1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * Copyright 2002-2004 Red Hat Inc., Durham, North Carolina.
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * All Rights Reserved.
5*4882a593Smuzhiyun *
6*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining
7*4882a593Smuzhiyun * a copy of this software and associated documentation files (the
8*4882a593Smuzhiyun * "Software"), to deal in the Software without restriction, including
9*4882a593Smuzhiyun * without limitation on the rights to use, copy, modify, merge,
10*4882a593Smuzhiyun * publish, distribute, sublicense, and/or sell copies of the Software,
11*4882a593Smuzhiyun * and to permit persons to whom the Software is furnished to do so,
12*4882a593Smuzhiyun * subject to the following conditions:
13*4882a593Smuzhiyun *
14*4882a593Smuzhiyun * The above copyright notice and this permission notice (including the
15*4882a593Smuzhiyun * next paragraph) shall be included in all copies or substantial
16*4882a593Smuzhiyun * portions of the Software.
17*4882a593Smuzhiyun *
18*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19*4882a593Smuzhiyun * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20*4882a593Smuzhiyun * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
21*4882a593Smuzhiyun * NON-INFRINGEMENT. IN NO EVENT SHALL RED HAT AND/OR THEIR SUPPLIERS
22*4882a593Smuzhiyun * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
23*4882a593Smuzhiyun * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24*4882a593Smuzhiyun * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25*4882a593Smuzhiyun * SOFTWARE.
26*4882a593Smuzhiyun */
27*4882a593Smuzhiyun
28*4882a593Smuzhiyun /*
29*4882a593Smuzhiyun * Authors:
30*4882a593Smuzhiyun * Kevin E. Martin <kem@redhat.com>
31*4882a593Smuzhiyun *
32*4882a593Smuzhiyun */
33*4882a593Smuzhiyun
34*4882a593Smuzhiyun /** \file
35*4882a593Smuzhiyun * This file provides support for visuals. */
36*4882a593Smuzhiyun
37*4882a593Smuzhiyun #ifdef HAVE_DMX_CONFIG_H
38*4882a593Smuzhiyun #include <dmx-config.h>
39*4882a593Smuzhiyun #endif
40*4882a593Smuzhiyun
41*4882a593Smuzhiyun #include "dmx.h"
42*4882a593Smuzhiyun #include "dmxvisual.h"
43*4882a593Smuzhiyun
44*4882a593Smuzhiyun #include "scrnintstr.h"
45*4882a593Smuzhiyun
46*4882a593Smuzhiyun #ifdef GLXEXT
47*4882a593Smuzhiyun
48*4882a593Smuzhiyun #include <GL/glxint.h>
49*4882a593Smuzhiyun
50*4882a593Smuzhiyun extern VisualID glxMatchVisualInConfigList(ScreenPtr pScreen,
51*4882a593Smuzhiyun VisualPtr pVisual,
52*4882a593Smuzhiyun __GLXvisualConfig * configs,
53*4882a593Smuzhiyun int nconfigs);
54*4882a593Smuzhiyun
55*4882a593Smuzhiyun static Visual *
dmxLookupGLXVisual(ScreenPtr pScreen,VisualPtr pVisual)56*4882a593Smuzhiyun dmxLookupGLXVisual(ScreenPtr pScreen, VisualPtr pVisual)
57*4882a593Smuzhiyun {
58*4882a593Smuzhiyun DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
59*4882a593Smuzhiyun int j;
60*4882a593Smuzhiyun VisualID vid;
61*4882a593Smuzhiyun
62*4882a593Smuzhiyun vid = glxMatchVisualInConfigList(pScreen, pVisual,
63*4882a593Smuzhiyun dmxScreen->glxVisuals,
64*4882a593Smuzhiyun dmxScreen->numGlxVisuals);
65*4882a593Smuzhiyun if (vid) {
66*4882a593Smuzhiyun /* Find the X visual of the matching GLX visual */
67*4882a593Smuzhiyun for (j = 0; j < dmxScreen->beNumVisuals; j++)
68*4882a593Smuzhiyun if (vid == dmxScreen->beVisuals[j].visualid)
69*4882a593Smuzhiyun return dmxScreen->beVisuals[j].visual;
70*4882a593Smuzhiyun }
71*4882a593Smuzhiyun
72*4882a593Smuzhiyun /* No matching visual found */
73*4882a593Smuzhiyun return NULL;
74*4882a593Smuzhiyun }
75*4882a593Smuzhiyun #endif
76*4882a593Smuzhiyun
77*4882a593Smuzhiyun /** Return the visual that matched \a pVisual. */
78*4882a593Smuzhiyun Visual *
dmxLookupVisual(ScreenPtr pScreen,VisualPtr pVisual)79*4882a593Smuzhiyun dmxLookupVisual(ScreenPtr pScreen, VisualPtr pVisual)
80*4882a593Smuzhiyun {
81*4882a593Smuzhiyun DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
82*4882a593Smuzhiyun int i;
83*4882a593Smuzhiyun
84*4882a593Smuzhiyun #ifdef GLXEXT
85*4882a593Smuzhiyun Visual *retval;
86*4882a593Smuzhiyun #endif
87*4882a593Smuzhiyun
88*4882a593Smuzhiyun if (!dmxScreen->beDisplay)
89*4882a593Smuzhiyun return NULL;
90*4882a593Smuzhiyun
91*4882a593Smuzhiyun #ifdef GLXEXT
92*4882a593Smuzhiyun if ((retval = dmxLookupGLXVisual(pScreen, pVisual)))
93*4882a593Smuzhiyun return retval;
94*4882a593Smuzhiyun #endif
95*4882a593Smuzhiyun
96*4882a593Smuzhiyun for (i = 0; i < dmxScreen->beNumVisuals; i++) {
97*4882a593Smuzhiyun if (pVisual->class == dmxScreen->beVisuals[i].class &&
98*4882a593Smuzhiyun pVisual->bitsPerRGBValue == dmxScreen->beVisuals[i].bits_per_rgb &&
99*4882a593Smuzhiyun pVisual->ColormapEntries == dmxScreen->beVisuals[i].colormap_size &&
100*4882a593Smuzhiyun pVisual->nplanes == dmxScreen->beVisuals[i].depth &&
101*4882a593Smuzhiyun pVisual->redMask == dmxScreen->beVisuals[i].red_mask &&
102*4882a593Smuzhiyun pVisual->greenMask == dmxScreen->beVisuals[i].green_mask &&
103*4882a593Smuzhiyun pVisual->blueMask == dmxScreen->beVisuals[i].blue_mask) {
104*4882a593Smuzhiyun return dmxScreen->beVisuals[i].visual;
105*4882a593Smuzhiyun }
106*4882a593Smuzhiyun }
107*4882a593Smuzhiyun
108*4882a593Smuzhiyun return NULL;
109*4882a593Smuzhiyun }
110*4882a593Smuzhiyun
111*4882a593Smuzhiyun /** Return the visual that matched the \a vid. */
112*4882a593Smuzhiyun Visual *
dmxLookupVisualFromID(ScreenPtr pScreen,VisualID vid)113*4882a593Smuzhiyun dmxLookupVisualFromID(ScreenPtr pScreen, VisualID vid)
114*4882a593Smuzhiyun {
115*4882a593Smuzhiyun Visual *visual;
116*4882a593Smuzhiyun int i;
117*4882a593Smuzhiyun
118*4882a593Smuzhiyun if (!dmxScreens[pScreen->myNum].beDisplay)
119*4882a593Smuzhiyun return NULL;
120*4882a593Smuzhiyun
121*4882a593Smuzhiyun for (i = 0; i < pScreen->numVisuals; i++) {
122*4882a593Smuzhiyun if (pScreen->visuals[i].vid == vid) {
123*4882a593Smuzhiyun visual = dmxLookupVisual(pScreen, &pScreen->visuals[i]);
124*4882a593Smuzhiyun if (visual)
125*4882a593Smuzhiyun return visual;
126*4882a593Smuzhiyun }
127*4882a593Smuzhiyun }
128*4882a593Smuzhiyun
129*4882a593Smuzhiyun return NULL;
130*4882a593Smuzhiyun }
131*4882a593Smuzhiyun
132*4882a593Smuzhiyun /** Return the colormap for the \a visual. */
133*4882a593Smuzhiyun Colormap
dmxColormapFromDefaultVisual(ScreenPtr pScreen,Visual * visual)134*4882a593Smuzhiyun dmxColormapFromDefaultVisual(ScreenPtr pScreen, Visual * visual)
135*4882a593Smuzhiyun {
136*4882a593Smuzhiyun DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
137*4882a593Smuzhiyun int i;
138*4882a593Smuzhiyun
139*4882a593Smuzhiyun if (dmxScreen->beDisplay) {
140*4882a593Smuzhiyun for (i = 0; i < dmxScreen->beNumDefColormaps; i++)
141*4882a593Smuzhiyun if (visual == dmxScreen->beVisuals[i].visual)
142*4882a593Smuzhiyun return dmxScreen->beDefColormaps[i];
143*4882a593Smuzhiyun }
144*4882a593Smuzhiyun
145*4882a593Smuzhiyun return None;
146*4882a593Smuzhiyun }
147