1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*4882a593Smuzhiyun * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*4882a593Smuzhiyun *
5*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining a
6*4882a593Smuzhiyun * copy of this software and associated documentation files (the "Software"),
7*4882a593Smuzhiyun * to deal in the Software without restriction, including without limitation
8*4882a593Smuzhiyun * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*4882a593Smuzhiyun * and/or sell copies of the Software, and to permit persons to whom the
10*4882a593Smuzhiyun * Software is furnished to do so, subject to the following conditions:
11*4882a593Smuzhiyun *
12*4882a593Smuzhiyun * The above copyright notice including the dates of first publication and
13*4882a593Smuzhiyun * either this permission notice or a reference to
14*4882a593Smuzhiyun * http://oss.sgi.com/projects/FreeB/
15*4882a593Smuzhiyun * shall be included in all copies or substantial portions of the Software.
16*4882a593Smuzhiyun *
17*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*4882a593Smuzhiyun * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*4882a593Smuzhiyun * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21*4882a593Smuzhiyun * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22*4882a593Smuzhiyun * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*4882a593Smuzhiyun * SOFTWARE.
24*4882a593Smuzhiyun *
25*4882a593Smuzhiyun * Except as contained in this notice, the name of Silicon Graphics, Inc.
26*4882a593Smuzhiyun * shall not be used in advertising or otherwise to promote the sale, use or
27*4882a593Smuzhiyun * other dealings in this Software without prior written authorization from
28*4882a593Smuzhiyun * Silicon Graphics, Inc.
29*4882a593Smuzhiyun */
30*4882a593Smuzhiyun
31*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
32*4882a593Smuzhiyun #include <dix-config.h>
33*4882a593Smuzhiyun #endif
34*4882a593Smuzhiyun
35*4882a593Smuzhiyun #include "glxserver.h"
36*4882a593Smuzhiyun #include "unpack.h"
37*4882a593Smuzhiyun #include "indirect_size.h"
38*4882a593Smuzhiyun #include "indirect_dispatch.h"
39*4882a593Smuzhiyun
40*4882a593Smuzhiyun void
__glXDispSwap_Map1f(GLbyte * pc)41*4882a593Smuzhiyun __glXDispSwap_Map1f(GLbyte * pc)
42*4882a593Smuzhiyun {
43*4882a593Smuzhiyun GLint order, k;
44*4882a593Smuzhiyun GLfloat u1, u2, *points;
45*4882a593Smuzhiyun GLenum target;
46*4882a593Smuzhiyun GLint compsize;
47*4882a593Smuzhiyun
48*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
49*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
50*4882a593Smuzhiyun
51*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
52*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
53*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
54*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
55*4882a593Smuzhiyun
56*4882a593Smuzhiyun target = *(GLenum *) (pc + 0);
57*4882a593Smuzhiyun order = *(GLint *) (pc + 12);
58*4882a593Smuzhiyun u1 = *(GLfloat *) (pc + 4);
59*4882a593Smuzhiyun u2 = *(GLfloat *) (pc + 8);
60*4882a593Smuzhiyun points = (GLfloat *) (pc + 16);
61*4882a593Smuzhiyun k = __glMap1f_size(target);
62*4882a593Smuzhiyun
63*4882a593Smuzhiyun if (order <= 0 || k < 0) {
64*4882a593Smuzhiyun /* Erroneous command. */
65*4882a593Smuzhiyun compsize = 0;
66*4882a593Smuzhiyun }
67*4882a593Smuzhiyun else {
68*4882a593Smuzhiyun compsize = order * k;
69*4882a593Smuzhiyun }
70*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(points, compsize);
71*4882a593Smuzhiyun
72*4882a593Smuzhiyun glMap1f(target, u1, u2, k, order, points);
73*4882a593Smuzhiyun }
74*4882a593Smuzhiyun
75*4882a593Smuzhiyun void
__glXDispSwap_Map2f(GLbyte * pc)76*4882a593Smuzhiyun __glXDispSwap_Map2f(GLbyte * pc)
77*4882a593Smuzhiyun {
78*4882a593Smuzhiyun GLint uorder, vorder, ustride, vstride, k;
79*4882a593Smuzhiyun GLfloat u1, u2, v1, v2, *points;
80*4882a593Smuzhiyun GLenum target;
81*4882a593Smuzhiyun GLint compsize;
82*4882a593Smuzhiyun
83*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
84*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
85*4882a593Smuzhiyun
86*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 0);
87*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 12);
88*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 24);
89*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 4);
90*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 8);
91*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 16);
92*4882a593Smuzhiyun __GLX_SWAP_FLOAT(pc + 20);
93*4882a593Smuzhiyun
94*4882a593Smuzhiyun target = *(GLenum *) (pc + 0);
95*4882a593Smuzhiyun uorder = *(GLint *) (pc + 12);
96*4882a593Smuzhiyun vorder = *(GLint *) (pc + 24);
97*4882a593Smuzhiyun u1 = *(GLfloat *) (pc + 4);
98*4882a593Smuzhiyun u2 = *(GLfloat *) (pc + 8);
99*4882a593Smuzhiyun v1 = *(GLfloat *) (pc + 16);
100*4882a593Smuzhiyun v2 = *(GLfloat *) (pc + 20);
101*4882a593Smuzhiyun points = (GLfloat *) (pc + 28);
102*4882a593Smuzhiyun
103*4882a593Smuzhiyun k = __glMap2f_size(target);
104*4882a593Smuzhiyun ustride = vorder * k;
105*4882a593Smuzhiyun vstride = k;
106*4882a593Smuzhiyun
107*4882a593Smuzhiyun if (vorder <= 0 || uorder <= 0 || k < 0) {
108*4882a593Smuzhiyun /* Erroneous command. */
109*4882a593Smuzhiyun compsize = 0;
110*4882a593Smuzhiyun }
111*4882a593Smuzhiyun else {
112*4882a593Smuzhiyun compsize = uorder * vorder * k;
113*4882a593Smuzhiyun }
114*4882a593Smuzhiyun __GLX_SWAP_FLOAT_ARRAY(points, compsize);
115*4882a593Smuzhiyun
116*4882a593Smuzhiyun glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
117*4882a593Smuzhiyun }
118*4882a593Smuzhiyun
119*4882a593Smuzhiyun void
__glXDispSwap_Map1d(GLbyte * pc)120*4882a593Smuzhiyun __glXDispSwap_Map1d(GLbyte * pc)
121*4882a593Smuzhiyun {
122*4882a593Smuzhiyun GLint order, k, compsize;
123*4882a593Smuzhiyun GLenum target;
124*4882a593Smuzhiyun GLdouble u1, u2, *points;
125*4882a593Smuzhiyun
126*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
127*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
128*4882a593Smuzhiyun
129*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
130*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
131*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 16);
132*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 20);
133*4882a593Smuzhiyun
134*4882a593Smuzhiyun target = *(GLenum *) (pc + 16);
135*4882a593Smuzhiyun order = *(GLint *) (pc + 20);
136*4882a593Smuzhiyun k = __glMap1d_size(target);
137*4882a593Smuzhiyun if (order <= 0 || k < 0) {
138*4882a593Smuzhiyun /* Erroneous command. */
139*4882a593Smuzhiyun compsize = 0;
140*4882a593Smuzhiyun }
141*4882a593Smuzhiyun else {
142*4882a593Smuzhiyun compsize = order * k;
143*4882a593Smuzhiyun }
144*4882a593Smuzhiyun __GLX_GET_DOUBLE(u1, pc);
145*4882a593Smuzhiyun __GLX_GET_DOUBLE(u2, pc + 8);
146*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize);
147*4882a593Smuzhiyun pc += 24;
148*4882a593Smuzhiyun
149*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
150*4882a593Smuzhiyun if (((unsigned long) pc) & 7) {
151*4882a593Smuzhiyun /*
152*4882a593Smuzhiyun ** Copy the doubles up 4 bytes, trashing the command but aligning
153*4882a593Smuzhiyun ** the data in the process
154*4882a593Smuzhiyun */
155*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
156*4882a593Smuzhiyun points = (GLdouble *) (pc - 4);
157*4882a593Smuzhiyun }
158*4882a593Smuzhiyun else {
159*4882a593Smuzhiyun points = (GLdouble *) pc;
160*4882a593Smuzhiyun }
161*4882a593Smuzhiyun #else
162*4882a593Smuzhiyun points = (GLdouble *) pc;
163*4882a593Smuzhiyun #endif
164*4882a593Smuzhiyun glMap1d(target, u1, u2, k, order, points);
165*4882a593Smuzhiyun }
166*4882a593Smuzhiyun
167*4882a593Smuzhiyun void
__glXDispSwap_Map2d(GLbyte * pc)168*4882a593Smuzhiyun __glXDispSwap_Map2d(GLbyte * pc)
169*4882a593Smuzhiyun {
170*4882a593Smuzhiyun GLdouble u1, u2, v1, v2, *points;
171*4882a593Smuzhiyun GLint uorder, vorder, ustride, vstride, k, compsize;
172*4882a593Smuzhiyun GLenum target;
173*4882a593Smuzhiyun
174*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
175*4882a593Smuzhiyun __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
176*4882a593Smuzhiyun
177*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 0);
178*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 8);
179*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 16);
180*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(pc + 24);
181*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 32);
182*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 36);
183*4882a593Smuzhiyun __GLX_SWAP_INT(pc + 40);
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun target = *(GLenum *) (pc + 32);
186*4882a593Smuzhiyun uorder = *(GLint *) (pc + 36);
187*4882a593Smuzhiyun vorder = *(GLint *) (pc + 40);
188*4882a593Smuzhiyun k = __glMap2d_size(target);
189*4882a593Smuzhiyun if (vorder <= 0 || uorder <= 0 || k < 0) {
190*4882a593Smuzhiyun /* Erroneous command. */
191*4882a593Smuzhiyun compsize = 0;
192*4882a593Smuzhiyun }
193*4882a593Smuzhiyun else {
194*4882a593Smuzhiyun compsize = uorder * vorder * k;
195*4882a593Smuzhiyun }
196*4882a593Smuzhiyun __GLX_GET_DOUBLE(u1, pc);
197*4882a593Smuzhiyun __GLX_GET_DOUBLE(u2, pc + 8);
198*4882a593Smuzhiyun __GLX_GET_DOUBLE(v1, pc + 16);
199*4882a593Smuzhiyun __GLX_GET_DOUBLE(v2, pc + 24);
200*4882a593Smuzhiyun __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
201*4882a593Smuzhiyun pc += 44;
202*4882a593Smuzhiyun ustride = vorder * k;
203*4882a593Smuzhiyun vstride = k;
204*4882a593Smuzhiyun
205*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
206*4882a593Smuzhiyun if (((unsigned long) pc) & 7) {
207*4882a593Smuzhiyun /*
208*4882a593Smuzhiyun ** Copy the doubles up 4 bytes, trashing the command but aligning
209*4882a593Smuzhiyun ** the data in the process
210*4882a593Smuzhiyun */
211*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
212*4882a593Smuzhiyun points = (GLdouble *) (pc - 4);
213*4882a593Smuzhiyun }
214*4882a593Smuzhiyun else {
215*4882a593Smuzhiyun points = (GLdouble *) pc;
216*4882a593Smuzhiyun }
217*4882a593Smuzhiyun #else
218*4882a593Smuzhiyun points = (GLdouble *) pc;
219*4882a593Smuzhiyun #endif
220*4882a593Smuzhiyun glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
221*4882a593Smuzhiyun }
222*4882a593Smuzhiyun
223*4882a593Smuzhiyun static void
swapArray(GLint numVals,GLenum datatype,GLint stride,GLint numVertexes,GLbyte * pc)224*4882a593Smuzhiyun swapArray(GLint numVals, GLenum datatype,
225*4882a593Smuzhiyun GLint stride, GLint numVertexes, GLbyte * pc)
226*4882a593Smuzhiyun {
227*4882a593Smuzhiyun int i, j;
228*4882a593Smuzhiyun
229*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
230*4882a593Smuzhiyun
231*4882a593Smuzhiyun switch (datatype) {
232*4882a593Smuzhiyun case GL_BYTE:
233*4882a593Smuzhiyun case GL_UNSIGNED_BYTE:
234*4882a593Smuzhiyun /* don't need to swap */
235*4882a593Smuzhiyun return;
236*4882a593Smuzhiyun case GL_SHORT:
237*4882a593Smuzhiyun case GL_UNSIGNED_SHORT:
238*4882a593Smuzhiyun for (i = 0; i < numVertexes; i++) {
239*4882a593Smuzhiyun GLshort *pVal = (GLshort *) pc;
240*4882a593Smuzhiyun
241*4882a593Smuzhiyun for (j = 0; j < numVals; j++) {
242*4882a593Smuzhiyun __GLX_SWAP_SHORT(&pVal[j]);
243*4882a593Smuzhiyun }
244*4882a593Smuzhiyun pc += stride;
245*4882a593Smuzhiyun }
246*4882a593Smuzhiyun break;
247*4882a593Smuzhiyun case GL_INT:
248*4882a593Smuzhiyun case GL_UNSIGNED_INT:
249*4882a593Smuzhiyun for (i = 0; i < numVertexes; i++) {
250*4882a593Smuzhiyun GLint *pVal = (GLint *) pc;
251*4882a593Smuzhiyun
252*4882a593Smuzhiyun for (j = 0; j < numVals; j++) {
253*4882a593Smuzhiyun __GLX_SWAP_INT(&pVal[j]);
254*4882a593Smuzhiyun }
255*4882a593Smuzhiyun pc += stride;
256*4882a593Smuzhiyun }
257*4882a593Smuzhiyun break;
258*4882a593Smuzhiyun case GL_FLOAT:
259*4882a593Smuzhiyun for (i = 0; i < numVertexes; i++) {
260*4882a593Smuzhiyun GLfloat *pVal = (GLfloat *) pc;
261*4882a593Smuzhiyun
262*4882a593Smuzhiyun for (j = 0; j < numVals; j++) {
263*4882a593Smuzhiyun __GLX_SWAP_FLOAT(&pVal[j]);
264*4882a593Smuzhiyun }
265*4882a593Smuzhiyun pc += stride;
266*4882a593Smuzhiyun }
267*4882a593Smuzhiyun break;
268*4882a593Smuzhiyun case GL_DOUBLE:
269*4882a593Smuzhiyun for (i = 0; i < numVertexes; i++) {
270*4882a593Smuzhiyun GLdouble *pVal = (GLdouble *) pc;
271*4882a593Smuzhiyun
272*4882a593Smuzhiyun for (j = 0; j < numVals; j++) {
273*4882a593Smuzhiyun __GLX_SWAP_DOUBLE(&pVal[j]);
274*4882a593Smuzhiyun }
275*4882a593Smuzhiyun pc += stride;
276*4882a593Smuzhiyun }
277*4882a593Smuzhiyun break;
278*4882a593Smuzhiyun default:
279*4882a593Smuzhiyun return;
280*4882a593Smuzhiyun }
281*4882a593Smuzhiyun }
282*4882a593Smuzhiyun
283*4882a593Smuzhiyun void
__glXDispSwap_DrawArrays(GLbyte * pc)284*4882a593Smuzhiyun __glXDispSwap_DrawArrays(GLbyte * pc)
285*4882a593Smuzhiyun {
286*4882a593Smuzhiyun __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
287*4882a593Smuzhiyun __GLXdispatchDrawArraysComponentHeader *compHeader;
288*4882a593Smuzhiyun GLint numVertexes = hdr->numVertexes;
289*4882a593Smuzhiyun GLint numComponents = hdr->numComponents;
290*4882a593Smuzhiyun GLenum primType = hdr->primType;
291*4882a593Smuzhiyun GLint stride = 0;
292*4882a593Smuzhiyun int i;
293*4882a593Smuzhiyun
294*4882a593Smuzhiyun __GLX_DECLARE_SWAP_VARIABLES;
295*4882a593Smuzhiyun
296*4882a593Smuzhiyun __GLX_SWAP_INT(&numVertexes);
297*4882a593Smuzhiyun __GLX_SWAP_INT(&numComponents);
298*4882a593Smuzhiyun __GLX_SWAP_INT(&primType);
299*4882a593Smuzhiyun
300*4882a593Smuzhiyun pc += sizeof(__GLXdispatchDrawArraysHeader);
301*4882a593Smuzhiyun compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
302*4882a593Smuzhiyun
303*4882a593Smuzhiyun /* compute stride (same for all component arrays) */
304*4882a593Smuzhiyun for (i = 0; i < numComponents; i++) {
305*4882a593Smuzhiyun GLenum datatype = compHeader[i].datatype;
306*4882a593Smuzhiyun GLint numVals = compHeader[i].numVals;
307*4882a593Smuzhiyun GLenum component = compHeader[i].component;
308*4882a593Smuzhiyun
309*4882a593Smuzhiyun __GLX_SWAP_INT(&datatype);
310*4882a593Smuzhiyun __GLX_SWAP_INT(&numVals);
311*4882a593Smuzhiyun __GLX_SWAP_INT(&component);
312*4882a593Smuzhiyun
313*4882a593Smuzhiyun stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
314*4882a593Smuzhiyun }
315*4882a593Smuzhiyun
316*4882a593Smuzhiyun pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
317*4882a593Smuzhiyun
318*4882a593Smuzhiyun /* set up component arrays */
319*4882a593Smuzhiyun for (i = 0; i < numComponents; i++) {
320*4882a593Smuzhiyun GLenum datatype = compHeader[i].datatype;
321*4882a593Smuzhiyun GLint numVals = compHeader[i].numVals;
322*4882a593Smuzhiyun GLenum component = compHeader[i].component;
323*4882a593Smuzhiyun
324*4882a593Smuzhiyun __GLX_SWAP_INT(&datatype);
325*4882a593Smuzhiyun __GLX_SWAP_INT(&numVals);
326*4882a593Smuzhiyun __GLX_SWAP_INT(&component);
327*4882a593Smuzhiyun
328*4882a593Smuzhiyun swapArray(numVals, datatype, stride, numVertexes, pc);
329*4882a593Smuzhiyun
330*4882a593Smuzhiyun switch (component) {
331*4882a593Smuzhiyun case GL_VERTEX_ARRAY:
332*4882a593Smuzhiyun glEnableClientState(GL_VERTEX_ARRAY);
333*4882a593Smuzhiyun glVertexPointer(numVals, datatype, stride, pc);
334*4882a593Smuzhiyun break;
335*4882a593Smuzhiyun case GL_NORMAL_ARRAY:
336*4882a593Smuzhiyun glEnableClientState(GL_NORMAL_ARRAY);
337*4882a593Smuzhiyun glNormalPointer(datatype, stride, pc);
338*4882a593Smuzhiyun break;
339*4882a593Smuzhiyun case GL_COLOR_ARRAY:
340*4882a593Smuzhiyun glEnableClientState(GL_COLOR_ARRAY);
341*4882a593Smuzhiyun glColorPointer(numVals, datatype, stride, pc);
342*4882a593Smuzhiyun break;
343*4882a593Smuzhiyun case GL_INDEX_ARRAY:
344*4882a593Smuzhiyun glEnableClientState(GL_INDEX_ARRAY);
345*4882a593Smuzhiyun glIndexPointer(datatype, stride, pc);
346*4882a593Smuzhiyun break;
347*4882a593Smuzhiyun case GL_TEXTURE_COORD_ARRAY:
348*4882a593Smuzhiyun glEnableClientState(GL_TEXTURE_COORD_ARRAY);
349*4882a593Smuzhiyun glTexCoordPointer(numVals, datatype, stride, pc);
350*4882a593Smuzhiyun break;
351*4882a593Smuzhiyun case GL_EDGE_FLAG_ARRAY:
352*4882a593Smuzhiyun glEnableClientState(GL_EDGE_FLAG_ARRAY);
353*4882a593Smuzhiyun glEdgeFlagPointer(stride, (const GLboolean *) pc);
354*4882a593Smuzhiyun break;
355*4882a593Smuzhiyun case GL_SECONDARY_COLOR_ARRAY:
356*4882a593Smuzhiyun {
357*4882a593Smuzhiyun PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
358*4882a593Smuzhiyun __glGetProcAddress("glSecondaryColorPointerEXT");
359*4882a593Smuzhiyun glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
360*4882a593Smuzhiyun SecondaryColorPointerEXT(numVals, datatype, stride, pc);
361*4882a593Smuzhiyun break;
362*4882a593Smuzhiyun }
363*4882a593Smuzhiyun case GL_FOG_COORD_ARRAY:
364*4882a593Smuzhiyun {
365*4882a593Smuzhiyun PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
366*4882a593Smuzhiyun __glGetProcAddress("glFogCoordPointerEXT");
367*4882a593Smuzhiyun glEnableClientState(GL_FOG_COORD_ARRAY);
368*4882a593Smuzhiyun FogCoordPointerEXT(datatype, stride, pc);
369*4882a593Smuzhiyun break;
370*4882a593Smuzhiyun }
371*4882a593Smuzhiyun default:
372*4882a593Smuzhiyun break;
373*4882a593Smuzhiyun }
374*4882a593Smuzhiyun
375*4882a593Smuzhiyun pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
376*4882a593Smuzhiyun }
377*4882a593Smuzhiyun
378*4882a593Smuzhiyun glDrawArrays(primType, 0, numVertexes);
379*4882a593Smuzhiyun
380*4882a593Smuzhiyun /* turn off anything we might have turned on */
381*4882a593Smuzhiyun glDisableClientState(GL_VERTEX_ARRAY);
382*4882a593Smuzhiyun glDisableClientState(GL_NORMAL_ARRAY);
383*4882a593Smuzhiyun glDisableClientState(GL_COLOR_ARRAY);
384*4882a593Smuzhiyun glDisableClientState(GL_INDEX_ARRAY);
385*4882a593Smuzhiyun glDisableClientState(GL_TEXTURE_COORD_ARRAY);
386*4882a593Smuzhiyun glDisableClientState(GL_EDGE_FLAG_ARRAY);
387*4882a593Smuzhiyun glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
388*4882a593Smuzhiyun glDisableClientState(GL_FOG_COORD_ARRAY);
389*4882a593Smuzhiyun }
390