xref: /OK3568_Linux_fs/external/xserver/glx/render2.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*4882a593Smuzhiyun  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*4882a593Smuzhiyun  *
5*4882a593Smuzhiyun  * Permission is hereby granted, free of charge, to any person obtaining a
6*4882a593Smuzhiyun  * copy of this software and associated documentation files (the "Software"),
7*4882a593Smuzhiyun  * to deal in the Software without restriction, including without limitation
8*4882a593Smuzhiyun  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*4882a593Smuzhiyun  * and/or sell copies of the Software, and to permit persons to whom the
10*4882a593Smuzhiyun  * Software is furnished to do so, subject to the following conditions:
11*4882a593Smuzhiyun  *
12*4882a593Smuzhiyun  * The above copyright notice including the dates of first publication and
13*4882a593Smuzhiyun  * either this permission notice or a reference to
14*4882a593Smuzhiyun  * http://oss.sgi.com/projects/FreeB/
15*4882a593Smuzhiyun  * shall be included in all copies or substantial portions of the Software.
16*4882a593Smuzhiyun  *
17*4882a593Smuzhiyun  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*4882a593Smuzhiyun  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*4882a593Smuzhiyun  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*4882a593Smuzhiyun  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21*4882a593Smuzhiyun  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22*4882a593Smuzhiyun  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*4882a593Smuzhiyun  * SOFTWARE.
24*4882a593Smuzhiyun  *
25*4882a593Smuzhiyun  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26*4882a593Smuzhiyun  * shall not be used in advertising or otherwise to promote the sale, use or
27*4882a593Smuzhiyun  * other dealings in this Software without prior written authorization from
28*4882a593Smuzhiyun  * Silicon Graphics, Inc.
29*4882a593Smuzhiyun  */
30*4882a593Smuzhiyun 
31*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
32*4882a593Smuzhiyun #include <dix-config.h>
33*4882a593Smuzhiyun #endif
34*4882a593Smuzhiyun 
35*4882a593Smuzhiyun #include <glxserver.h>
36*4882a593Smuzhiyun #include "unpack.h"
37*4882a593Smuzhiyun #include "indirect_size.h"
38*4882a593Smuzhiyun #include "indirect_dispatch.h"
39*4882a593Smuzhiyun 
40*4882a593Smuzhiyun void
__glXDisp_Map1f(GLbyte * pc)41*4882a593Smuzhiyun __glXDisp_Map1f(GLbyte * pc)
42*4882a593Smuzhiyun {
43*4882a593Smuzhiyun     GLint order, k;
44*4882a593Smuzhiyun     GLfloat u1, u2, *points;
45*4882a593Smuzhiyun     GLenum target;
46*4882a593Smuzhiyun 
47*4882a593Smuzhiyun     target = *(GLenum *) (pc + 0);
48*4882a593Smuzhiyun     order = *(GLint *) (pc + 12);
49*4882a593Smuzhiyun     u1 = *(GLfloat *) (pc + 4);
50*4882a593Smuzhiyun     u2 = *(GLfloat *) (pc + 8);
51*4882a593Smuzhiyun     points = (GLfloat *) (pc + 16);
52*4882a593Smuzhiyun     k = __glMap1f_size(target);
53*4882a593Smuzhiyun 
54*4882a593Smuzhiyun     glMap1f(target, u1, u2, k, order, points);
55*4882a593Smuzhiyun }
56*4882a593Smuzhiyun 
57*4882a593Smuzhiyun void
__glXDisp_Map2f(GLbyte * pc)58*4882a593Smuzhiyun __glXDisp_Map2f(GLbyte * pc)
59*4882a593Smuzhiyun {
60*4882a593Smuzhiyun     GLint uorder, vorder, ustride, vstride, k;
61*4882a593Smuzhiyun     GLfloat u1, u2, v1, v2, *points;
62*4882a593Smuzhiyun     GLenum target;
63*4882a593Smuzhiyun 
64*4882a593Smuzhiyun     target = *(GLenum *) (pc + 0);
65*4882a593Smuzhiyun     uorder = *(GLint *) (pc + 12);
66*4882a593Smuzhiyun     vorder = *(GLint *) (pc + 24);
67*4882a593Smuzhiyun     u1 = *(GLfloat *) (pc + 4);
68*4882a593Smuzhiyun     u2 = *(GLfloat *) (pc + 8);
69*4882a593Smuzhiyun     v1 = *(GLfloat *) (pc + 16);
70*4882a593Smuzhiyun     v2 = *(GLfloat *) (pc + 20);
71*4882a593Smuzhiyun     points = (GLfloat *) (pc + 28);
72*4882a593Smuzhiyun 
73*4882a593Smuzhiyun     k = __glMap2f_size(target);
74*4882a593Smuzhiyun     ustride = vorder * k;
75*4882a593Smuzhiyun     vstride = k;
76*4882a593Smuzhiyun 
77*4882a593Smuzhiyun     glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
78*4882a593Smuzhiyun }
79*4882a593Smuzhiyun 
80*4882a593Smuzhiyun void
__glXDisp_Map1d(GLbyte * pc)81*4882a593Smuzhiyun __glXDisp_Map1d(GLbyte * pc)
82*4882a593Smuzhiyun {
83*4882a593Smuzhiyun     GLint order, k;
84*4882a593Smuzhiyun 
85*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
86*4882a593Smuzhiyun     GLint compsize;
87*4882a593Smuzhiyun #endif
88*4882a593Smuzhiyun     GLenum target;
89*4882a593Smuzhiyun     GLdouble u1, u2, *points;
90*4882a593Smuzhiyun 
91*4882a593Smuzhiyun     target = *(GLenum *) (pc + 16);
92*4882a593Smuzhiyun     order = *(GLint *) (pc + 20);
93*4882a593Smuzhiyun     k = __glMap1d_size(target);
94*4882a593Smuzhiyun 
95*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
96*4882a593Smuzhiyun     if (order < 0 || k < 0) {
97*4882a593Smuzhiyun         compsize = 0;
98*4882a593Smuzhiyun     }
99*4882a593Smuzhiyun     else {
100*4882a593Smuzhiyun         compsize = order * k;
101*4882a593Smuzhiyun     }
102*4882a593Smuzhiyun #endif
103*4882a593Smuzhiyun 
104*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u1, pc);
105*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u2, pc + 8);
106*4882a593Smuzhiyun     pc += 24;
107*4882a593Smuzhiyun 
108*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
109*4882a593Smuzhiyun     if (((unsigned long) pc) & 7) {
110*4882a593Smuzhiyun         /*
111*4882a593Smuzhiyun          ** Copy the doubles up 4 bytes, trashing the command but aligning
112*4882a593Smuzhiyun          ** the data in the process
113*4882a593Smuzhiyun          */
114*4882a593Smuzhiyun         __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
115*4882a593Smuzhiyun         points = (GLdouble *) (pc - 4);
116*4882a593Smuzhiyun     }
117*4882a593Smuzhiyun     else {
118*4882a593Smuzhiyun         points = (GLdouble *) pc;
119*4882a593Smuzhiyun     }
120*4882a593Smuzhiyun #else
121*4882a593Smuzhiyun     points = (GLdouble *) pc;
122*4882a593Smuzhiyun #endif
123*4882a593Smuzhiyun     glMap1d(target, u1, u2, k, order, points);
124*4882a593Smuzhiyun }
125*4882a593Smuzhiyun 
126*4882a593Smuzhiyun void
__glXDisp_Map2d(GLbyte * pc)127*4882a593Smuzhiyun __glXDisp_Map2d(GLbyte * pc)
128*4882a593Smuzhiyun {
129*4882a593Smuzhiyun     GLdouble u1, u2, v1, v2, *points;
130*4882a593Smuzhiyun     GLint uorder, vorder, ustride, vstride, k;
131*4882a593Smuzhiyun 
132*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
133*4882a593Smuzhiyun     GLint compsize;
134*4882a593Smuzhiyun #endif
135*4882a593Smuzhiyun     GLenum target;
136*4882a593Smuzhiyun 
137*4882a593Smuzhiyun     target = *(GLenum *) (pc + 32);
138*4882a593Smuzhiyun     uorder = *(GLint *) (pc + 36);
139*4882a593Smuzhiyun     vorder = *(GLint *) (pc + 40);
140*4882a593Smuzhiyun     k = __glMap2d_size(target);
141*4882a593Smuzhiyun 
142*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
143*4882a593Smuzhiyun     if (vorder < 0 || uorder < 0 || k < 0) {
144*4882a593Smuzhiyun         compsize = 0;
145*4882a593Smuzhiyun     }
146*4882a593Smuzhiyun     else {
147*4882a593Smuzhiyun         compsize = uorder * vorder * k;
148*4882a593Smuzhiyun     }
149*4882a593Smuzhiyun #endif
150*4882a593Smuzhiyun 
151*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u1, pc);
152*4882a593Smuzhiyun     __GLX_GET_DOUBLE(u2, pc + 8);
153*4882a593Smuzhiyun     __GLX_GET_DOUBLE(v1, pc + 16);
154*4882a593Smuzhiyun     __GLX_GET_DOUBLE(v2, pc + 24);
155*4882a593Smuzhiyun     pc += 44;
156*4882a593Smuzhiyun 
157*4882a593Smuzhiyun     ustride = vorder * k;
158*4882a593Smuzhiyun     vstride = k;
159*4882a593Smuzhiyun 
160*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
161*4882a593Smuzhiyun     if (((unsigned long) pc) & 7) {
162*4882a593Smuzhiyun         /*
163*4882a593Smuzhiyun          ** Copy the doubles up 4 bytes, trashing the command but aligning
164*4882a593Smuzhiyun          ** the data in the process
165*4882a593Smuzhiyun          */
166*4882a593Smuzhiyun         __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
167*4882a593Smuzhiyun         points = (GLdouble *) (pc - 4);
168*4882a593Smuzhiyun     }
169*4882a593Smuzhiyun     else {
170*4882a593Smuzhiyun         points = (GLdouble *) pc;
171*4882a593Smuzhiyun     }
172*4882a593Smuzhiyun #else
173*4882a593Smuzhiyun     points = (GLdouble *) pc;
174*4882a593Smuzhiyun #endif
175*4882a593Smuzhiyun     glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
176*4882a593Smuzhiyun }
177*4882a593Smuzhiyun 
178*4882a593Smuzhiyun void
__glXDisp_DrawArrays(GLbyte * pc)179*4882a593Smuzhiyun __glXDisp_DrawArrays(GLbyte * pc)
180*4882a593Smuzhiyun {
181*4882a593Smuzhiyun     __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
182*4882a593Smuzhiyun     __GLXdispatchDrawArraysComponentHeader *compHeader;
183*4882a593Smuzhiyun     GLint numVertexes = hdr->numVertexes;
184*4882a593Smuzhiyun     GLint numComponents = hdr->numComponents;
185*4882a593Smuzhiyun     GLenum primType = hdr->primType;
186*4882a593Smuzhiyun     GLint stride = 0;
187*4882a593Smuzhiyun     int i;
188*4882a593Smuzhiyun 
189*4882a593Smuzhiyun     pc += sizeof(__GLXdispatchDrawArraysHeader);
190*4882a593Smuzhiyun     compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
191*4882a593Smuzhiyun 
192*4882a593Smuzhiyun     /* compute stride (same for all component arrays) */
193*4882a593Smuzhiyun     for (i = 0; i < numComponents; i++) {
194*4882a593Smuzhiyun         GLenum datatype = compHeader[i].datatype;
195*4882a593Smuzhiyun         GLint numVals = compHeader[i].numVals;
196*4882a593Smuzhiyun 
197*4882a593Smuzhiyun         stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
198*4882a593Smuzhiyun     }
199*4882a593Smuzhiyun 
200*4882a593Smuzhiyun     pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
201*4882a593Smuzhiyun 
202*4882a593Smuzhiyun     /* set up component arrays */
203*4882a593Smuzhiyun     for (i = 0; i < numComponents; i++) {
204*4882a593Smuzhiyun         GLenum datatype = compHeader[i].datatype;
205*4882a593Smuzhiyun         GLint numVals = compHeader[i].numVals;
206*4882a593Smuzhiyun         GLenum component = compHeader[i].component;
207*4882a593Smuzhiyun 
208*4882a593Smuzhiyun         switch (component) {
209*4882a593Smuzhiyun         case GL_VERTEX_ARRAY:
210*4882a593Smuzhiyun             glEnableClientState(GL_VERTEX_ARRAY);
211*4882a593Smuzhiyun             glVertexPointer(numVals, datatype, stride, pc);
212*4882a593Smuzhiyun             break;
213*4882a593Smuzhiyun         case GL_NORMAL_ARRAY:
214*4882a593Smuzhiyun             glEnableClientState(GL_NORMAL_ARRAY);
215*4882a593Smuzhiyun             glNormalPointer(datatype, stride, pc);
216*4882a593Smuzhiyun             break;
217*4882a593Smuzhiyun         case GL_COLOR_ARRAY:
218*4882a593Smuzhiyun             glEnableClientState(GL_COLOR_ARRAY);
219*4882a593Smuzhiyun             glColorPointer(numVals, datatype, stride, pc);
220*4882a593Smuzhiyun             break;
221*4882a593Smuzhiyun         case GL_INDEX_ARRAY:
222*4882a593Smuzhiyun             glEnableClientState(GL_INDEX_ARRAY);
223*4882a593Smuzhiyun             glIndexPointer(datatype, stride, pc);
224*4882a593Smuzhiyun             break;
225*4882a593Smuzhiyun         case GL_TEXTURE_COORD_ARRAY:
226*4882a593Smuzhiyun             glEnableClientState(GL_TEXTURE_COORD_ARRAY);
227*4882a593Smuzhiyun             glTexCoordPointer(numVals, datatype, stride, pc);
228*4882a593Smuzhiyun             break;
229*4882a593Smuzhiyun         case GL_EDGE_FLAG_ARRAY:
230*4882a593Smuzhiyun             glEnableClientState(GL_EDGE_FLAG_ARRAY);
231*4882a593Smuzhiyun             glEdgeFlagPointer(stride, (const GLboolean *) pc);
232*4882a593Smuzhiyun             break;
233*4882a593Smuzhiyun         case GL_SECONDARY_COLOR_ARRAY:
234*4882a593Smuzhiyun         {
235*4882a593Smuzhiyun             PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
236*4882a593Smuzhiyun                 __glGetProcAddress("glSecondaryColorPointerEXT");
237*4882a593Smuzhiyun             glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
238*4882a593Smuzhiyun             SecondaryColorPointerEXT(numVals, datatype, stride, pc);
239*4882a593Smuzhiyun             break;
240*4882a593Smuzhiyun         }
241*4882a593Smuzhiyun         case GL_FOG_COORD_ARRAY:
242*4882a593Smuzhiyun         {
243*4882a593Smuzhiyun             PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
244*4882a593Smuzhiyun                 __glGetProcAddress("glFogCoordPointerEXT");
245*4882a593Smuzhiyun             glEnableClientState(GL_FOG_COORD_ARRAY);
246*4882a593Smuzhiyun             FogCoordPointerEXT(datatype, stride, pc);
247*4882a593Smuzhiyun             break;
248*4882a593Smuzhiyun         }
249*4882a593Smuzhiyun         default:
250*4882a593Smuzhiyun             break;
251*4882a593Smuzhiyun         }
252*4882a593Smuzhiyun 
253*4882a593Smuzhiyun         pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
254*4882a593Smuzhiyun     }
255*4882a593Smuzhiyun 
256*4882a593Smuzhiyun     glDrawArrays(primType, 0, numVertexes);
257*4882a593Smuzhiyun 
258*4882a593Smuzhiyun     /* turn off anything we might have turned on */
259*4882a593Smuzhiyun     glDisableClientState(GL_VERTEX_ARRAY);
260*4882a593Smuzhiyun     glDisableClientState(GL_NORMAL_ARRAY);
261*4882a593Smuzhiyun     glDisableClientState(GL_COLOR_ARRAY);
262*4882a593Smuzhiyun     glDisableClientState(GL_INDEX_ARRAY);
263*4882a593Smuzhiyun     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
264*4882a593Smuzhiyun     glDisableClientState(GL_EDGE_FLAG_ARRAY);
265*4882a593Smuzhiyun     glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
266*4882a593Smuzhiyun     glDisableClientState(GL_FOG_COORD_ARRAY);
267*4882a593Smuzhiyun }
268