1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*4882a593Smuzhiyun * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*4882a593Smuzhiyun *
5*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining a
6*4882a593Smuzhiyun * copy of this software and associated documentation files (the "Software"),
7*4882a593Smuzhiyun * to deal in the Software without restriction, including without limitation
8*4882a593Smuzhiyun * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*4882a593Smuzhiyun * and/or sell copies of the Software, and to permit persons to whom the
10*4882a593Smuzhiyun * Software is furnished to do so, subject to the following conditions:
11*4882a593Smuzhiyun *
12*4882a593Smuzhiyun * The above copyright notice including the dates of first publication and
13*4882a593Smuzhiyun * either this permission notice or a reference to
14*4882a593Smuzhiyun * http://oss.sgi.com/projects/FreeB/
15*4882a593Smuzhiyun * shall be included in all copies or substantial portions of the Software.
16*4882a593Smuzhiyun *
17*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*4882a593Smuzhiyun * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*4882a593Smuzhiyun * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21*4882a593Smuzhiyun * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22*4882a593Smuzhiyun * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23*4882a593Smuzhiyun * SOFTWARE.
24*4882a593Smuzhiyun *
25*4882a593Smuzhiyun * Except as contained in this notice, the name of Silicon Graphics, Inc.
26*4882a593Smuzhiyun * shall not be used in advertising or otherwise to promote the sale, use or
27*4882a593Smuzhiyun * other dealings in this Software without prior written authorization from
28*4882a593Smuzhiyun * Silicon Graphics, Inc.
29*4882a593Smuzhiyun */
30*4882a593Smuzhiyun
31*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
32*4882a593Smuzhiyun #include <dix-config.h>
33*4882a593Smuzhiyun #endif
34*4882a593Smuzhiyun
35*4882a593Smuzhiyun #include <glxserver.h>
36*4882a593Smuzhiyun #include "unpack.h"
37*4882a593Smuzhiyun #include "indirect_size.h"
38*4882a593Smuzhiyun #include "indirect_dispatch.h"
39*4882a593Smuzhiyun
40*4882a593Smuzhiyun void
__glXDisp_Map1f(GLbyte * pc)41*4882a593Smuzhiyun __glXDisp_Map1f(GLbyte * pc)
42*4882a593Smuzhiyun {
43*4882a593Smuzhiyun GLint order, k;
44*4882a593Smuzhiyun GLfloat u1, u2, *points;
45*4882a593Smuzhiyun GLenum target;
46*4882a593Smuzhiyun
47*4882a593Smuzhiyun target = *(GLenum *) (pc + 0);
48*4882a593Smuzhiyun order = *(GLint *) (pc + 12);
49*4882a593Smuzhiyun u1 = *(GLfloat *) (pc + 4);
50*4882a593Smuzhiyun u2 = *(GLfloat *) (pc + 8);
51*4882a593Smuzhiyun points = (GLfloat *) (pc + 16);
52*4882a593Smuzhiyun k = __glMap1f_size(target);
53*4882a593Smuzhiyun
54*4882a593Smuzhiyun glMap1f(target, u1, u2, k, order, points);
55*4882a593Smuzhiyun }
56*4882a593Smuzhiyun
57*4882a593Smuzhiyun void
__glXDisp_Map2f(GLbyte * pc)58*4882a593Smuzhiyun __glXDisp_Map2f(GLbyte * pc)
59*4882a593Smuzhiyun {
60*4882a593Smuzhiyun GLint uorder, vorder, ustride, vstride, k;
61*4882a593Smuzhiyun GLfloat u1, u2, v1, v2, *points;
62*4882a593Smuzhiyun GLenum target;
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun target = *(GLenum *) (pc + 0);
65*4882a593Smuzhiyun uorder = *(GLint *) (pc + 12);
66*4882a593Smuzhiyun vorder = *(GLint *) (pc + 24);
67*4882a593Smuzhiyun u1 = *(GLfloat *) (pc + 4);
68*4882a593Smuzhiyun u2 = *(GLfloat *) (pc + 8);
69*4882a593Smuzhiyun v1 = *(GLfloat *) (pc + 16);
70*4882a593Smuzhiyun v2 = *(GLfloat *) (pc + 20);
71*4882a593Smuzhiyun points = (GLfloat *) (pc + 28);
72*4882a593Smuzhiyun
73*4882a593Smuzhiyun k = __glMap2f_size(target);
74*4882a593Smuzhiyun ustride = vorder * k;
75*4882a593Smuzhiyun vstride = k;
76*4882a593Smuzhiyun
77*4882a593Smuzhiyun glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
78*4882a593Smuzhiyun }
79*4882a593Smuzhiyun
80*4882a593Smuzhiyun void
__glXDisp_Map1d(GLbyte * pc)81*4882a593Smuzhiyun __glXDisp_Map1d(GLbyte * pc)
82*4882a593Smuzhiyun {
83*4882a593Smuzhiyun GLint order, k;
84*4882a593Smuzhiyun
85*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
86*4882a593Smuzhiyun GLint compsize;
87*4882a593Smuzhiyun #endif
88*4882a593Smuzhiyun GLenum target;
89*4882a593Smuzhiyun GLdouble u1, u2, *points;
90*4882a593Smuzhiyun
91*4882a593Smuzhiyun target = *(GLenum *) (pc + 16);
92*4882a593Smuzhiyun order = *(GLint *) (pc + 20);
93*4882a593Smuzhiyun k = __glMap1d_size(target);
94*4882a593Smuzhiyun
95*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
96*4882a593Smuzhiyun if (order < 0 || k < 0) {
97*4882a593Smuzhiyun compsize = 0;
98*4882a593Smuzhiyun }
99*4882a593Smuzhiyun else {
100*4882a593Smuzhiyun compsize = order * k;
101*4882a593Smuzhiyun }
102*4882a593Smuzhiyun #endif
103*4882a593Smuzhiyun
104*4882a593Smuzhiyun __GLX_GET_DOUBLE(u1, pc);
105*4882a593Smuzhiyun __GLX_GET_DOUBLE(u2, pc + 8);
106*4882a593Smuzhiyun pc += 24;
107*4882a593Smuzhiyun
108*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
109*4882a593Smuzhiyun if (((unsigned long) pc) & 7) {
110*4882a593Smuzhiyun /*
111*4882a593Smuzhiyun ** Copy the doubles up 4 bytes, trashing the command but aligning
112*4882a593Smuzhiyun ** the data in the process
113*4882a593Smuzhiyun */
114*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
115*4882a593Smuzhiyun points = (GLdouble *) (pc - 4);
116*4882a593Smuzhiyun }
117*4882a593Smuzhiyun else {
118*4882a593Smuzhiyun points = (GLdouble *) pc;
119*4882a593Smuzhiyun }
120*4882a593Smuzhiyun #else
121*4882a593Smuzhiyun points = (GLdouble *) pc;
122*4882a593Smuzhiyun #endif
123*4882a593Smuzhiyun glMap1d(target, u1, u2, k, order, points);
124*4882a593Smuzhiyun }
125*4882a593Smuzhiyun
126*4882a593Smuzhiyun void
__glXDisp_Map2d(GLbyte * pc)127*4882a593Smuzhiyun __glXDisp_Map2d(GLbyte * pc)
128*4882a593Smuzhiyun {
129*4882a593Smuzhiyun GLdouble u1, u2, v1, v2, *points;
130*4882a593Smuzhiyun GLint uorder, vorder, ustride, vstride, k;
131*4882a593Smuzhiyun
132*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
133*4882a593Smuzhiyun GLint compsize;
134*4882a593Smuzhiyun #endif
135*4882a593Smuzhiyun GLenum target;
136*4882a593Smuzhiyun
137*4882a593Smuzhiyun target = *(GLenum *) (pc + 32);
138*4882a593Smuzhiyun uorder = *(GLint *) (pc + 36);
139*4882a593Smuzhiyun vorder = *(GLint *) (pc + 40);
140*4882a593Smuzhiyun k = __glMap2d_size(target);
141*4882a593Smuzhiyun
142*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
143*4882a593Smuzhiyun if (vorder < 0 || uorder < 0 || k < 0) {
144*4882a593Smuzhiyun compsize = 0;
145*4882a593Smuzhiyun }
146*4882a593Smuzhiyun else {
147*4882a593Smuzhiyun compsize = uorder * vorder * k;
148*4882a593Smuzhiyun }
149*4882a593Smuzhiyun #endif
150*4882a593Smuzhiyun
151*4882a593Smuzhiyun __GLX_GET_DOUBLE(u1, pc);
152*4882a593Smuzhiyun __GLX_GET_DOUBLE(u2, pc + 8);
153*4882a593Smuzhiyun __GLX_GET_DOUBLE(v1, pc + 16);
154*4882a593Smuzhiyun __GLX_GET_DOUBLE(v2, pc + 24);
155*4882a593Smuzhiyun pc += 44;
156*4882a593Smuzhiyun
157*4882a593Smuzhiyun ustride = vorder * k;
158*4882a593Smuzhiyun vstride = k;
159*4882a593Smuzhiyun
160*4882a593Smuzhiyun #ifdef __GLX_ALIGN64
161*4882a593Smuzhiyun if (((unsigned long) pc) & 7) {
162*4882a593Smuzhiyun /*
163*4882a593Smuzhiyun ** Copy the doubles up 4 bytes, trashing the command but aligning
164*4882a593Smuzhiyun ** the data in the process
165*4882a593Smuzhiyun */
166*4882a593Smuzhiyun __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
167*4882a593Smuzhiyun points = (GLdouble *) (pc - 4);
168*4882a593Smuzhiyun }
169*4882a593Smuzhiyun else {
170*4882a593Smuzhiyun points = (GLdouble *) pc;
171*4882a593Smuzhiyun }
172*4882a593Smuzhiyun #else
173*4882a593Smuzhiyun points = (GLdouble *) pc;
174*4882a593Smuzhiyun #endif
175*4882a593Smuzhiyun glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
176*4882a593Smuzhiyun }
177*4882a593Smuzhiyun
178*4882a593Smuzhiyun void
__glXDisp_DrawArrays(GLbyte * pc)179*4882a593Smuzhiyun __glXDisp_DrawArrays(GLbyte * pc)
180*4882a593Smuzhiyun {
181*4882a593Smuzhiyun __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc;
182*4882a593Smuzhiyun __GLXdispatchDrawArraysComponentHeader *compHeader;
183*4882a593Smuzhiyun GLint numVertexes = hdr->numVertexes;
184*4882a593Smuzhiyun GLint numComponents = hdr->numComponents;
185*4882a593Smuzhiyun GLenum primType = hdr->primType;
186*4882a593Smuzhiyun GLint stride = 0;
187*4882a593Smuzhiyun int i;
188*4882a593Smuzhiyun
189*4882a593Smuzhiyun pc += sizeof(__GLXdispatchDrawArraysHeader);
190*4882a593Smuzhiyun compHeader = (__GLXdispatchDrawArraysComponentHeader *) pc;
191*4882a593Smuzhiyun
192*4882a593Smuzhiyun /* compute stride (same for all component arrays) */
193*4882a593Smuzhiyun for (i = 0; i < numComponents; i++) {
194*4882a593Smuzhiyun GLenum datatype = compHeader[i].datatype;
195*4882a593Smuzhiyun GLint numVals = compHeader[i].numVals;
196*4882a593Smuzhiyun
197*4882a593Smuzhiyun stride += __GLX_PAD(numVals * __glXTypeSize(datatype));
198*4882a593Smuzhiyun }
199*4882a593Smuzhiyun
200*4882a593Smuzhiyun pc += numComponents * sizeof(__GLXdispatchDrawArraysComponentHeader);
201*4882a593Smuzhiyun
202*4882a593Smuzhiyun /* set up component arrays */
203*4882a593Smuzhiyun for (i = 0; i < numComponents; i++) {
204*4882a593Smuzhiyun GLenum datatype = compHeader[i].datatype;
205*4882a593Smuzhiyun GLint numVals = compHeader[i].numVals;
206*4882a593Smuzhiyun GLenum component = compHeader[i].component;
207*4882a593Smuzhiyun
208*4882a593Smuzhiyun switch (component) {
209*4882a593Smuzhiyun case GL_VERTEX_ARRAY:
210*4882a593Smuzhiyun glEnableClientState(GL_VERTEX_ARRAY);
211*4882a593Smuzhiyun glVertexPointer(numVals, datatype, stride, pc);
212*4882a593Smuzhiyun break;
213*4882a593Smuzhiyun case GL_NORMAL_ARRAY:
214*4882a593Smuzhiyun glEnableClientState(GL_NORMAL_ARRAY);
215*4882a593Smuzhiyun glNormalPointer(datatype, stride, pc);
216*4882a593Smuzhiyun break;
217*4882a593Smuzhiyun case GL_COLOR_ARRAY:
218*4882a593Smuzhiyun glEnableClientState(GL_COLOR_ARRAY);
219*4882a593Smuzhiyun glColorPointer(numVals, datatype, stride, pc);
220*4882a593Smuzhiyun break;
221*4882a593Smuzhiyun case GL_INDEX_ARRAY:
222*4882a593Smuzhiyun glEnableClientState(GL_INDEX_ARRAY);
223*4882a593Smuzhiyun glIndexPointer(datatype, stride, pc);
224*4882a593Smuzhiyun break;
225*4882a593Smuzhiyun case GL_TEXTURE_COORD_ARRAY:
226*4882a593Smuzhiyun glEnableClientState(GL_TEXTURE_COORD_ARRAY);
227*4882a593Smuzhiyun glTexCoordPointer(numVals, datatype, stride, pc);
228*4882a593Smuzhiyun break;
229*4882a593Smuzhiyun case GL_EDGE_FLAG_ARRAY:
230*4882a593Smuzhiyun glEnableClientState(GL_EDGE_FLAG_ARRAY);
231*4882a593Smuzhiyun glEdgeFlagPointer(stride, (const GLboolean *) pc);
232*4882a593Smuzhiyun break;
233*4882a593Smuzhiyun case GL_SECONDARY_COLOR_ARRAY:
234*4882a593Smuzhiyun {
235*4882a593Smuzhiyun PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointerEXT =
236*4882a593Smuzhiyun __glGetProcAddress("glSecondaryColorPointerEXT");
237*4882a593Smuzhiyun glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
238*4882a593Smuzhiyun SecondaryColorPointerEXT(numVals, datatype, stride, pc);
239*4882a593Smuzhiyun break;
240*4882a593Smuzhiyun }
241*4882a593Smuzhiyun case GL_FOG_COORD_ARRAY:
242*4882a593Smuzhiyun {
243*4882a593Smuzhiyun PFNGLFOGCOORDPOINTERPROC FogCoordPointerEXT =
244*4882a593Smuzhiyun __glGetProcAddress("glFogCoordPointerEXT");
245*4882a593Smuzhiyun glEnableClientState(GL_FOG_COORD_ARRAY);
246*4882a593Smuzhiyun FogCoordPointerEXT(datatype, stride, pc);
247*4882a593Smuzhiyun break;
248*4882a593Smuzhiyun }
249*4882a593Smuzhiyun default:
250*4882a593Smuzhiyun break;
251*4882a593Smuzhiyun }
252*4882a593Smuzhiyun
253*4882a593Smuzhiyun pc += __GLX_PAD(numVals * __glXTypeSize(datatype));
254*4882a593Smuzhiyun }
255*4882a593Smuzhiyun
256*4882a593Smuzhiyun glDrawArrays(primType, 0, numVertexes);
257*4882a593Smuzhiyun
258*4882a593Smuzhiyun /* turn off anything we might have turned on */
259*4882a593Smuzhiyun glDisableClientState(GL_VERTEX_ARRAY);
260*4882a593Smuzhiyun glDisableClientState(GL_NORMAL_ARRAY);
261*4882a593Smuzhiyun glDisableClientState(GL_COLOR_ARRAY);
262*4882a593Smuzhiyun glDisableClientState(GL_INDEX_ARRAY);
263*4882a593Smuzhiyun glDisableClientState(GL_TEXTURE_COORD_ARRAY);
264*4882a593Smuzhiyun glDisableClientState(GL_EDGE_FLAG_ARRAY);
265*4882a593Smuzhiyun glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
266*4882a593Smuzhiyun glDisableClientState(GL_FOG_COORD_ARRAY);
267*4882a593Smuzhiyun }
268