1*4882a593Smuzhiyun /*
2*4882a593Smuzhiyun * Copyright © 2009 Maarten Maathuis
3*4882a593Smuzhiyun *
4*4882a593Smuzhiyun * Permission is hereby granted, free of charge, to any person obtaining a
5*4882a593Smuzhiyun * copy of this software and associated documentation files (the "Software"),
6*4882a593Smuzhiyun * to deal in the Software without restriction, including without limitation
7*4882a593Smuzhiyun * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*4882a593Smuzhiyun * and/or sell copies of the Software, and to permit persons to whom the
9*4882a593Smuzhiyun * Software is furnished to do so, subject to the following conditions:
10*4882a593Smuzhiyun *
11*4882a593Smuzhiyun * The above copyright notice and this permission notice (including the next
12*4882a593Smuzhiyun * paragraph) shall be included in all copies or substantial portions of the
13*4882a593Smuzhiyun * Software.
14*4882a593Smuzhiyun *
15*4882a593Smuzhiyun * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*4882a593Smuzhiyun * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*4882a593Smuzhiyun * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*4882a593Smuzhiyun * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*4882a593Smuzhiyun * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*4882a593Smuzhiyun * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*4882a593Smuzhiyun * SOFTWARE.
22*4882a593Smuzhiyun *
23*4882a593Smuzhiyun */
24*4882a593Smuzhiyun
25*4882a593Smuzhiyun #ifdef HAVE_DIX_CONFIG_H
26*4882a593Smuzhiyun #include <dix-config.h>
27*4882a593Smuzhiyun #endif
28*4882a593Smuzhiyun
29*4882a593Smuzhiyun #include <string.h>
30*4882a593Smuzhiyun
31*4882a593Smuzhiyun #include "exa_priv.h"
32*4882a593Smuzhiyun #include "exa.h"
33*4882a593Smuzhiyun
34*4882a593Smuzhiyun /* This file holds the classic exa specific implementation. */
35*4882a593Smuzhiyun
36*4882a593Smuzhiyun static _X_INLINE void *
ExaGetPixmapAddress(PixmapPtr p)37*4882a593Smuzhiyun ExaGetPixmapAddress(PixmapPtr p)
38*4882a593Smuzhiyun {
39*4882a593Smuzhiyun ExaPixmapPriv(p);
40*4882a593Smuzhiyun
41*4882a593Smuzhiyun if (pExaPixmap->use_gpu_copy && pExaPixmap->fb_ptr)
42*4882a593Smuzhiyun return pExaPixmap->fb_ptr;
43*4882a593Smuzhiyun else
44*4882a593Smuzhiyun return pExaPixmap->sys_ptr;
45*4882a593Smuzhiyun }
46*4882a593Smuzhiyun
47*4882a593Smuzhiyun /**
48*4882a593Smuzhiyun * exaCreatePixmap() creates a new pixmap.
49*4882a593Smuzhiyun *
50*4882a593Smuzhiyun * If width and height are 0, this won't be a full-fledged pixmap and it will
51*4882a593Smuzhiyun * get ModifyPixmapHeader() called on it later. So, we mark it as pinned, because
52*4882a593Smuzhiyun * ModifyPixmapHeader() would break migration. These types of pixmaps are used
53*4882a593Smuzhiyun * for scratch pixmaps, or to represent the visible screen.
54*4882a593Smuzhiyun */
55*4882a593Smuzhiyun PixmapPtr
exaCreatePixmap_classic(ScreenPtr pScreen,int w,int h,int depth,unsigned usage_hint)56*4882a593Smuzhiyun exaCreatePixmap_classic(ScreenPtr pScreen, int w, int h, int depth,
57*4882a593Smuzhiyun unsigned usage_hint)
58*4882a593Smuzhiyun {
59*4882a593Smuzhiyun PixmapPtr pPixmap;
60*4882a593Smuzhiyun ExaPixmapPrivPtr pExaPixmap;
61*4882a593Smuzhiyun BoxRec box;
62*4882a593Smuzhiyun int bpp;
63*4882a593Smuzhiyun
64*4882a593Smuzhiyun ExaScreenPriv(pScreen);
65*4882a593Smuzhiyun
66*4882a593Smuzhiyun if (w > 32767 || h > 32767)
67*4882a593Smuzhiyun return NullPixmap;
68*4882a593Smuzhiyun
69*4882a593Smuzhiyun swap(pExaScr, pScreen, CreatePixmap);
70*4882a593Smuzhiyun pPixmap = pScreen->CreatePixmap(pScreen, w, h, depth, usage_hint);
71*4882a593Smuzhiyun swap(pExaScr, pScreen, CreatePixmap);
72*4882a593Smuzhiyun
73*4882a593Smuzhiyun if (!pPixmap)
74*4882a593Smuzhiyun return NULL;
75*4882a593Smuzhiyun
76*4882a593Smuzhiyun pExaPixmap = ExaGetPixmapPriv(pPixmap);
77*4882a593Smuzhiyun pExaPixmap->driverPriv = NULL;
78*4882a593Smuzhiyun
79*4882a593Smuzhiyun bpp = pPixmap->drawable.bitsPerPixel;
80*4882a593Smuzhiyun
81*4882a593Smuzhiyun pExaPixmap->driverPriv = NULL;
82*4882a593Smuzhiyun /* Scratch pixmaps may have w/h equal to zero, and may not be
83*4882a593Smuzhiyun * migrated.
84*4882a593Smuzhiyun */
85*4882a593Smuzhiyun if (!w || !h)
86*4882a593Smuzhiyun pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED;
87*4882a593Smuzhiyun else
88*4882a593Smuzhiyun pExaPixmap->score = EXA_PIXMAP_SCORE_INIT;
89*4882a593Smuzhiyun
90*4882a593Smuzhiyun pExaPixmap->sys_ptr = pPixmap->devPrivate.ptr;
91*4882a593Smuzhiyun pExaPixmap->sys_pitch = pPixmap->devKind;
92*4882a593Smuzhiyun
93*4882a593Smuzhiyun pPixmap->devPrivate.ptr = NULL;
94*4882a593Smuzhiyun pExaPixmap->use_gpu_copy = FALSE;
95*4882a593Smuzhiyun
96*4882a593Smuzhiyun pExaPixmap->fb_ptr = NULL;
97*4882a593Smuzhiyun exaSetFbPitch(pExaScr, pExaPixmap, w, h, bpp);
98*4882a593Smuzhiyun pExaPixmap->fb_size = pExaPixmap->fb_pitch * h;
99*4882a593Smuzhiyun
100*4882a593Smuzhiyun if (pExaPixmap->fb_pitch > 131071) {
101*4882a593Smuzhiyun swap(pExaScr, pScreen, DestroyPixmap);
102*4882a593Smuzhiyun pScreen->DestroyPixmap(pPixmap);
103*4882a593Smuzhiyun swap(pExaScr, pScreen, DestroyPixmap);
104*4882a593Smuzhiyun return NULL;
105*4882a593Smuzhiyun }
106*4882a593Smuzhiyun
107*4882a593Smuzhiyun /* Set up damage tracking */
108*4882a593Smuzhiyun pExaPixmap->pDamage = DamageCreate(NULL, NULL,
109*4882a593Smuzhiyun DamageReportNone, TRUE,
110*4882a593Smuzhiyun pScreen, pPixmap);
111*4882a593Smuzhiyun
112*4882a593Smuzhiyun if (pExaPixmap->pDamage == NULL) {
113*4882a593Smuzhiyun swap(pExaScr, pScreen, DestroyPixmap);
114*4882a593Smuzhiyun pScreen->DestroyPixmap(pPixmap);
115*4882a593Smuzhiyun swap(pExaScr, pScreen, DestroyPixmap);
116*4882a593Smuzhiyun return NULL;
117*4882a593Smuzhiyun }
118*4882a593Smuzhiyun
119*4882a593Smuzhiyun DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage);
120*4882a593Smuzhiyun /* This ensures that pending damage reflects the current operation. */
121*4882a593Smuzhiyun /* This is used by exa to optimize migration. */
122*4882a593Smuzhiyun DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE);
123*4882a593Smuzhiyun
124*4882a593Smuzhiyun pExaPixmap->area = NULL;
125*4882a593Smuzhiyun
126*4882a593Smuzhiyun /* We set the initial pixmap as completely valid for a simple reason.
127*4882a593Smuzhiyun * Imagine a 1000x1000 pixmap, it has 1 million pixels, 250000 of which
128*4882a593Smuzhiyun * could form single pixel rects as part of a region. Setting the complete region
129*4882a593Smuzhiyun * as valid is a natural defragmentation of the region.
130*4882a593Smuzhiyun */
131*4882a593Smuzhiyun box.x1 = 0;
132*4882a593Smuzhiyun box.y1 = 0;
133*4882a593Smuzhiyun box.x2 = w;
134*4882a593Smuzhiyun box.y2 = h;
135*4882a593Smuzhiyun RegionInit(&pExaPixmap->validSys, &box, 0);
136*4882a593Smuzhiyun RegionInit(&pExaPixmap->validFB, &box, 0);
137*4882a593Smuzhiyun
138*4882a593Smuzhiyun exaSetAccelBlock(pExaScr, pExaPixmap, w, h, bpp);
139*4882a593Smuzhiyun
140*4882a593Smuzhiyun /* During a fallback we must prepare access. */
141*4882a593Smuzhiyun if (pExaScr->fallback_counter)
142*4882a593Smuzhiyun exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_AUX_DEST);
143*4882a593Smuzhiyun
144*4882a593Smuzhiyun return pPixmap;
145*4882a593Smuzhiyun }
146*4882a593Smuzhiyun
147*4882a593Smuzhiyun Bool
exaModifyPixmapHeader_classic(PixmapPtr pPixmap,int width,int height,int depth,int bitsPerPixel,int devKind,void * pPixData)148*4882a593Smuzhiyun exaModifyPixmapHeader_classic(PixmapPtr pPixmap, int width, int height,
149*4882a593Smuzhiyun int depth, int bitsPerPixel, int devKind,
150*4882a593Smuzhiyun void *pPixData)
151*4882a593Smuzhiyun {
152*4882a593Smuzhiyun ScreenPtr pScreen;
153*4882a593Smuzhiyun ExaScreenPrivPtr pExaScr;
154*4882a593Smuzhiyun ExaPixmapPrivPtr pExaPixmap;
155*4882a593Smuzhiyun Bool ret;
156*4882a593Smuzhiyun
157*4882a593Smuzhiyun if (!pPixmap)
158*4882a593Smuzhiyun return FALSE;
159*4882a593Smuzhiyun
160*4882a593Smuzhiyun pScreen = pPixmap->drawable.pScreen;
161*4882a593Smuzhiyun pExaScr = ExaGetScreenPriv(pScreen);
162*4882a593Smuzhiyun pExaPixmap = ExaGetPixmapPriv(pPixmap);
163*4882a593Smuzhiyun
164*4882a593Smuzhiyun if (pExaPixmap) {
165*4882a593Smuzhiyun if (pPixData)
166*4882a593Smuzhiyun pExaPixmap->sys_ptr = pPixData;
167*4882a593Smuzhiyun
168*4882a593Smuzhiyun if (devKind > 0)
169*4882a593Smuzhiyun pExaPixmap->sys_pitch = devKind;
170*4882a593Smuzhiyun
171*4882a593Smuzhiyun /* Classic EXA:
172*4882a593Smuzhiyun * - Framebuffer.
173*4882a593Smuzhiyun * - Scratch pixmap with gpu memory.
174*4882a593Smuzhiyun */
175*4882a593Smuzhiyun if (pExaScr->info->memoryBase && pPixData) {
176*4882a593Smuzhiyun if ((CARD8 *) pPixData >= pExaScr->info->memoryBase &&
177*4882a593Smuzhiyun ((CARD8 *) pPixData - pExaScr->info->memoryBase) <
178*4882a593Smuzhiyun pExaScr->info->memorySize) {
179*4882a593Smuzhiyun pExaPixmap->fb_ptr = pPixData;
180*4882a593Smuzhiyun pExaPixmap->fb_pitch = devKind;
181*4882a593Smuzhiyun pExaPixmap->use_gpu_copy = TRUE;
182*4882a593Smuzhiyun }
183*4882a593Smuzhiyun }
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun if (width > 0 && height > 0 && bitsPerPixel > 0) {
186*4882a593Smuzhiyun exaSetFbPitch(pExaScr, pExaPixmap, width, height, bitsPerPixel);
187*4882a593Smuzhiyun
188*4882a593Smuzhiyun exaSetAccelBlock(pExaScr, pExaPixmap, width, height, bitsPerPixel);
189*4882a593Smuzhiyun }
190*4882a593Smuzhiyun
191*4882a593Smuzhiyun /* Pixmaps subject to ModifyPixmapHeader will be pinned to system or
192*4882a593Smuzhiyun * gpu memory, so there's no need to track damage.
193*4882a593Smuzhiyun */
194*4882a593Smuzhiyun if (pExaPixmap->pDamage) {
195*4882a593Smuzhiyun DamageDestroy(pExaPixmap->pDamage);
196*4882a593Smuzhiyun pExaPixmap->pDamage = NULL;
197*4882a593Smuzhiyun }
198*4882a593Smuzhiyun }
199*4882a593Smuzhiyun
200*4882a593Smuzhiyun swap(pExaScr, pScreen, ModifyPixmapHeader);
201*4882a593Smuzhiyun ret = pScreen->ModifyPixmapHeader(pPixmap, width, height, depth,
202*4882a593Smuzhiyun bitsPerPixel, devKind, pPixData);
203*4882a593Smuzhiyun swap(pExaScr, pScreen, ModifyPixmapHeader);
204*4882a593Smuzhiyun
205*4882a593Smuzhiyun /* Always NULL this, we don't want lingering pointers. */
206*4882a593Smuzhiyun pPixmap->devPrivate.ptr = NULL;
207*4882a593Smuzhiyun
208*4882a593Smuzhiyun return ret;
209*4882a593Smuzhiyun }
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun Bool
exaDestroyPixmap_classic(PixmapPtr pPixmap)212*4882a593Smuzhiyun exaDestroyPixmap_classic(PixmapPtr pPixmap)
213*4882a593Smuzhiyun {
214*4882a593Smuzhiyun ScreenPtr pScreen = pPixmap->drawable.pScreen;
215*4882a593Smuzhiyun
216*4882a593Smuzhiyun ExaScreenPriv(pScreen);
217*4882a593Smuzhiyun Bool ret;
218*4882a593Smuzhiyun
219*4882a593Smuzhiyun if (pPixmap->refcnt == 1) {
220*4882a593Smuzhiyun ExaPixmapPriv(pPixmap);
221*4882a593Smuzhiyun
222*4882a593Smuzhiyun exaDestroyPixmap(pPixmap);
223*4882a593Smuzhiyun
224*4882a593Smuzhiyun if (pExaPixmap->area) {
225*4882a593Smuzhiyun DBG_PIXMAP(("-- 0x%p (0x%x) (%dx%d)\n",
226*4882a593Smuzhiyun (void *) pPixmap->drawable.id,
227*4882a593Smuzhiyun ExaGetPixmapPriv(pPixmap)->area->offset,
228*4882a593Smuzhiyun pPixmap->drawable.width, pPixmap->drawable.height));
229*4882a593Smuzhiyun /* Free the offscreen area */
230*4882a593Smuzhiyun exaOffscreenFree(pPixmap->drawable.pScreen, pExaPixmap->area);
231*4882a593Smuzhiyun pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr;
232*4882a593Smuzhiyun pPixmap->devKind = pExaPixmap->sys_pitch;
233*4882a593Smuzhiyun }
234*4882a593Smuzhiyun RegionUninit(&pExaPixmap->validSys);
235*4882a593Smuzhiyun RegionUninit(&pExaPixmap->validFB);
236*4882a593Smuzhiyun }
237*4882a593Smuzhiyun
238*4882a593Smuzhiyun swap(pExaScr, pScreen, DestroyPixmap);
239*4882a593Smuzhiyun ret = pScreen->DestroyPixmap(pPixmap);
240*4882a593Smuzhiyun swap(pExaScr, pScreen, DestroyPixmap);
241*4882a593Smuzhiyun
242*4882a593Smuzhiyun return ret;
243*4882a593Smuzhiyun }
244*4882a593Smuzhiyun
245*4882a593Smuzhiyun Bool
exaPixmapHasGpuCopy_classic(PixmapPtr pPixmap)246*4882a593Smuzhiyun exaPixmapHasGpuCopy_classic(PixmapPtr pPixmap)
247*4882a593Smuzhiyun {
248*4882a593Smuzhiyun ScreenPtr pScreen = pPixmap->drawable.pScreen;
249*4882a593Smuzhiyun
250*4882a593Smuzhiyun ExaScreenPriv(pScreen);
251*4882a593Smuzhiyun ExaPixmapPriv(pPixmap);
252*4882a593Smuzhiyun Bool ret;
253*4882a593Smuzhiyun
254*4882a593Smuzhiyun if (pExaScr->info->PixmapIsOffscreen) {
255*4882a593Smuzhiyun void *old_ptr = pPixmap->devPrivate.ptr;
256*4882a593Smuzhiyun
257*4882a593Smuzhiyun pPixmap->devPrivate.ptr = ExaGetPixmapAddress(pPixmap);
258*4882a593Smuzhiyun ret = pExaScr->info->PixmapIsOffscreen(pPixmap);
259*4882a593Smuzhiyun pPixmap->devPrivate.ptr = old_ptr;
260*4882a593Smuzhiyun }
261*4882a593Smuzhiyun else
262*4882a593Smuzhiyun ret = (pExaPixmap->use_gpu_copy && pExaPixmap->fb_ptr);
263*4882a593Smuzhiyun
264*4882a593Smuzhiyun return ret;
265*4882a593Smuzhiyun }
266