyun if (!XAllocColor(dpy, cmap, &xcolor)) {
261*4882a593Smuzhiyun printf("Couldn't allocate red!\n");
262*4882a593Smuzhiyun exit(1);
263*4882a593Smuzhiyun }
264*4882a593Smuzhiyun Red = xcolor.pixel;
265*4882a593Smuzhiyun
266*4882a593Smuzhiyun xcolor.red = 0x0;
267*4882a593Smuzhiyun xcolor.green = 0xffff;
268*4882a593Smuzhiyun xcolor.blue = 0x0;
269*4882a593Smuzhiyun xcolor.flags = DoRed | DoGreen | DoBlue;
270*4882a593Smuzhiyun if (!XAllocColor(dpy, cmap, &xcolor)) {
271*4882a593Smuzhiyun printf("Couldn't allocate green!\n");
272*4882a593Smuzhiyun exit(1);
273*4882a593Smuzhiyun }
274*4882a593Smuzhiyun Green = xcolor.pixel;
275*4882a593Smuzhiyun
276*4882a593Smuzhiyun xcolor.red = 0x0;
277*4882a593Smuzhiyun xcolor.green = 0x0;
278*4882a593Smuzhiyun xcolor.blue = 0xffff;
279*4882a593Smuzhiyun xcolor.flags = DoRed | DoGreen | DoBlue;
280*4882a593Smuzhiyun if (!XAllocColor(dpy, cmap, &xcolor)) {
281*4882a593Smuzhiyun printf("Couldn't allocate blue!\n");
282*4882a593Smuzhiyun exit(1);
283*4882a593Smuzhiyun }
284*4882a593Smuzhiyun Blue = xcolor.pixel;
285*4882a593Smuzhiyun }
286*4882a593Smuzhiyun
287*4882a593Smuzhiyun /* set window attributes */
288*4882a593Smuzhiyun attr.colormap = cmap;
289*4882a593Smuzhiyun attr.event_mask = ExposureMask | StructureNotifyMask;
290*4882a593Smuzhiyun attr.border_pixel = BlackPixel(dpy, scr);
291*4882a593Smuzhiyun attr.background_pixel = BlackPixel(dpy, scr);
292*4882a593Smuzhiyun attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel;
293*4882a593Smuzhiyun
294*4882a593Smuzhiyun /* Create the window */
295*4882a593Smuzhiyun win = XCreateWindow(dpy, root, x, y, width, height, 0,
296*4882a593Smuzhiyun visinfo->depth, InputOutput,
297*4882a593Smuzhiyun visinfo->visual, attr_flags, &attr);
298*4882a593Smuzhiyun if (!win) {
299*4882a593Smuzhiyun printf("Couldn't open window!\n");
300*4882a593Smuzhiyun exit(1);
301*4882a593Smuzhiyun }
302*4882a593Smuzhiyun
303*4882a593Smuzhiyun XStringListToTextProperty(&title, 1, &tp);
304*4882a593Smuzhiyun sh.flags = USPosition | USSize;
305*4882a593Smuzhiyun XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0);
306*4882a593Smuzhiyun XMapWindow(dpy, win);
307*4882a593Smuzhiyun while (1) {
308*4882a593Smuzhiyun XNextEvent(dpy, &e);
309*4882a593Smuzhiyun if (e.type == MapNotify && e.xmap.window == win) {
310*4882a593Smuzhiyun break;
311*4882a593Smuzhiyun }
312*4882a593Smuzhiyun }
313*4882a593Smuzhiyun
314*4882a593Smuzhiyun /*
315*4882a593Smuzhiyun * Now do the special Mesa/Xlib stuff!
316*4882a593Smuzhiyun */
317*4882a593Smuzhiyun
318*4882a593Smuzhiyun visual = XMesaCreateVisual(dpy, visinfo, (GLboolean) color_flag, GL_FALSE, /* alpha_flag */
319*4882a593Smuzhiyun GL_FALSE, /* db_flag */
320*4882a593Smuzhiyun GL_FALSE, /* stereo flag */
321*4882a593Smuzhiyun GL_FALSE, /* ximage_flag */
322*4882a593Smuzhiyun 0, /* depth size */
323*4882a593Smuzhiyun 0, /* stencil size */
324*4882a593Smuzhiyun 0, 0, 0, 0, /* accum_size */
325*4882a593Smuzhiyun 0, /* num samples */
326*4882a593Smuzhiyun 0, /* level */
327*4882a593Smuzhiyun 0 /* caveat */
328*4882a593Smuzhiyun );
329*4882a593Smuzhiyun if (!visual) {
330*4882a593Smuzhiyun printf("Couldn't create Mesa/X visual!\n");
331*4882a593Smuzhiyun exit(1);
332*4882a593Smuzhiyun }
333*4882a593Smuzhiyun
334*4882a593Smuzhiyun /* Create a Mesa rendering context */
335*4882a593Smuzhiyun context = XMesaCreateContext(visual, NULL /* share_list */
336*4882a593Smuzhiyun );
337*4882a593Smuzhiyun if (!context) {
338*4882a593Smuzhiyun printf("Couldn't create Mesa/X context!\n");
339*4882a593Smuzhiyun exit(1);
340*4882a593Smuzhiyun }
341*4882a593Smuzhiyun
342*4882a593Smuzhiyun buffer = XMesaCreateWindowBuffer(visual, win);
343*4882a593Smuzhiyun if (!buffer) {
344*4882a593Smuzhiyun printf("Couldn't create Mesa/X buffer!\n");
345*4882a593Smuzhiyun exit(1);
346*4882a593Smuzhiyun }
347*4882a593Smuzhiyun
348*4882a593Smuzhiyun XMesaMakeCurrent(context, buffer);
349*4882a593Smuzhiyun
350*4882a593Smuzhiyun /* Ready to render! */
351*4882a593Smuzhiyun }
352*4882a593Smuzhiyun
353*4882a593Smuzhiyun static void
354*4882a593Smuzhiyun draw_cube(void)
355*4882a593Smuzhiyun {
356*4882a593Smuzhiyun /* X faces */
357*4882a593Smuzhiyun glIndexi(Red);
358*4882a593Smuzhiyun glColor3f(1.0, 0.0, 0.0);
359*4882a593Smuzhiyun glBegin(GL_POLYGON);
360*4882a593Smuzhiyun glVertex3f(1.0, 1.0, 1.0);
361*4882a593Smuzhiyun glVertex3f(1.0, -1.0, 1.0);
362*4882a593Smuzhiyun glVertex3f(1.0, -1.0, -1.0);
363*4882a593Smuzhiyun glVertex3f(1.0, 1.0, -1.0);
364*4882a593Smuzhiyun glEnd();
365*4882a593Smuzhiyun
366*4882a593Smuzhiyun glBegin(GL_POLYGON);
367*4882a593Smuzhiyun glVertex3f(-1.0, 1.0, 1.0);
368*4882a593Smuzhiyun glVertex3f(-1.0, 1.0, -1.0);
369*4882a593Smuzhiyun glVertex3f(-1.0, -1.0, -1.0);
370*4882a593Smuzhiyun glVertex3f(-1.0, -1.0, 1.0);
371*4882a593Smuzhiyun glEnd();
372*4882a593Smuzhiyun
373*4882a593Smuzhiyun /* Y faces */
374*4882a593Smuzhiyun glIndexi(Green);
375*4882a593Smuzhiyun glColor3f(0.0, 1.0, 0.0);
376*4882a593Smuzhiyun glBegin(GL_POLYGON);
377*4882a593Smuzhiyun glVertex3f(1.0, 1.0, 1.0);
378*4882a593Smuzhiyun glVertex3f(1.0, 1.0, -1.0);
379*4882a593Smuzhiyun glVertex3f(-1.0, 1.0, -1.0);
380*4882a593Smuzhiyun glVertex3f(-1.0, 1.0, 1.0);
381*4882a593Smuzhiyun glEnd();
382*4882a593Smuzhiyun
383*4882a593Smuzhiyun glBegin(GL_POLYGON);
384*4882a593Smuzhiyun glVertex3f(1.0, -1.0, 1.0);
385*4882a593Smuzhiyun glVertex3f(-1.0, -1.0, 1.0);
386*4882a593Smuzhiyun glVertex3f(-1.0, -1.0, -1.0);
387*4882a593Smuzhiyun glVertex3f(1.0, -1.0, -1.0);
388*4882a593Smuzhiyun glEnd();
389*4882a593Smuzhiyun
390*4882a593Smuzhiyun /* Z faces */
391*4882a593Smuzhiyun glIndexi(Blue);
392*4882a593Smuzhiyun glColor3f(0.0, 0.0, 1.0);
393*4882a593Smuzhiyun glBegin(GL_POLYGON);
394*4882a593Smuzhiyun glVertex3f(1.0, 1.0, 1.0);
395*4882a593Smuzhiyun glVertex3f(-1.0, 1.0, 1.0);
396*4882a593Smuzhiyun glVertex3f(-1.0, -1.0, 1.0);
397*4882a593Smuzhiyun glVertex3f(1.0, -1.0, 1.0);
398*4882a593Smuzhiyun glEnd();
399*4882a593Smuzhiyun
400*4882a593Smuzhiyun glBegin(GL_POLYGON);
401*4882a593Smuzhiyun glVertex3f(1.0, 1.0, -1.0);
402*4882a593Smuzhiyun glVertex3f(1.0, -1.0, -1.0);
403*4882a593Smuzhiyun glVertex3f(-1.0, -1.0, -1.0);
404*4882a593Smuzhiyun glVertex3f(-1.0, 1.0, -1.0);
405*4882a593Smuzhiyun glEnd();
406*4882a593Smuzhiyun }
407*4882a593Smuzhiyun
408*4882a593Smuzhiyun static void
409*4882a593Smuzhiyun display_loop(void)
410*4882a593Smuzhiyun {
411*4882a593Smuzhiyun GLfloat xrot, yrot, zrot;
412*4882a593Smuzhiyun
413*4882a593Smuzhiyun xrot = yrot = zrot = 0.0;
414*4882a593Smuzhiyun
415*4882a593Smuzhiyun glClearColor(0.0, 0.0, 0.0, 0.0);
416*4882a593Smuzhiyun glClearIndex(Black);
417*4882a593Smuzhiyun
418*4882a593Smuzhiyun glMatrixMode(GL_PROJECTION);
419*4882a593Smuzhiyun glLoadIdentity();
420*4882a593Smuzhiyun glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10.0);
421*4882a593Smuzhiyun glTranslatef(0.0, 0.0, -5.0);
422*4882a593Smuzhiyun
423*4882a593Smuzhiyun glMatrixMode(GL_MODELVIEW);
424*4882a593Smuzhiyun glLoadIdentity();
425*4882a593Smuzhiyun
426*4882a593Smuzhiyun glCullFace(GL_BACK);
427*4882a593Smuzhiyun glEnable(GL_CULL_FACE);
428*4882a593Smuzhiyun
429*4882a593Smuzhiyun glShadeModel(GL_FLAT);
430*4882a593Smuzhiyun
431*4882a593Smuzhiyun while (1) {
432*4882a593Smuzhiyun glClear(GL_COLOR_BUFFER_BIT);
433*4882a593Smuzhiyun glPushMatrix();
434*4882a593Smuzhiyun glRotatef(xrot, 1.0, 0.0, 0.0);
435*4882a593Smuzhiyun glRotatef(yrot, 0.0, 1.0, 0.0);
436*4882a593Smuzhiyun glRotatef(zrot, 0.0, 0.0, 1.0);
437*4882a593Smuzhiyun
438*4882a593Smuzhiyun draw_cube();
439*4882a593Smuzhiyun
440*4882a593Smuzhiyun glPopMatrix();
441*4882a593Smuzhiyun glFinish();
442*4882a593Smuzhiyun
443*4882a593Smuzhiyun xrot += 10.0;
444*4882a593Smuzhiyun yrot += 7.0;
445*4882a593Smuzhiyun zrot -= 3.0;
446*4882a593Smuzhiyun }
447*4882a593Smuzhiyun
448*4882a593Smuzhiyun }
449*4882a593Smuzhiyun
450*4882a593Smuzhiyun int
451*4882a593Smuzhiyun main(int argc, char *argv[])
452*4882a593Smuzhiyun {
453*4882a593Smuzhiyun int mode = 0;
454*4882a593Smuzhiyun
455*4882a593Smuzhiyun if (argc >= 2) {
456*4882a593Smuzhiyun if (strcmp(argv[1], "-ci") == 0)
457*4882a593Smuzhiyun mode = 0;
458*4882a593Smuzhiyun else if (strcmp(argv[1], "-rgb") == 0)
459*4882a593Smuzhiyun mode = 1;
460*4882a593Smuzhiyun else {
461*4882a593Smuzhiyun printf("Bad flag: %s\n", argv[1]);
462*4882a593Smuzhiyun printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
463*4882a593Smuzhiyun exit(1);
464*4882a593Smuzhiyun }
465*4882a593Smuzhiyun }
466*4882a593Smuzhiyun else {
467*4882a593Smuzhiyun printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n");
468*4882a593Smuzhiyun printf("Defaulting to 8-bit color index\n");
469*4882a593Smuzhiyun }
470*4882a593Smuzhiyun
471*4882a593Smuzhiyun make_window(argv[0], mode);
472*4882a593Smuzhiyun
473*4882a593Smuzhiyun display_loop();
474*4882a593Smuzhiyun return 0;
475*4882a593Smuzhiyun }
476*4882a593Smuzhiyun
477*4882a593Smuzhiyun #endif
478