xref: /OK3568_Linux_fs/external/xserver/glx/indirect_reqsize.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun /* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
2*4882a593Smuzhiyun 
3*4882a593Smuzhiyun /*
4*4882a593Smuzhiyun  * (C) Copyright IBM Corporation 2005
5*4882a593Smuzhiyun  * All Rights Reserved.
6*4882a593Smuzhiyun  *
7*4882a593Smuzhiyun  * Permission is hereby granted, free of charge, to any person obtaining a
8*4882a593Smuzhiyun  * copy of this software and associated documentation files (the "Software"),
9*4882a593Smuzhiyun  * to deal in the Software without restriction, including without limitation
10*4882a593Smuzhiyun  * the rights to use, copy, modify, merge, publish, distribute, sub license,
11*4882a593Smuzhiyun  * and/or sell copies of the Software, and to permit persons to whom the
12*4882a593Smuzhiyun  * Software is furnished to do so, subject to the following conditions:
13*4882a593Smuzhiyun  *
14*4882a593Smuzhiyun  * The above copyright notice and this permission notice (including the next
15*4882a593Smuzhiyun  * paragraph) shall be included in all copies or substantial portions of the
16*4882a593Smuzhiyun  * Software.
17*4882a593Smuzhiyun  *
18*4882a593Smuzhiyun  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19*4882a593Smuzhiyun  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20*4882a593Smuzhiyun  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
21*4882a593Smuzhiyun  * IBM,
22*4882a593Smuzhiyun  * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
23*4882a593Smuzhiyun  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
24*4882a593Smuzhiyun  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25*4882a593Smuzhiyun  * SOFTWARE.
26*4882a593Smuzhiyun  */
27*4882a593Smuzhiyun 
28*4882a593Smuzhiyun #include <GL/gl.h>
29*4882a593Smuzhiyun #include "glxserver.h"
30*4882a593Smuzhiyun #include "glxbyteorder.h"
31*4882a593Smuzhiyun #include "indirect_size.h"
32*4882a593Smuzhiyun #include "indirect_reqsize.h"
33*4882a593Smuzhiyun 
34*4882a593Smuzhiyun #if defined(__CYGWIN__) || defined(__MINGW32__)
35*4882a593Smuzhiyun #undef HAVE_ALIAS
36*4882a593Smuzhiyun #endif
37*4882a593Smuzhiyun #ifdef HAVE_ALIAS
38*4882a593Smuzhiyun #define ALIAS2(from,to) \
39*4882a593Smuzhiyun     GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
40*4882a593Smuzhiyun         __attribute__ ((alias( # to )));
41*4882a593Smuzhiyun #define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
42*4882a593Smuzhiyun #else
43*4882a593Smuzhiyun #define ALIAS(from,to) \
44*4882a593Smuzhiyun     GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap, int reqlen ) \
45*4882a593Smuzhiyun     { return __glX ## to ## ReqSize( pc, swap, reqlen ); }
46*4882a593Smuzhiyun #endif
47*4882a593Smuzhiyun 
48*4882a593Smuzhiyun int
__glXCallListsReqSize(const GLbyte * pc,Bool swap,int reqlen)49*4882a593Smuzhiyun __glXCallListsReqSize(const GLbyte * pc, Bool swap, int reqlen)
50*4882a593Smuzhiyun {
51*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 0);
52*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 4);
53*4882a593Smuzhiyun     GLsizei compsize;
54*4882a593Smuzhiyun 
55*4882a593Smuzhiyun     if (swap) {
56*4882a593Smuzhiyun         n = bswap_32(n);
57*4882a593Smuzhiyun         type = bswap_32(type);
58*4882a593Smuzhiyun     }
59*4882a593Smuzhiyun 
60*4882a593Smuzhiyun     compsize = __glCallLists_size(type);
61*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, n));
62*4882a593Smuzhiyun }
63*4882a593Smuzhiyun 
64*4882a593Smuzhiyun int
__glXBitmapReqSize(const GLbyte * pc,Bool swap,int reqlen)65*4882a593Smuzhiyun __glXBitmapReqSize(const GLbyte * pc, Bool swap, int reqlen)
66*4882a593Smuzhiyun {
67*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
68*4882a593Smuzhiyun     GLint image_height = 0;
69*4882a593Smuzhiyun     GLint skip_images = 0;
70*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
71*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
72*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 20);
73*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 24);
74*4882a593Smuzhiyun 
75*4882a593Smuzhiyun     if (swap) {
76*4882a593Smuzhiyun         row_length = bswap_32(row_length);
77*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
78*4882a593Smuzhiyun         alignment = bswap_32(alignment);
79*4882a593Smuzhiyun         width = bswap_32(width);
80*4882a593Smuzhiyun         height = bswap_32(height);
81*4882a593Smuzhiyun     }
82*4882a593Smuzhiyun 
83*4882a593Smuzhiyun     return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
84*4882a593Smuzhiyun                           image_height, row_length, skip_images,
85*4882a593Smuzhiyun                           skip_rows, alignment);
86*4882a593Smuzhiyun }
87*4882a593Smuzhiyun 
88*4882a593Smuzhiyun int
__glXFogfvReqSize(const GLbyte * pc,Bool swap,int reqlen)89*4882a593Smuzhiyun __glXFogfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
90*4882a593Smuzhiyun {
91*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 0);
92*4882a593Smuzhiyun     GLsizei compsize;
93*4882a593Smuzhiyun 
94*4882a593Smuzhiyun     if (swap) {
95*4882a593Smuzhiyun         pname = bswap_32(pname);
96*4882a593Smuzhiyun     }
97*4882a593Smuzhiyun 
98*4882a593Smuzhiyun     compsize = __glFogfv_size(pname);
99*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
100*4882a593Smuzhiyun }
101*4882a593Smuzhiyun 
102*4882a593Smuzhiyun int
__glXLightfvReqSize(const GLbyte * pc,Bool swap,int reqlen)103*4882a593Smuzhiyun __glXLightfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
104*4882a593Smuzhiyun {
105*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
106*4882a593Smuzhiyun     GLsizei compsize;
107*4882a593Smuzhiyun 
108*4882a593Smuzhiyun     if (swap) {
109*4882a593Smuzhiyun         pname = bswap_32(pname);
110*4882a593Smuzhiyun     }
111*4882a593Smuzhiyun 
112*4882a593Smuzhiyun     compsize = __glLightfv_size(pname);
113*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
114*4882a593Smuzhiyun }
115*4882a593Smuzhiyun 
116*4882a593Smuzhiyun int
__glXLightModelfvReqSize(const GLbyte * pc,Bool swap,int reqlen)117*4882a593Smuzhiyun __glXLightModelfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
118*4882a593Smuzhiyun {
119*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 0);
120*4882a593Smuzhiyun     GLsizei compsize;
121*4882a593Smuzhiyun 
122*4882a593Smuzhiyun     if (swap) {
123*4882a593Smuzhiyun         pname = bswap_32(pname);
124*4882a593Smuzhiyun     }
125*4882a593Smuzhiyun 
126*4882a593Smuzhiyun     compsize = __glLightModelfv_size(pname);
127*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
128*4882a593Smuzhiyun }
129*4882a593Smuzhiyun 
130*4882a593Smuzhiyun int
__glXMaterialfvReqSize(const GLbyte * pc,Bool swap,int reqlen)131*4882a593Smuzhiyun __glXMaterialfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
132*4882a593Smuzhiyun {
133*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
134*4882a593Smuzhiyun     GLsizei compsize;
135*4882a593Smuzhiyun 
136*4882a593Smuzhiyun     if (swap) {
137*4882a593Smuzhiyun         pname = bswap_32(pname);
138*4882a593Smuzhiyun     }
139*4882a593Smuzhiyun 
140*4882a593Smuzhiyun     compsize = __glMaterialfv_size(pname);
141*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
142*4882a593Smuzhiyun }
143*4882a593Smuzhiyun 
144*4882a593Smuzhiyun int
__glXPolygonStippleReqSize(const GLbyte * pc,Bool swap,int reqlen)145*4882a593Smuzhiyun __glXPolygonStippleReqSize(const GLbyte * pc, Bool swap, int reqlen)
146*4882a593Smuzhiyun {
147*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
148*4882a593Smuzhiyun     GLint image_height = 0;
149*4882a593Smuzhiyun     GLint skip_images = 0;
150*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
151*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
152*4882a593Smuzhiyun 
153*4882a593Smuzhiyun     if (swap) {
154*4882a593Smuzhiyun         row_length = bswap_32(row_length);
155*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
156*4882a593Smuzhiyun         alignment = bswap_32(alignment);
157*4882a593Smuzhiyun     }
158*4882a593Smuzhiyun 
159*4882a593Smuzhiyun     return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
160*4882a593Smuzhiyun                           image_height, row_length, skip_images,
161*4882a593Smuzhiyun                           skip_rows, alignment);
162*4882a593Smuzhiyun }
163*4882a593Smuzhiyun 
164*4882a593Smuzhiyun int
__glXTexParameterfvReqSize(const GLbyte * pc,Bool swap,int reqlen)165*4882a593Smuzhiyun __glXTexParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
166*4882a593Smuzhiyun {
167*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
168*4882a593Smuzhiyun     GLsizei compsize;
169*4882a593Smuzhiyun 
170*4882a593Smuzhiyun     if (swap) {
171*4882a593Smuzhiyun         pname = bswap_32(pname);
172*4882a593Smuzhiyun     }
173*4882a593Smuzhiyun 
174*4882a593Smuzhiyun     compsize = __glTexParameterfv_size(pname);
175*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
176*4882a593Smuzhiyun }
177*4882a593Smuzhiyun 
178*4882a593Smuzhiyun int
__glXTexImage1DReqSize(const GLbyte * pc,Bool swap,int reqlen)179*4882a593Smuzhiyun __glXTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
180*4882a593Smuzhiyun {
181*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
182*4882a593Smuzhiyun     GLint image_height = 0;
183*4882a593Smuzhiyun     GLint skip_images = 0;
184*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
185*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
186*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
187*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 32);
188*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 44);
189*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 48);
190*4882a593Smuzhiyun 
191*4882a593Smuzhiyun     if (swap) {
192*4882a593Smuzhiyun         row_length = bswap_32(row_length);
193*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
194*4882a593Smuzhiyun         alignment = bswap_32(alignment);
195*4882a593Smuzhiyun         target = bswap_32(target);
196*4882a593Smuzhiyun         width = bswap_32(width);
197*4882a593Smuzhiyun         format = bswap_32(format);
198*4882a593Smuzhiyun         type = bswap_32(type);
199*4882a593Smuzhiyun     }
200*4882a593Smuzhiyun 
201*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, 1, 1,
202*4882a593Smuzhiyun                           image_height, row_length, skip_images,
203*4882a593Smuzhiyun                           skip_rows, alignment);
204*4882a593Smuzhiyun }
205*4882a593Smuzhiyun 
206*4882a593Smuzhiyun int
__glXTexImage2DReqSize(const GLbyte * pc,Bool swap,int reqlen)207*4882a593Smuzhiyun __glXTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
208*4882a593Smuzhiyun {
209*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
210*4882a593Smuzhiyun     GLint image_height = 0;
211*4882a593Smuzhiyun     GLint skip_images = 0;
212*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
213*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
214*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
215*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 32);
216*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 36);
217*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 44);
218*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 48);
219*4882a593Smuzhiyun 
220*4882a593Smuzhiyun     if (swap) {
221*4882a593Smuzhiyun         row_length = bswap_32(row_length);
222*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
223*4882a593Smuzhiyun         alignment = bswap_32(alignment);
224*4882a593Smuzhiyun         target = bswap_32(target);
225*4882a593Smuzhiyun         width = bswap_32(width);
226*4882a593Smuzhiyun         height = bswap_32(height);
227*4882a593Smuzhiyun         format = bswap_32(format);
228*4882a593Smuzhiyun         type = bswap_32(type);
229*4882a593Smuzhiyun     }
230*4882a593Smuzhiyun 
231*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, height, 1,
232*4882a593Smuzhiyun                           image_height, row_length, skip_images,
233*4882a593Smuzhiyun                           skip_rows, alignment);
234*4882a593Smuzhiyun }
235*4882a593Smuzhiyun 
236*4882a593Smuzhiyun int
__glXTexEnvfvReqSize(const GLbyte * pc,Bool swap,int reqlen)237*4882a593Smuzhiyun __glXTexEnvfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
238*4882a593Smuzhiyun {
239*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
240*4882a593Smuzhiyun     GLsizei compsize;
241*4882a593Smuzhiyun 
242*4882a593Smuzhiyun     if (swap) {
243*4882a593Smuzhiyun         pname = bswap_32(pname);
244*4882a593Smuzhiyun     }
245*4882a593Smuzhiyun 
246*4882a593Smuzhiyun     compsize = __glTexEnvfv_size(pname);
247*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
248*4882a593Smuzhiyun }
249*4882a593Smuzhiyun 
250*4882a593Smuzhiyun int
__glXTexGendvReqSize(const GLbyte * pc,Bool swap,int reqlen)251*4882a593Smuzhiyun __glXTexGendvReqSize(const GLbyte * pc, Bool swap, int reqlen)
252*4882a593Smuzhiyun {
253*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
254*4882a593Smuzhiyun     GLsizei compsize;
255*4882a593Smuzhiyun 
256*4882a593Smuzhiyun     if (swap) {
257*4882a593Smuzhiyun         pname = bswap_32(pname);
258*4882a593Smuzhiyun     }
259*4882a593Smuzhiyun 
260*4882a593Smuzhiyun     compsize = __glTexGendv_size(pname);
261*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 8));
262*4882a593Smuzhiyun }
263*4882a593Smuzhiyun 
264*4882a593Smuzhiyun int
__glXTexGenfvReqSize(const GLbyte * pc,Bool swap,int reqlen)265*4882a593Smuzhiyun __glXTexGenfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
266*4882a593Smuzhiyun {
267*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
268*4882a593Smuzhiyun     GLsizei compsize;
269*4882a593Smuzhiyun 
270*4882a593Smuzhiyun     if (swap) {
271*4882a593Smuzhiyun         pname = bswap_32(pname);
272*4882a593Smuzhiyun     }
273*4882a593Smuzhiyun 
274*4882a593Smuzhiyun     compsize = __glTexGenfv_size(pname);
275*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
276*4882a593Smuzhiyun }
277*4882a593Smuzhiyun 
278*4882a593Smuzhiyun int
__glXPixelMapfvReqSize(const GLbyte * pc,Bool swap,int reqlen)279*4882a593Smuzhiyun __glXPixelMapfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
280*4882a593Smuzhiyun {
281*4882a593Smuzhiyun     GLsizei mapsize = *(GLsizei *) (pc + 4);
282*4882a593Smuzhiyun 
283*4882a593Smuzhiyun     if (swap) {
284*4882a593Smuzhiyun         mapsize = bswap_32(mapsize);
285*4882a593Smuzhiyun     }
286*4882a593Smuzhiyun 
287*4882a593Smuzhiyun     return safe_pad(safe_mul(mapsize, 4));
288*4882a593Smuzhiyun }
289*4882a593Smuzhiyun 
290*4882a593Smuzhiyun int
__glXPixelMapusvReqSize(const GLbyte * pc,Bool swap,int reqlen)291*4882a593Smuzhiyun __glXPixelMapusvReqSize(const GLbyte * pc, Bool swap, int reqlen)
292*4882a593Smuzhiyun {
293*4882a593Smuzhiyun     GLsizei mapsize = *(GLsizei *) (pc + 4);
294*4882a593Smuzhiyun 
295*4882a593Smuzhiyun     if (swap) {
296*4882a593Smuzhiyun         mapsize = bswap_32(mapsize);
297*4882a593Smuzhiyun     }
298*4882a593Smuzhiyun 
299*4882a593Smuzhiyun     return safe_pad(safe_mul(mapsize, 2));
300*4882a593Smuzhiyun }
301*4882a593Smuzhiyun 
302*4882a593Smuzhiyun int
__glXDrawPixelsReqSize(const GLbyte * pc,Bool swap,int reqlen)303*4882a593Smuzhiyun __glXDrawPixelsReqSize(const GLbyte * pc, Bool swap, int reqlen)
304*4882a593Smuzhiyun {
305*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
306*4882a593Smuzhiyun     GLint image_height = 0;
307*4882a593Smuzhiyun     GLint skip_images = 0;
308*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
309*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
310*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 20);
311*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 24);
312*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 28);
313*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 32);
314*4882a593Smuzhiyun 
315*4882a593Smuzhiyun     if (swap) {
316*4882a593Smuzhiyun         row_length = bswap_32(row_length);
317*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
318*4882a593Smuzhiyun         alignment = bswap_32(alignment);
319*4882a593Smuzhiyun         width = bswap_32(width);
320*4882a593Smuzhiyun         height = bswap_32(height);
321*4882a593Smuzhiyun         format = bswap_32(format);
322*4882a593Smuzhiyun         type = bswap_32(type);
323*4882a593Smuzhiyun     }
324*4882a593Smuzhiyun 
325*4882a593Smuzhiyun     return __glXImageSize(format, type, 0, width, height, 1,
326*4882a593Smuzhiyun                           image_height, row_length, skip_images,
327*4882a593Smuzhiyun                           skip_rows, alignment);
328*4882a593Smuzhiyun }
329*4882a593Smuzhiyun 
330*4882a593Smuzhiyun int
__glXPrioritizeTexturesReqSize(const GLbyte * pc,Bool swap,int reqlen)331*4882a593Smuzhiyun __glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap, int reqlen)
332*4882a593Smuzhiyun {
333*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 0);
334*4882a593Smuzhiyun 
335*4882a593Smuzhiyun     if (swap) {
336*4882a593Smuzhiyun         n = bswap_32(n);
337*4882a593Smuzhiyun     }
338*4882a593Smuzhiyun 
339*4882a593Smuzhiyun     return safe_pad(safe_add(safe_mul(n, 4), safe_mul(n, 4)));
340*4882a593Smuzhiyun }
341*4882a593Smuzhiyun 
342*4882a593Smuzhiyun int
__glXTexSubImage1DReqSize(const GLbyte * pc,Bool swap,int reqlen)343*4882a593Smuzhiyun __glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
344*4882a593Smuzhiyun {
345*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
346*4882a593Smuzhiyun     GLint image_height = 0;
347*4882a593Smuzhiyun     GLint skip_images = 0;
348*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
349*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
350*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
351*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 36);
352*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 44);
353*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 48);
354*4882a593Smuzhiyun 
355*4882a593Smuzhiyun     if (swap) {
356*4882a593Smuzhiyun         row_length = bswap_32(row_length);
357*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
358*4882a593Smuzhiyun         alignment = bswap_32(alignment);
359*4882a593Smuzhiyun         target = bswap_32(target);
360*4882a593Smuzhiyun         width = bswap_32(width);
361*4882a593Smuzhiyun         format = bswap_32(format);
362*4882a593Smuzhiyun         type = bswap_32(type);
363*4882a593Smuzhiyun     }
364*4882a593Smuzhiyun 
365*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, 1, 1,
366*4882a593Smuzhiyun                           image_height, row_length, skip_images,
367*4882a593Smuzhiyun                           skip_rows, alignment);
368*4882a593Smuzhiyun }
369*4882a593Smuzhiyun 
370*4882a593Smuzhiyun int
__glXTexSubImage2DReqSize(const GLbyte * pc,Bool swap,int reqlen)371*4882a593Smuzhiyun __glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
372*4882a593Smuzhiyun {
373*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
374*4882a593Smuzhiyun     GLint image_height = 0;
375*4882a593Smuzhiyun     GLint skip_images = 0;
376*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
377*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
378*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
379*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 36);
380*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 40);
381*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 44);
382*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 48);
383*4882a593Smuzhiyun 
384*4882a593Smuzhiyun     if (swap) {
385*4882a593Smuzhiyun         row_length = bswap_32(row_length);
386*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
387*4882a593Smuzhiyun         alignment = bswap_32(alignment);
388*4882a593Smuzhiyun         target = bswap_32(target);
389*4882a593Smuzhiyun         width = bswap_32(width);
390*4882a593Smuzhiyun         height = bswap_32(height);
391*4882a593Smuzhiyun         format = bswap_32(format);
392*4882a593Smuzhiyun         type = bswap_32(type);
393*4882a593Smuzhiyun     }
394*4882a593Smuzhiyun 
395*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, height, 1,
396*4882a593Smuzhiyun                           image_height, row_length, skip_images,
397*4882a593Smuzhiyun                           skip_rows, alignment);
398*4882a593Smuzhiyun }
399*4882a593Smuzhiyun 
400*4882a593Smuzhiyun int
__glXColorTableReqSize(const GLbyte * pc,Bool swap,int reqlen)401*4882a593Smuzhiyun __glXColorTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
402*4882a593Smuzhiyun {
403*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
404*4882a593Smuzhiyun     GLint image_height = 0;
405*4882a593Smuzhiyun     GLint skip_images = 0;
406*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
407*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
408*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
409*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 28);
410*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 32);
411*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 36);
412*4882a593Smuzhiyun 
413*4882a593Smuzhiyun     if (swap) {
414*4882a593Smuzhiyun         row_length = bswap_32(row_length);
415*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
416*4882a593Smuzhiyun         alignment = bswap_32(alignment);
417*4882a593Smuzhiyun         target = bswap_32(target);
418*4882a593Smuzhiyun         width = bswap_32(width);
419*4882a593Smuzhiyun         format = bswap_32(format);
420*4882a593Smuzhiyun         type = bswap_32(type);
421*4882a593Smuzhiyun     }
422*4882a593Smuzhiyun 
423*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, 1, 1,
424*4882a593Smuzhiyun                           image_height, row_length, skip_images,
425*4882a593Smuzhiyun                           skip_rows, alignment);
426*4882a593Smuzhiyun }
427*4882a593Smuzhiyun 
428*4882a593Smuzhiyun int
__glXColorTableParameterfvReqSize(const GLbyte * pc,Bool swap,int reqlen)429*4882a593Smuzhiyun __glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
430*4882a593Smuzhiyun {
431*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
432*4882a593Smuzhiyun     GLsizei compsize;
433*4882a593Smuzhiyun 
434*4882a593Smuzhiyun     if (swap) {
435*4882a593Smuzhiyun         pname = bswap_32(pname);
436*4882a593Smuzhiyun     }
437*4882a593Smuzhiyun 
438*4882a593Smuzhiyun     compsize = __glColorTableParameterfv_size(pname);
439*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
440*4882a593Smuzhiyun }
441*4882a593Smuzhiyun 
442*4882a593Smuzhiyun int
__glXColorSubTableReqSize(const GLbyte * pc,Bool swap,int reqlen)443*4882a593Smuzhiyun __glXColorSubTableReqSize(const GLbyte * pc, Bool swap, int reqlen)
444*4882a593Smuzhiyun {
445*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
446*4882a593Smuzhiyun     GLint image_height = 0;
447*4882a593Smuzhiyun     GLint skip_images = 0;
448*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
449*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
450*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
451*4882a593Smuzhiyun     GLsizei count = *(GLsizei *) (pc + 28);
452*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 32);
453*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 36);
454*4882a593Smuzhiyun 
455*4882a593Smuzhiyun     if (swap) {
456*4882a593Smuzhiyun         row_length = bswap_32(row_length);
457*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
458*4882a593Smuzhiyun         alignment = bswap_32(alignment);
459*4882a593Smuzhiyun         target = bswap_32(target);
460*4882a593Smuzhiyun         count = bswap_32(count);
461*4882a593Smuzhiyun         format = bswap_32(format);
462*4882a593Smuzhiyun         type = bswap_32(type);
463*4882a593Smuzhiyun     }
464*4882a593Smuzhiyun 
465*4882a593Smuzhiyun     return __glXImageSize(format, type, target, count, 1, 1,
466*4882a593Smuzhiyun                           image_height, row_length, skip_images,
467*4882a593Smuzhiyun                           skip_rows, alignment);
468*4882a593Smuzhiyun }
469*4882a593Smuzhiyun 
470*4882a593Smuzhiyun int
__glXConvolutionFilter1DReqSize(const GLbyte * pc,Bool swap,int reqlen)471*4882a593Smuzhiyun __glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
472*4882a593Smuzhiyun {
473*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
474*4882a593Smuzhiyun     GLint image_height = 0;
475*4882a593Smuzhiyun     GLint skip_images = 0;
476*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
477*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
478*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
479*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 28);
480*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 36);
481*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 40);
482*4882a593Smuzhiyun 
483*4882a593Smuzhiyun     if (swap) {
484*4882a593Smuzhiyun         row_length = bswap_32(row_length);
485*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
486*4882a593Smuzhiyun         alignment = bswap_32(alignment);
487*4882a593Smuzhiyun         target = bswap_32(target);
488*4882a593Smuzhiyun         width = bswap_32(width);
489*4882a593Smuzhiyun         format = bswap_32(format);
490*4882a593Smuzhiyun         type = bswap_32(type);
491*4882a593Smuzhiyun     }
492*4882a593Smuzhiyun 
493*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, 1, 1,
494*4882a593Smuzhiyun                           image_height, row_length, skip_images,
495*4882a593Smuzhiyun                           skip_rows, alignment);
496*4882a593Smuzhiyun }
497*4882a593Smuzhiyun 
498*4882a593Smuzhiyun int
__glXConvolutionFilter2DReqSize(const GLbyte * pc,Bool swap,int reqlen)499*4882a593Smuzhiyun __glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
500*4882a593Smuzhiyun {
501*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
502*4882a593Smuzhiyun     GLint image_height = 0;
503*4882a593Smuzhiyun     GLint skip_images = 0;
504*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 8);
505*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 16);
506*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 20);
507*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 28);
508*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 32);
509*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 36);
510*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 40);
511*4882a593Smuzhiyun 
512*4882a593Smuzhiyun     if (swap) {
513*4882a593Smuzhiyun         row_length = bswap_32(row_length);
514*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
515*4882a593Smuzhiyun         alignment = bswap_32(alignment);
516*4882a593Smuzhiyun         target = bswap_32(target);
517*4882a593Smuzhiyun         width = bswap_32(width);
518*4882a593Smuzhiyun         height = bswap_32(height);
519*4882a593Smuzhiyun         format = bswap_32(format);
520*4882a593Smuzhiyun         type = bswap_32(type);
521*4882a593Smuzhiyun     }
522*4882a593Smuzhiyun 
523*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, height, 1,
524*4882a593Smuzhiyun                           image_height, row_length, skip_images,
525*4882a593Smuzhiyun                           skip_rows, alignment);
526*4882a593Smuzhiyun }
527*4882a593Smuzhiyun 
528*4882a593Smuzhiyun int
__glXConvolutionParameterfvReqSize(const GLbyte * pc,Bool swap,int reqlen)529*4882a593Smuzhiyun __glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
530*4882a593Smuzhiyun {
531*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 4);
532*4882a593Smuzhiyun     GLsizei compsize;
533*4882a593Smuzhiyun 
534*4882a593Smuzhiyun     if (swap) {
535*4882a593Smuzhiyun         pname = bswap_32(pname);
536*4882a593Smuzhiyun     }
537*4882a593Smuzhiyun 
538*4882a593Smuzhiyun     compsize = __glConvolutionParameterfv_size(pname);
539*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
540*4882a593Smuzhiyun }
541*4882a593Smuzhiyun 
542*4882a593Smuzhiyun int
__glXTexImage3DReqSize(const GLbyte * pc,Bool swap,int reqlen)543*4882a593Smuzhiyun __glXTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
544*4882a593Smuzhiyun {
545*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
546*4882a593Smuzhiyun     GLint image_height = *(GLint *) (pc + 8);
547*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 16);
548*4882a593Smuzhiyun     GLint skip_images = *(GLint *) (pc + 20);
549*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 32);
550*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 36);
551*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 48);
552*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 52);
553*4882a593Smuzhiyun     GLsizei depth = *(GLsizei *) (pc + 56);
554*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 68);
555*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 72);
556*4882a593Smuzhiyun 
557*4882a593Smuzhiyun     if (swap) {
558*4882a593Smuzhiyun         row_length = bswap_32(row_length);
559*4882a593Smuzhiyun         image_height = bswap_32(image_height);
560*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
561*4882a593Smuzhiyun         skip_images = bswap_32(skip_images);
562*4882a593Smuzhiyun         alignment = bswap_32(alignment);
563*4882a593Smuzhiyun         target = bswap_32(target);
564*4882a593Smuzhiyun         width = bswap_32(width);
565*4882a593Smuzhiyun         height = bswap_32(height);
566*4882a593Smuzhiyun         depth = bswap_32(depth);
567*4882a593Smuzhiyun         format = bswap_32(format);
568*4882a593Smuzhiyun         type = bswap_32(type);
569*4882a593Smuzhiyun     }
570*4882a593Smuzhiyun 
571*4882a593Smuzhiyun     if (*(CARD32 *) (pc + 76))
572*4882a593Smuzhiyun         return 0;
573*4882a593Smuzhiyun 
574*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, height, depth,
575*4882a593Smuzhiyun                           image_height, row_length, skip_images,
576*4882a593Smuzhiyun                           skip_rows, alignment);
577*4882a593Smuzhiyun }
578*4882a593Smuzhiyun 
579*4882a593Smuzhiyun int
__glXTexSubImage3DReqSize(const GLbyte * pc,Bool swap,int reqlen)580*4882a593Smuzhiyun __glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
581*4882a593Smuzhiyun {
582*4882a593Smuzhiyun     GLint row_length = *(GLint *) (pc + 4);
583*4882a593Smuzhiyun     GLint image_height = *(GLint *) (pc + 8);
584*4882a593Smuzhiyun     GLint skip_rows = *(GLint *) (pc + 16);
585*4882a593Smuzhiyun     GLint skip_images = *(GLint *) (pc + 20);
586*4882a593Smuzhiyun     GLint alignment = *(GLint *) (pc + 32);
587*4882a593Smuzhiyun     GLenum target = *(GLenum *) (pc + 36);
588*4882a593Smuzhiyun     GLsizei width = *(GLsizei *) (pc + 60);
589*4882a593Smuzhiyun     GLsizei height = *(GLsizei *) (pc + 64);
590*4882a593Smuzhiyun     GLsizei depth = *(GLsizei *) (pc + 68);
591*4882a593Smuzhiyun     GLenum format = *(GLenum *) (pc + 76);
592*4882a593Smuzhiyun     GLenum type = *(GLenum *) (pc + 80);
593*4882a593Smuzhiyun 
594*4882a593Smuzhiyun     if (swap) {
595*4882a593Smuzhiyun         row_length = bswap_32(row_length);
596*4882a593Smuzhiyun         image_height = bswap_32(image_height);
597*4882a593Smuzhiyun         skip_rows = bswap_32(skip_rows);
598*4882a593Smuzhiyun         skip_images = bswap_32(skip_images);
599*4882a593Smuzhiyun         alignment = bswap_32(alignment);
600*4882a593Smuzhiyun         target = bswap_32(target);
601*4882a593Smuzhiyun         width = bswap_32(width);
602*4882a593Smuzhiyun         height = bswap_32(height);
603*4882a593Smuzhiyun         depth = bswap_32(depth);
604*4882a593Smuzhiyun         format = bswap_32(format);
605*4882a593Smuzhiyun         type = bswap_32(type);
606*4882a593Smuzhiyun     }
607*4882a593Smuzhiyun 
608*4882a593Smuzhiyun     return __glXImageSize(format, type, target, width, height, depth,
609*4882a593Smuzhiyun                           image_height, row_length, skip_images,
610*4882a593Smuzhiyun                           skip_rows, alignment);
611*4882a593Smuzhiyun }
612*4882a593Smuzhiyun 
613*4882a593Smuzhiyun int
__glXCompressedTexImage1DReqSize(const GLbyte * pc,Bool swap,int reqlen)614*4882a593Smuzhiyun __glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap, int reqlen)
615*4882a593Smuzhiyun {
616*4882a593Smuzhiyun     GLsizei imageSize = *(GLsizei *) (pc + 20);
617*4882a593Smuzhiyun 
618*4882a593Smuzhiyun     if (swap) {
619*4882a593Smuzhiyun         imageSize = bswap_32(imageSize);
620*4882a593Smuzhiyun     }
621*4882a593Smuzhiyun 
622*4882a593Smuzhiyun     return safe_pad(imageSize);
623*4882a593Smuzhiyun }
624*4882a593Smuzhiyun 
625*4882a593Smuzhiyun int
__glXCompressedTexImage2DReqSize(const GLbyte * pc,Bool swap,int reqlen)626*4882a593Smuzhiyun __glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap, int reqlen)
627*4882a593Smuzhiyun {
628*4882a593Smuzhiyun     GLsizei imageSize = *(GLsizei *) (pc + 24);
629*4882a593Smuzhiyun 
630*4882a593Smuzhiyun     if (swap) {
631*4882a593Smuzhiyun         imageSize = bswap_32(imageSize);
632*4882a593Smuzhiyun     }
633*4882a593Smuzhiyun 
634*4882a593Smuzhiyun     return safe_pad(imageSize);
635*4882a593Smuzhiyun }
636*4882a593Smuzhiyun 
637*4882a593Smuzhiyun int
__glXCompressedTexImage3DReqSize(const GLbyte * pc,Bool swap,int reqlen)638*4882a593Smuzhiyun __glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
639*4882a593Smuzhiyun {
640*4882a593Smuzhiyun     GLsizei imageSize = *(GLsizei *) (pc + 28);
641*4882a593Smuzhiyun 
642*4882a593Smuzhiyun     if (swap) {
643*4882a593Smuzhiyun         imageSize = bswap_32(imageSize);
644*4882a593Smuzhiyun     }
645*4882a593Smuzhiyun 
646*4882a593Smuzhiyun     return safe_pad(imageSize);
647*4882a593Smuzhiyun }
648*4882a593Smuzhiyun 
649*4882a593Smuzhiyun int
__glXCompressedTexSubImage3DReqSize(const GLbyte * pc,Bool swap,int reqlen)650*4882a593Smuzhiyun __glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap, int reqlen)
651*4882a593Smuzhiyun {
652*4882a593Smuzhiyun     GLsizei imageSize = *(GLsizei *) (pc + 36);
653*4882a593Smuzhiyun 
654*4882a593Smuzhiyun     if (swap) {
655*4882a593Smuzhiyun         imageSize = bswap_32(imageSize);
656*4882a593Smuzhiyun     }
657*4882a593Smuzhiyun 
658*4882a593Smuzhiyun     return safe_pad(imageSize);
659*4882a593Smuzhiyun }
660*4882a593Smuzhiyun 
661*4882a593Smuzhiyun int
__glXPointParameterfvReqSize(const GLbyte * pc,Bool swap,int reqlen)662*4882a593Smuzhiyun __glXPointParameterfvReqSize(const GLbyte * pc, Bool swap, int reqlen)
663*4882a593Smuzhiyun {
664*4882a593Smuzhiyun     GLenum pname = *(GLenum *) (pc + 0);
665*4882a593Smuzhiyun     GLsizei compsize;
666*4882a593Smuzhiyun 
667*4882a593Smuzhiyun     if (swap) {
668*4882a593Smuzhiyun         pname = bswap_32(pname);
669*4882a593Smuzhiyun     }
670*4882a593Smuzhiyun 
671*4882a593Smuzhiyun     compsize = __glPointParameterfv_size(pname);
672*4882a593Smuzhiyun     return safe_pad(safe_mul(compsize, 4));
673*4882a593Smuzhiyun }
674*4882a593Smuzhiyun 
675*4882a593Smuzhiyun int
__glXDrawBuffersReqSize(const GLbyte * pc,Bool swap,int reqlen)676*4882a593Smuzhiyun __glXDrawBuffersReqSize(const GLbyte * pc, Bool swap, int reqlen)
677*4882a593Smuzhiyun {
678*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 0);
679*4882a593Smuzhiyun 
680*4882a593Smuzhiyun     if (swap) {
681*4882a593Smuzhiyun         n = bswap_32(n);
682*4882a593Smuzhiyun     }
683*4882a593Smuzhiyun 
684*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 4));
685*4882a593Smuzhiyun }
686*4882a593Smuzhiyun 
687*4882a593Smuzhiyun int
__glXProgramStringARBReqSize(const GLbyte * pc,Bool swap,int reqlen)688*4882a593Smuzhiyun __glXProgramStringARBReqSize(const GLbyte * pc, Bool swap, int reqlen)
689*4882a593Smuzhiyun {
690*4882a593Smuzhiyun     GLsizei len = *(GLsizei *) (pc + 8);
691*4882a593Smuzhiyun 
692*4882a593Smuzhiyun     if (swap) {
693*4882a593Smuzhiyun         len = bswap_32(len);
694*4882a593Smuzhiyun     }
695*4882a593Smuzhiyun 
696*4882a593Smuzhiyun     return safe_pad(len);
697*4882a593Smuzhiyun }
698*4882a593Smuzhiyun 
699*4882a593Smuzhiyun int
__glXVertexAttribs1dvNVReqSize(const GLbyte * pc,Bool swap,int reqlen)700*4882a593Smuzhiyun __glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
701*4882a593Smuzhiyun {
702*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 4);
703*4882a593Smuzhiyun 
704*4882a593Smuzhiyun     if (swap) {
705*4882a593Smuzhiyun         n = bswap_32(n);
706*4882a593Smuzhiyun     }
707*4882a593Smuzhiyun 
708*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 8));
709*4882a593Smuzhiyun }
710*4882a593Smuzhiyun 
711*4882a593Smuzhiyun int
__glXVertexAttribs2dvNVReqSize(const GLbyte * pc,Bool swap,int reqlen)712*4882a593Smuzhiyun __glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
713*4882a593Smuzhiyun {
714*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 4);
715*4882a593Smuzhiyun 
716*4882a593Smuzhiyun     if (swap) {
717*4882a593Smuzhiyun         n = bswap_32(n);
718*4882a593Smuzhiyun     }
719*4882a593Smuzhiyun 
720*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 16));
721*4882a593Smuzhiyun }
722*4882a593Smuzhiyun 
723*4882a593Smuzhiyun int
__glXVertexAttribs3dvNVReqSize(const GLbyte * pc,Bool swap,int reqlen)724*4882a593Smuzhiyun __glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
725*4882a593Smuzhiyun {
726*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 4);
727*4882a593Smuzhiyun 
728*4882a593Smuzhiyun     if (swap) {
729*4882a593Smuzhiyun         n = bswap_32(n);
730*4882a593Smuzhiyun     }
731*4882a593Smuzhiyun 
732*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 24));
733*4882a593Smuzhiyun }
734*4882a593Smuzhiyun 
735*4882a593Smuzhiyun int
__glXVertexAttribs3fvNVReqSize(const GLbyte * pc,Bool swap,int reqlen)736*4882a593Smuzhiyun __glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
737*4882a593Smuzhiyun {
738*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 4);
739*4882a593Smuzhiyun 
740*4882a593Smuzhiyun     if (swap) {
741*4882a593Smuzhiyun         n = bswap_32(n);
742*4882a593Smuzhiyun     }
743*4882a593Smuzhiyun 
744*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 12));
745*4882a593Smuzhiyun }
746*4882a593Smuzhiyun 
747*4882a593Smuzhiyun int
__glXVertexAttribs3svNVReqSize(const GLbyte * pc,Bool swap,int reqlen)748*4882a593Smuzhiyun __glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
749*4882a593Smuzhiyun {
750*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 4);
751*4882a593Smuzhiyun 
752*4882a593Smuzhiyun     if (swap) {
753*4882a593Smuzhiyun         n = bswap_32(n);
754*4882a593Smuzhiyun     }
755*4882a593Smuzhiyun 
756*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 6));
757*4882a593Smuzhiyun }
758*4882a593Smuzhiyun 
759*4882a593Smuzhiyun int
__glXVertexAttribs4dvNVReqSize(const GLbyte * pc,Bool swap,int reqlen)760*4882a593Smuzhiyun __glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap, int reqlen)
761*4882a593Smuzhiyun {
762*4882a593Smuzhiyun     GLsizei n = *(GLsizei *) (pc + 4);
763*4882a593Smuzhiyun 
764*4882a593Smuzhiyun     if (swap) {
765*4882a593Smuzhiyun         n = bswap_32(n);
766*4882a593Smuzhiyun     }
767*4882a593Smuzhiyun 
768*4882a593Smuzhiyun     return safe_pad(safe_mul(n, 32));
769*4882a593Smuzhiyun }
770*4882a593Smuzhiyun 
771*4882a593Smuzhiyun ALIAS(Fogiv, Fogfv)
772*4882a593Smuzhiyun     ALIAS(Lightiv, Lightfv)
773*4882a593Smuzhiyun     ALIAS(LightModeliv, LightModelfv)
774*4882a593Smuzhiyun     ALIAS(Materialiv, Materialfv)
775*4882a593Smuzhiyun     ALIAS(TexParameteriv, TexParameterfv)
776*4882a593Smuzhiyun     ALIAS(TexEnviv, TexEnvfv)
777*4882a593Smuzhiyun     ALIAS(TexGeniv, TexGenfv)
778*4882a593Smuzhiyun     ALIAS(PixelMapuiv, PixelMapfv)
779*4882a593Smuzhiyun     ALIAS(ColorTableParameteriv, ColorTableParameterfv)
780*4882a593Smuzhiyun     ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
781*4882a593Smuzhiyun     ALIAS(CompressedTexSubImage1D, CompressedTexImage1D)
782*4882a593Smuzhiyun     ALIAS(CompressedTexSubImage2D, CompressedTexImage3D)
783*4882a593Smuzhiyun     ALIAS(PointParameteriv, PointParameterfv)
784*4882a593Smuzhiyun     ALIAS(DeleteFramebuffers, DrawBuffers)
785*4882a593Smuzhiyun     ALIAS(DeleteRenderbuffers, DrawBuffers)
786*4882a593Smuzhiyun     ALIAS(VertexAttribs1fvNV, PixelMapfv)
787*4882a593Smuzhiyun     ALIAS(VertexAttribs1svNV, PixelMapusv)
788*4882a593Smuzhiyun     ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
789*4882a593Smuzhiyun     ALIAS(VertexAttribs2svNV, PixelMapfv)
790*4882a593Smuzhiyun     ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
791*4882a593Smuzhiyun     ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
792*4882a593Smuzhiyun     ALIAS(VertexAttribs4ubvNV, PixelMapfv)
793