xref: /OK3568_Linux_fs/external/xserver/exa/exa_classic.c (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun  * Copyright © 2009 Maarten Maathuis
3*4882a593Smuzhiyun  *
4*4882a593Smuzhiyun  * Permission is hereby granted, free of charge, to any person obtaining a
5*4882a593Smuzhiyun  * copy of this software and associated documentation files (the "Software"),
6*4882a593Smuzhiyun  * to deal in the Software without restriction, including without limitation
7*4882a593Smuzhiyun  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*4882a593Smuzhiyun  * and/or sell copies of the Software, and to permit persons to whom the
9*4882a593Smuzhiyun  * Software is furnished to do so, subject to the following conditions:
10*4882a593Smuzhiyun  *
11*4882a593Smuzhiyun  * The above copyright notice and this permission notice (including the next
12*4882a593Smuzhiyun  * paragraph) shall be included in all copies or substantial portions of the
13*4882a593Smuzhiyun  * Software.
14*4882a593Smuzhiyun  *
15*4882a593Smuzhiyun  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*4882a593Smuzhiyun  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*4882a593Smuzhiyun  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*4882a593Smuzhiyun  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*4882a593Smuzhiyun  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*4882a593Smuzhiyun  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*4882a593Smuzhiyun  * SOFTWARE.
22*4882a593Smuzhiyun  *
23*4882a593Smuzhiyun  */
24*4882a593Smuzhiyun 
25*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
26*4882a593Smuzhiyun #include <dix-config.h>
27*4882a593Smuzhiyun #endif
28*4882a593Smuzhiyun 
29*4882a593Smuzhiyun #include <string.h>
30*4882a593Smuzhiyun 
31*4882a593Smuzhiyun #include "exa_priv.h"
32*4882a593Smuzhiyun #include "exa.h"
33*4882a593Smuzhiyun 
34*4882a593Smuzhiyun /* This file holds the classic exa specific implementation. */
35*4882a593Smuzhiyun 
36*4882a593Smuzhiyun static _X_INLINE void *
ExaGetPixmapAddress(PixmapPtr p)37*4882a593Smuzhiyun ExaGetPixmapAddress(PixmapPtr p)
38*4882a593Smuzhiyun {
39*4882a593Smuzhiyun     ExaPixmapPriv(p);
40*4882a593Smuzhiyun 
41*4882a593Smuzhiyun     if (pExaPixmap->use_gpu_copy && pExaPixmap->fb_ptr)
42*4882a593Smuzhiyun         return pExaPixmap->fb_ptr;
43*4882a593Smuzhiyun     else
44*4882a593Smuzhiyun         return pExaPixmap->sys_ptr;
45*4882a593Smuzhiyun }
46*4882a593Smuzhiyun 
47*4882a593Smuzhiyun /**
48*4882a593Smuzhiyun  * exaCreatePixmap() creates a new pixmap.
49*4882a593Smuzhiyun  *
50*4882a593Smuzhiyun  * If width and height are 0, this won't be a full-fledged pixmap and it will
51*4882a593Smuzhiyun  * get ModifyPixmapHeader() called on it later.  So, we mark it as pinned, because
52*4882a593Smuzhiyun  * ModifyPixmapHeader() would break migration.  These types of pixmaps are used
53*4882a593Smuzhiyun  * for scratch pixmaps, or to represent the visible screen.
54*4882a593Smuzhiyun  */
55*4882a593Smuzhiyun PixmapPtr
exaCreatePixmap_classic(ScreenPtr pScreen,int w,int h,int depth,unsigned usage_hint)56*4882a593Smuzhiyun exaCreatePixmap_classic(ScreenPtr pScreen, int w, int h, int depth,
57*4882a593Smuzhiyun                         unsigned usage_hint)
58*4882a593Smuzhiyun {
59*4882a593Smuzhiyun     PixmapPtr pPixmap;
60*4882a593Smuzhiyun     ExaPixmapPrivPtr pExaPixmap;
61*4882a593Smuzhiyun     BoxRec box;
62*4882a593Smuzhiyun     int bpp;
63*4882a593Smuzhiyun 
64*4882a593Smuzhiyun     ExaScreenPriv(pScreen);
65*4882a593Smuzhiyun 
66*4882a593Smuzhiyun     if (w > 32767 || h > 32767)
67*4882a593Smuzhiyun         return NullPixmap;
68*4882a593Smuzhiyun 
69*4882a593Smuzhiyun     swap(pExaScr, pScreen, CreatePixmap);
70*4882a593Smuzhiyun     pPixmap = pScreen->CreatePixmap(pScreen, w, h, depth, usage_hint);
71*4882a593Smuzhiyun     swap(pExaScr, pScreen, CreatePixmap);
72*4882a593Smuzhiyun 
73*4882a593Smuzhiyun     if (!pPixmap)
74*4882a593Smuzhiyun         return NULL;
75*4882a593Smuzhiyun 
76*4882a593Smuzhiyun     pExaPixmap = ExaGetPixmapPriv(pPixmap);
77*4882a593Smuzhiyun     pExaPixmap->driverPriv = NULL;
78*4882a593Smuzhiyun 
79*4882a593Smuzhiyun     bpp = pPixmap->drawable.bitsPerPixel;
80*4882a593Smuzhiyun 
81*4882a593Smuzhiyun     pExaPixmap->driverPriv = NULL;
82*4882a593Smuzhiyun     /* Scratch pixmaps may have w/h equal to zero, and may not be
83*4882a593Smuzhiyun      * migrated.
84*4882a593Smuzhiyun      */
85*4882a593Smuzhiyun     if (!w || !h)
86*4882a593Smuzhiyun         pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED;
87*4882a593Smuzhiyun     else
88*4882a593Smuzhiyun         pExaPixmap->score = EXA_PIXMAP_SCORE_INIT;
89*4882a593Smuzhiyun 
90*4882a593Smuzhiyun     pExaPixmap->sys_ptr = pPixmap->devPrivate.ptr;
91*4882a593Smuzhiyun     pExaPixmap->sys_pitch = pPixmap->devKind;
92*4882a593Smuzhiyun 
93*4882a593Smuzhiyun     pPixmap->devPrivate.ptr = NULL;
94*4882a593Smuzhiyun     pExaPixmap->use_gpu_copy = FALSE;
95*4882a593Smuzhiyun 
96*4882a593Smuzhiyun     pExaPixmap->fb_ptr = NULL;
97*4882a593Smuzhiyun     exaSetFbPitch(pExaScr, pExaPixmap, w, h, bpp);
98*4882a593Smuzhiyun     pExaPixmap->fb_size = pExaPixmap->fb_pitch * h;
99*4882a593Smuzhiyun 
100*4882a593Smuzhiyun     if (pExaPixmap->fb_pitch > 131071) {
101*4882a593Smuzhiyun         swap(pExaScr, pScreen, DestroyPixmap);
102*4882a593Smuzhiyun         pScreen->DestroyPixmap(pPixmap);
103*4882a593Smuzhiyun         swap(pExaScr, pScreen, DestroyPixmap);
104*4882a593Smuzhiyun         return NULL;
105*4882a593Smuzhiyun     }
106*4882a593Smuzhiyun 
107*4882a593Smuzhiyun     /* Set up damage tracking */
108*4882a593Smuzhiyun     pExaPixmap->pDamage = DamageCreate(NULL, NULL,
109*4882a593Smuzhiyun                                        DamageReportNone, TRUE,
110*4882a593Smuzhiyun                                        pScreen, pPixmap);
111*4882a593Smuzhiyun 
112*4882a593Smuzhiyun     if (pExaPixmap->pDamage == NULL) {
113*4882a593Smuzhiyun         swap(pExaScr, pScreen, DestroyPixmap);
114*4882a593Smuzhiyun         pScreen->DestroyPixmap(pPixmap);
115*4882a593Smuzhiyun         swap(pExaScr, pScreen, DestroyPixmap);
116*4882a593Smuzhiyun         return NULL;
117*4882a593Smuzhiyun     }
118*4882a593Smuzhiyun 
119*4882a593Smuzhiyun     DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage);
120*4882a593Smuzhiyun     /* This ensures that pending damage reflects the current operation. */
121*4882a593Smuzhiyun     /* This is used by exa to optimize migration. */
122*4882a593Smuzhiyun     DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE);
123*4882a593Smuzhiyun 
124*4882a593Smuzhiyun     pExaPixmap->area = NULL;
125*4882a593Smuzhiyun 
126*4882a593Smuzhiyun     /* We set the initial pixmap as completely valid for a simple reason.
127*4882a593Smuzhiyun      * Imagine a 1000x1000 pixmap, it has 1 million pixels, 250000 of which
128*4882a593Smuzhiyun      * could form single pixel rects as part of a region. Setting the complete region
129*4882a593Smuzhiyun      * as valid is a natural defragmentation of the region.
130*4882a593Smuzhiyun      */
131*4882a593Smuzhiyun     box.x1 = 0;
132*4882a593Smuzhiyun     box.y1 = 0;
133*4882a593Smuzhiyun     box.x2 = w;
134*4882a593Smuzhiyun     box.y2 = h;
135*4882a593Smuzhiyun     RegionInit(&pExaPixmap->validSys, &box, 0);
136*4882a593Smuzhiyun     RegionInit(&pExaPixmap->validFB, &box, 0);
137*4882a593Smuzhiyun 
138*4882a593Smuzhiyun     exaSetAccelBlock(pExaScr, pExaPixmap, w, h, bpp);
139*4882a593Smuzhiyun 
140*4882a593Smuzhiyun     /* During a fallback we must prepare access. */
141*4882a593Smuzhiyun     if (pExaScr->fallback_counter)
142*4882a593Smuzhiyun         exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_AUX_DEST);
143*4882a593Smuzhiyun 
144*4882a593Smuzhiyun     return pPixmap;
145*4882a593Smuzhiyun }
146*4882a593Smuzhiyun 
147*4882a593Smuzhiyun Bool
exaModifyPixmapHeader_classic(PixmapPtr pPixmap,int width,int height,int depth,int bitsPerPixel,int devKind,void * pPixData)148*4882a593Smuzhiyun exaModifyPixmapHeader_classic(PixmapPtr pPixmap, int width, int height,
149*4882a593Smuzhiyun                               int depth, int bitsPerPixel, int devKind,
150*4882a593Smuzhiyun                               void *pPixData)
151*4882a593Smuzhiyun {
152*4882a593Smuzhiyun     ScreenPtr pScreen;
153*4882a593Smuzhiyun     ExaScreenPrivPtr pExaScr;
154*4882a593Smuzhiyun     ExaPixmapPrivPtr pExaPixmap;
155*4882a593Smuzhiyun     Bool ret;
156*4882a593Smuzhiyun 
157*4882a593Smuzhiyun     if (!pPixmap)
158*4882a593Smuzhiyun         return FALSE;
159*4882a593Smuzhiyun 
160*4882a593Smuzhiyun     pScreen = pPixmap->drawable.pScreen;
161*4882a593Smuzhiyun     pExaScr = ExaGetScreenPriv(pScreen);
162*4882a593Smuzhiyun     pExaPixmap = ExaGetPixmapPriv(pPixmap);
163*4882a593Smuzhiyun 
164*4882a593Smuzhiyun     if (pExaPixmap) {
165*4882a593Smuzhiyun         if (pPixData)
166*4882a593Smuzhiyun             pExaPixmap->sys_ptr = pPixData;
167*4882a593Smuzhiyun 
168*4882a593Smuzhiyun         if (devKind > 0)
169*4882a593Smuzhiyun             pExaPixmap->sys_pitch = devKind;
170*4882a593Smuzhiyun 
171*4882a593Smuzhiyun         /* Classic EXA:
172*4882a593Smuzhiyun          * - Framebuffer.
173*4882a593Smuzhiyun          * - Scratch pixmap with gpu memory.
174*4882a593Smuzhiyun          */
175*4882a593Smuzhiyun         if (pExaScr->info->memoryBase && pPixData) {
176*4882a593Smuzhiyun             if ((CARD8 *) pPixData >= pExaScr->info->memoryBase &&
177*4882a593Smuzhiyun                 ((CARD8 *) pPixData - pExaScr->info->memoryBase) <
178*4882a593Smuzhiyun                 pExaScr->info->memorySize) {
179*4882a593Smuzhiyun                 pExaPixmap->fb_ptr = pPixData;
180*4882a593Smuzhiyun                 pExaPixmap->fb_pitch = devKind;
181*4882a593Smuzhiyun                 pExaPixmap->use_gpu_copy = TRUE;
182*4882a593Smuzhiyun             }
183*4882a593Smuzhiyun         }
184*4882a593Smuzhiyun 
185*4882a593Smuzhiyun         if (width > 0 && height > 0 && bitsPerPixel > 0) {
186*4882a593Smuzhiyun             exaSetFbPitch(pExaScr, pExaPixmap, width, height, bitsPerPixel);
187*4882a593Smuzhiyun 
188*4882a593Smuzhiyun             exaSetAccelBlock(pExaScr, pExaPixmap, width, height, bitsPerPixel);
189*4882a593Smuzhiyun         }
190*4882a593Smuzhiyun 
191*4882a593Smuzhiyun         /* Pixmaps subject to ModifyPixmapHeader will be pinned to system or
192*4882a593Smuzhiyun          * gpu memory, so there's no need to track damage.
193*4882a593Smuzhiyun          */
194*4882a593Smuzhiyun         if (pExaPixmap->pDamage) {
195*4882a593Smuzhiyun             DamageDestroy(pExaPixmap->pDamage);
196*4882a593Smuzhiyun             pExaPixmap->pDamage = NULL;
197*4882a593Smuzhiyun         }
198*4882a593Smuzhiyun     }
199*4882a593Smuzhiyun 
200*4882a593Smuzhiyun     swap(pExaScr, pScreen, ModifyPixmapHeader);
201*4882a593Smuzhiyun     ret = pScreen->ModifyPixmapHeader(pPixmap, width, height, depth,
202*4882a593Smuzhiyun                                       bitsPerPixel, devKind, pPixData);
203*4882a593Smuzhiyun     swap(pExaScr, pScreen, ModifyPixmapHeader);
204*4882a593Smuzhiyun 
205*4882a593Smuzhiyun     /* Always NULL this, we don't want lingering pointers. */
206*4882a593Smuzhiyun     pPixmap->devPrivate.ptr = NULL;
207*4882a593Smuzhiyun 
208*4882a593Smuzhiyun     return ret;
209*4882a593Smuzhiyun }
210*4882a593Smuzhiyun 
211*4882a593Smuzhiyun Bool
exaDestroyPixmap_classic(PixmapPtr pPixmap)212*4882a593Smuzhiyun exaDestroyPixmap_classic(PixmapPtr pPixmap)
213*4882a593Smuzhiyun {
214*4882a593Smuzhiyun     ScreenPtr pScreen = pPixmap->drawable.pScreen;
215*4882a593Smuzhiyun 
216*4882a593Smuzhiyun     ExaScreenPriv(pScreen);
217*4882a593Smuzhiyun     Bool ret;
218*4882a593Smuzhiyun 
219*4882a593Smuzhiyun     if (pPixmap->refcnt == 1) {
220*4882a593Smuzhiyun         ExaPixmapPriv(pPixmap);
221*4882a593Smuzhiyun 
222*4882a593Smuzhiyun         exaDestroyPixmap(pPixmap);
223*4882a593Smuzhiyun 
224*4882a593Smuzhiyun         if (pExaPixmap->area) {
225*4882a593Smuzhiyun             DBG_PIXMAP(("-- 0x%p (0x%x) (%dx%d)\n",
226*4882a593Smuzhiyun                         (void *) pPixmap->drawable.id,
227*4882a593Smuzhiyun                         ExaGetPixmapPriv(pPixmap)->area->offset,
228*4882a593Smuzhiyun                         pPixmap->drawable.width, pPixmap->drawable.height));
229*4882a593Smuzhiyun             /* Free the offscreen area */
230*4882a593Smuzhiyun             exaOffscreenFree(pPixmap->drawable.pScreen, pExaPixmap->area);
231*4882a593Smuzhiyun             pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr;
232*4882a593Smuzhiyun             pPixmap->devKind = pExaPixmap->sys_pitch;
233*4882a593Smuzhiyun         }
234*4882a593Smuzhiyun         RegionUninit(&pExaPixmap->validSys);
235*4882a593Smuzhiyun         RegionUninit(&pExaPixmap->validFB);
236*4882a593Smuzhiyun     }
237*4882a593Smuzhiyun 
238*4882a593Smuzhiyun     swap(pExaScr, pScreen, DestroyPixmap);
239*4882a593Smuzhiyun     ret = pScreen->DestroyPixmap(pPixmap);
240*4882a593Smuzhiyun     swap(pExaScr, pScreen, DestroyPixmap);
241*4882a593Smuzhiyun 
242*4882a593Smuzhiyun     return ret;
243*4882a593Smuzhiyun }
244*4882a593Smuzhiyun 
245*4882a593Smuzhiyun Bool
exaPixmapHasGpuCopy_classic(PixmapPtr pPixmap)246*4882a593Smuzhiyun exaPixmapHasGpuCopy_classic(PixmapPtr pPixmap)
247*4882a593Smuzhiyun {
248*4882a593Smuzhiyun     ScreenPtr pScreen = pPixmap->drawable.pScreen;
249*4882a593Smuzhiyun 
250*4882a593Smuzhiyun     ExaScreenPriv(pScreen);
251*4882a593Smuzhiyun     ExaPixmapPriv(pPixmap);
252*4882a593Smuzhiyun     Bool ret;
253*4882a593Smuzhiyun 
254*4882a593Smuzhiyun     if (pExaScr->info->PixmapIsOffscreen) {
255*4882a593Smuzhiyun         void *old_ptr = pPixmap->devPrivate.ptr;
256*4882a593Smuzhiyun 
257*4882a593Smuzhiyun         pPixmap->devPrivate.ptr = ExaGetPixmapAddress(pPixmap);
258*4882a593Smuzhiyun         ret = pExaScr->info->PixmapIsOffscreen(pPixmap);
259*4882a593Smuzhiyun         pPixmap->devPrivate.ptr = old_ptr;
260*4882a593Smuzhiyun     }
261*4882a593Smuzhiyun     else
262*4882a593Smuzhiyun         ret = (pExaPixmap->use_gpu_copy && pExaPixmap->fb_ptr);
263*4882a593Smuzhiyun 
264*4882a593Smuzhiyun     return ret;
265*4882a593Smuzhiyun }
266