1*4882a593Smuzhiyun #include "drawing.h"
2*4882a593Smuzhiyun #include "string.h"
3*4882a593Smuzhiyun
4*4882a593Smuzhiyun #define max(a, b) (((a) > (b)) ? (a) : (b))
5*4882a593Smuzhiyun #define min(a, b) (((a) < (b)) ? (a) : (b))
6*4882a593Smuzhiyun
draw_rectangle_c1(unsigned char * pixels,int w,int h,int stride,int rx,int ry,int rw,int rh,unsigned int color,int thickness)7*4882a593Smuzhiyun void draw_rectangle_c1(unsigned char* pixels, int w, int h, int stride, int rx, int ry, int rw, int rh, unsigned int color, int thickness)
8*4882a593Smuzhiyun {
9*4882a593Smuzhiyun const unsigned char* pen_color = (const unsigned char*)&color;
10*4882a593Smuzhiyun
11*4882a593Smuzhiyun if (thickness == -1)
12*4882a593Smuzhiyun {
13*4882a593Smuzhiyun // filled
14*4882a593Smuzhiyun for (int y = ry; y < ry + rh; y++)
15*4882a593Smuzhiyun {
16*4882a593Smuzhiyun if (y < 0)
17*4882a593Smuzhiyun continue;
18*4882a593Smuzhiyun
19*4882a593Smuzhiyun if (y >= h)
20*4882a593Smuzhiyun break;
21*4882a593Smuzhiyun
22*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
23*4882a593Smuzhiyun
24*4882a593Smuzhiyun for (int x = rx; x < rx + rw; x++)
25*4882a593Smuzhiyun {
26*4882a593Smuzhiyun if (x < 0)
27*4882a593Smuzhiyun continue;
28*4882a593Smuzhiyun
29*4882a593Smuzhiyun if (x >= w)
30*4882a593Smuzhiyun break;
31*4882a593Smuzhiyun
32*4882a593Smuzhiyun p[x] = pen_color[0];
33*4882a593Smuzhiyun }
34*4882a593Smuzhiyun }
35*4882a593Smuzhiyun
36*4882a593Smuzhiyun return;
37*4882a593Smuzhiyun }
38*4882a593Smuzhiyun
39*4882a593Smuzhiyun const int t0 = thickness / 2;
40*4882a593Smuzhiyun const int t1 = thickness - t0;
41*4882a593Smuzhiyun
42*4882a593Smuzhiyun // draw top
43*4882a593Smuzhiyun {
44*4882a593Smuzhiyun for (int y = ry - t0; y < ry + t1; y++)
45*4882a593Smuzhiyun {
46*4882a593Smuzhiyun if (y < 0)
47*4882a593Smuzhiyun continue;
48*4882a593Smuzhiyun
49*4882a593Smuzhiyun if (y >= h)
50*4882a593Smuzhiyun break;
51*4882a593Smuzhiyun
52*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
53*4882a593Smuzhiyun
54*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
55*4882a593Smuzhiyun {
56*4882a593Smuzhiyun if (x < 0)
57*4882a593Smuzhiyun continue;
58*4882a593Smuzhiyun
59*4882a593Smuzhiyun if (x >= w)
60*4882a593Smuzhiyun break;
61*4882a593Smuzhiyun
62*4882a593Smuzhiyun p[x] = pen_color[0];
63*4882a593Smuzhiyun }
64*4882a593Smuzhiyun }
65*4882a593Smuzhiyun }
66*4882a593Smuzhiyun
67*4882a593Smuzhiyun // draw bottom
68*4882a593Smuzhiyun {
69*4882a593Smuzhiyun for (int y = ry + rh - t0; y < ry + rh + t1; y++)
70*4882a593Smuzhiyun {
71*4882a593Smuzhiyun if (y < 0)
72*4882a593Smuzhiyun continue;
73*4882a593Smuzhiyun
74*4882a593Smuzhiyun if (y >= h)
75*4882a593Smuzhiyun break;
76*4882a593Smuzhiyun
77*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
78*4882a593Smuzhiyun
79*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
80*4882a593Smuzhiyun {
81*4882a593Smuzhiyun if (x < 0)
82*4882a593Smuzhiyun continue;
83*4882a593Smuzhiyun
84*4882a593Smuzhiyun if (x >= w)
85*4882a593Smuzhiyun break;
86*4882a593Smuzhiyun
87*4882a593Smuzhiyun p[x] = pen_color[0];
88*4882a593Smuzhiyun }
89*4882a593Smuzhiyun }
90*4882a593Smuzhiyun }
91*4882a593Smuzhiyun
92*4882a593Smuzhiyun // draw left
93*4882a593Smuzhiyun for (int x = rx - t0; x < rx + t1; x++)
94*4882a593Smuzhiyun {
95*4882a593Smuzhiyun if (x < 0)
96*4882a593Smuzhiyun continue;
97*4882a593Smuzhiyun
98*4882a593Smuzhiyun if (x >= w)
99*4882a593Smuzhiyun break;
100*4882a593Smuzhiyun
101*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
102*4882a593Smuzhiyun {
103*4882a593Smuzhiyun if (y < 0)
104*4882a593Smuzhiyun continue;
105*4882a593Smuzhiyun
106*4882a593Smuzhiyun if (y >= h)
107*4882a593Smuzhiyun break;
108*4882a593Smuzhiyun
109*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
110*4882a593Smuzhiyun
111*4882a593Smuzhiyun p[x] = pen_color[0];
112*4882a593Smuzhiyun }
113*4882a593Smuzhiyun }
114*4882a593Smuzhiyun
115*4882a593Smuzhiyun // draw right
116*4882a593Smuzhiyun for (int x = rx + rw - t0; x < rx + rw + t1; x++)
117*4882a593Smuzhiyun {
118*4882a593Smuzhiyun if (x < 0)
119*4882a593Smuzhiyun continue;
120*4882a593Smuzhiyun
121*4882a593Smuzhiyun if (x >= w)
122*4882a593Smuzhiyun break;
123*4882a593Smuzhiyun
124*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
125*4882a593Smuzhiyun {
126*4882a593Smuzhiyun if (y < 0)
127*4882a593Smuzhiyun continue;
128*4882a593Smuzhiyun
129*4882a593Smuzhiyun if (y >= h)
130*4882a593Smuzhiyun break;
131*4882a593Smuzhiyun
132*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
133*4882a593Smuzhiyun
134*4882a593Smuzhiyun p[x] = pen_color[0];
135*4882a593Smuzhiyun }
136*4882a593Smuzhiyun }
137*4882a593Smuzhiyun }
138*4882a593Smuzhiyun
draw_rectangle_c2(unsigned char * pixels,int w,int h,int stride,int rx,int ry,int rw,int rh,unsigned int color,int thickness)139*4882a593Smuzhiyun void draw_rectangle_c2(unsigned char* pixels, int w, int h, int stride, int rx, int ry, int rw, int rh, unsigned int color, int thickness)
140*4882a593Smuzhiyun {
141*4882a593Smuzhiyun const unsigned char* pen_color = (const unsigned char*)&color;
142*4882a593Smuzhiyun
143*4882a593Smuzhiyun if (thickness == -1)
144*4882a593Smuzhiyun {
145*4882a593Smuzhiyun // filled
146*4882a593Smuzhiyun for (int y = ry; y < ry + rh; y++)
147*4882a593Smuzhiyun {
148*4882a593Smuzhiyun if (y < 0)
149*4882a593Smuzhiyun continue;
150*4882a593Smuzhiyun
151*4882a593Smuzhiyun if (y >= h)
152*4882a593Smuzhiyun break;
153*4882a593Smuzhiyun
154*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
155*4882a593Smuzhiyun
156*4882a593Smuzhiyun for (int x = rx; x < rx + rw; x++)
157*4882a593Smuzhiyun {
158*4882a593Smuzhiyun if (x < 0)
159*4882a593Smuzhiyun continue;
160*4882a593Smuzhiyun
161*4882a593Smuzhiyun if (x >= w)
162*4882a593Smuzhiyun break;
163*4882a593Smuzhiyun
164*4882a593Smuzhiyun p[x * 2 + 0] = pen_color[0];
165*4882a593Smuzhiyun p[x * 2 + 1] = pen_color[1];
166*4882a593Smuzhiyun }
167*4882a593Smuzhiyun }
168*4882a593Smuzhiyun
169*4882a593Smuzhiyun return;
170*4882a593Smuzhiyun }
171*4882a593Smuzhiyun
172*4882a593Smuzhiyun const int t0 = thickness / 2;
173*4882a593Smuzhiyun const int t1 = thickness - t0;
174*4882a593Smuzhiyun
175*4882a593Smuzhiyun // draw top
176*4882a593Smuzhiyun {
177*4882a593Smuzhiyun for (int y = ry - t0; y < ry + t1; y++)
178*4882a593Smuzhiyun {
179*4882a593Smuzhiyun if (y < 0)
180*4882a593Smuzhiyun continue;
181*4882a593Smuzhiyun
182*4882a593Smuzhiyun if (y >= h)
183*4882a593Smuzhiyun break;
184*4882a593Smuzhiyun
185*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
186*4882a593Smuzhiyun
187*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
188*4882a593Smuzhiyun {
189*4882a593Smuzhiyun if (x < 0)
190*4882a593Smuzhiyun continue;
191*4882a593Smuzhiyun
192*4882a593Smuzhiyun if (x >= w)
193*4882a593Smuzhiyun break;
194*4882a593Smuzhiyun
195*4882a593Smuzhiyun p[x * 2 + 0] = pen_color[0];
196*4882a593Smuzhiyun p[x * 2 + 1] = pen_color[1];
197*4882a593Smuzhiyun }
198*4882a593Smuzhiyun }
199*4882a593Smuzhiyun }
200*4882a593Smuzhiyun
201*4882a593Smuzhiyun // draw bottom
202*4882a593Smuzhiyun {
203*4882a593Smuzhiyun for (int y = ry + rh - t0; y < ry + rh + t1; y++)
204*4882a593Smuzhiyun {
205*4882a593Smuzhiyun if (y < 0)
206*4882a593Smuzhiyun continue;
207*4882a593Smuzhiyun
208*4882a593Smuzhiyun if (y >= h)
209*4882a593Smuzhiyun break;
210*4882a593Smuzhiyun
211*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
212*4882a593Smuzhiyun
213*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
214*4882a593Smuzhiyun {
215*4882a593Smuzhiyun if (x < 0)
216*4882a593Smuzhiyun continue;
217*4882a593Smuzhiyun
218*4882a593Smuzhiyun if (x >= w)
219*4882a593Smuzhiyun break;
220*4882a593Smuzhiyun
221*4882a593Smuzhiyun p[x * 2 + 0] = pen_color[0];
222*4882a593Smuzhiyun p[x * 2 + 1] = pen_color[1];
223*4882a593Smuzhiyun }
224*4882a593Smuzhiyun }
225*4882a593Smuzhiyun }
226*4882a593Smuzhiyun
227*4882a593Smuzhiyun // draw left
228*4882a593Smuzhiyun for (int x = rx - t0; x < rx + t1; x++)
229*4882a593Smuzhiyun {
230*4882a593Smuzhiyun if (x < 0)
231*4882a593Smuzhiyun continue;
232*4882a593Smuzhiyun
233*4882a593Smuzhiyun if (x >= w)
234*4882a593Smuzhiyun break;
235*4882a593Smuzhiyun
236*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
237*4882a593Smuzhiyun {
238*4882a593Smuzhiyun if (y < 0)
239*4882a593Smuzhiyun continue;
240*4882a593Smuzhiyun
241*4882a593Smuzhiyun if (y >= h)
242*4882a593Smuzhiyun break;
243*4882a593Smuzhiyun
244*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
245*4882a593Smuzhiyun
246*4882a593Smuzhiyun p[x * 2 + 0] = pen_color[0];
247*4882a593Smuzhiyun p[x * 2 + 1] = pen_color[1];
248*4882a593Smuzhiyun }
249*4882a593Smuzhiyun }
250*4882a593Smuzhiyun
251*4882a593Smuzhiyun // draw right
252*4882a593Smuzhiyun for (int x = rx + rw - t0; x < rx + rw + t1; x++)
253*4882a593Smuzhiyun {
254*4882a593Smuzhiyun if (x < 0)
255*4882a593Smuzhiyun continue;
256*4882a593Smuzhiyun
257*4882a593Smuzhiyun if (x >= w)
258*4882a593Smuzhiyun break;
259*4882a593Smuzhiyun
260*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
261*4882a593Smuzhiyun {
262*4882a593Smuzhiyun if (y < 0)
263*4882a593Smuzhiyun continue;
264*4882a593Smuzhiyun
265*4882a593Smuzhiyun if (y >= h)
266*4882a593Smuzhiyun break;
267*4882a593Smuzhiyun
268*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
269*4882a593Smuzhiyun
270*4882a593Smuzhiyun p[x * 2 + 0] = pen_color[0];
271*4882a593Smuzhiyun p[x * 2 + 1] = pen_color[1];
272*4882a593Smuzhiyun }
273*4882a593Smuzhiyun }
274*4882a593Smuzhiyun }
275*4882a593Smuzhiyun
draw_rectangle_c3(unsigned char * pixels,int w,int h,int stride,int rx,int ry,int rw,int rh,unsigned int color,int thickness)276*4882a593Smuzhiyun void draw_rectangle_c3(unsigned char* pixels, int w, int h, int stride, int rx, int ry, int rw, int rh, unsigned int color, int thickness)
277*4882a593Smuzhiyun {
278*4882a593Smuzhiyun const unsigned char* pen_color = (const unsigned char*)&color;
279*4882a593Smuzhiyun
280*4882a593Smuzhiyun if (thickness == -1)
281*4882a593Smuzhiyun {
282*4882a593Smuzhiyun // filled
283*4882a593Smuzhiyun for (int y = ry; y < ry + rh; y++)
284*4882a593Smuzhiyun {
285*4882a593Smuzhiyun if (y < 0)
286*4882a593Smuzhiyun continue;
287*4882a593Smuzhiyun
288*4882a593Smuzhiyun if (y >= h)
289*4882a593Smuzhiyun break;
290*4882a593Smuzhiyun
291*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
292*4882a593Smuzhiyun
293*4882a593Smuzhiyun for (int x = rx; x < rx + rw; x++)
294*4882a593Smuzhiyun {
295*4882a593Smuzhiyun if (x < 0)
296*4882a593Smuzhiyun continue;
297*4882a593Smuzhiyun
298*4882a593Smuzhiyun if (x >= w)
299*4882a593Smuzhiyun break;
300*4882a593Smuzhiyun
301*4882a593Smuzhiyun p[x * 3 + 0] = pen_color[0];
302*4882a593Smuzhiyun p[x * 3 + 1] = pen_color[1];
303*4882a593Smuzhiyun p[x * 3 + 2] = pen_color[2];
304*4882a593Smuzhiyun }
305*4882a593Smuzhiyun }
306*4882a593Smuzhiyun
307*4882a593Smuzhiyun return;
308*4882a593Smuzhiyun }
309*4882a593Smuzhiyun
310*4882a593Smuzhiyun const int t0 = thickness / 2;
311*4882a593Smuzhiyun const int t1 = thickness - t0;
312*4882a593Smuzhiyun
313*4882a593Smuzhiyun // draw top
314*4882a593Smuzhiyun {
315*4882a593Smuzhiyun for (int y = ry - t0; y < ry + t1; y++)
316*4882a593Smuzhiyun {
317*4882a593Smuzhiyun if (y < 0)
318*4882a593Smuzhiyun continue;
319*4882a593Smuzhiyun
320*4882a593Smuzhiyun if (y >= h)
321*4882a593Smuzhiyun break;
322*4882a593Smuzhiyun
323*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
324*4882a593Smuzhiyun
325*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
326*4882a593Smuzhiyun {
327*4882a593Smuzhiyun if (x < 0)
328*4882a593Smuzhiyun continue;
329*4882a593Smuzhiyun
330*4882a593Smuzhiyun if (x >= w)
331*4882a593Smuzhiyun break;
332*4882a593Smuzhiyun
333*4882a593Smuzhiyun p[x * 3 + 0] = pen_color[0];
334*4882a593Smuzhiyun p[x * 3 + 1] = pen_color[1];
335*4882a593Smuzhiyun p[x * 3 + 2] = pen_color[2];
336*4882a593Smuzhiyun }
337*4882a593Smuzhiyun }
338*4882a593Smuzhiyun }
339*4882a593Smuzhiyun
340*4882a593Smuzhiyun // draw bottom
341*4882a593Smuzhiyun {
342*4882a593Smuzhiyun for (int y = ry + rh - t0; y < ry + rh + t1; y++)
343*4882a593Smuzhiyun {
344*4882a593Smuzhiyun if (y < 0)
345*4882a593Smuzhiyun continue;
346*4882a593Smuzhiyun
347*4882a593Smuzhiyun if (y >= h)
348*4882a593Smuzhiyun break;
349*4882a593Smuzhiyun
350*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
351*4882a593Smuzhiyun
352*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
353*4882a593Smuzhiyun {
354*4882a593Smuzhiyun if (x < 0)
355*4882a593Smuzhiyun continue;
356*4882a593Smuzhiyun
357*4882a593Smuzhiyun if (x >= w)
358*4882a593Smuzhiyun break;
359*4882a593Smuzhiyun
360*4882a593Smuzhiyun p[x * 3 + 0] = pen_color[0];
361*4882a593Smuzhiyun p[x * 3 + 1] = pen_color[1];
362*4882a593Smuzhiyun p[x * 3 + 2] = pen_color[2];
363*4882a593Smuzhiyun }
364*4882a593Smuzhiyun }
365*4882a593Smuzhiyun }
366*4882a593Smuzhiyun
367*4882a593Smuzhiyun // draw left
368*4882a593Smuzhiyun for (int x = rx - t0; x < rx + t1; x++)
369*4882a593Smuzhiyun {
370*4882a593Smuzhiyun if (x < 0)
371*4882a593Smuzhiyun continue;
372*4882a593Smuzhiyun
373*4882a593Smuzhiyun if (x >= w)
374*4882a593Smuzhiyun break;
375*4882a593Smuzhiyun
376*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
377*4882a593Smuzhiyun {
378*4882a593Smuzhiyun if (y < 0)
379*4882a593Smuzhiyun continue;
380*4882a593Smuzhiyun
381*4882a593Smuzhiyun if (y >= h)
382*4882a593Smuzhiyun break;
383*4882a593Smuzhiyun
384*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
385*4882a593Smuzhiyun
386*4882a593Smuzhiyun p[x * 3 + 0] = pen_color[0];
387*4882a593Smuzhiyun p[x * 3 + 1] = pen_color[1];
388*4882a593Smuzhiyun p[x * 3 + 2] = pen_color[2];
389*4882a593Smuzhiyun }
390*4882a593Smuzhiyun }
391*4882a593Smuzhiyun
392*4882a593Smuzhiyun // draw right
393*4882a593Smuzhiyun for (int x = rx + rw - t0; x < rx + rw + t1; x++)
394*4882a593Smuzhiyun {
395*4882a593Smuzhiyun if (x < 0)
396*4882a593Smuzhiyun continue;
397*4882a593Smuzhiyun
398*4882a593Smuzhiyun if (x >= w)
399*4882a593Smuzhiyun break;
400*4882a593Smuzhiyun
401*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
402*4882a593Smuzhiyun {
403*4882a593Smuzhiyun if (y < 0)
404*4882a593Smuzhiyun continue;
405*4882a593Smuzhiyun
406*4882a593Smuzhiyun if (y >= h)
407*4882a593Smuzhiyun break;
408*4882a593Smuzhiyun
409*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
410*4882a593Smuzhiyun
411*4882a593Smuzhiyun p[x * 3 + 0] = pen_color[0];
412*4882a593Smuzhiyun p[x * 3 + 1] = pen_color[1];
413*4882a593Smuzhiyun p[x * 3 + 2] = pen_color[2];
414*4882a593Smuzhiyun }
415*4882a593Smuzhiyun }
416*4882a593Smuzhiyun }
417*4882a593Smuzhiyun
draw_rectangle_c4(unsigned char * pixels,int w,int h,int stride,int rx,int ry,int rw,int rh,unsigned int color,int thickness)418*4882a593Smuzhiyun void draw_rectangle_c4(unsigned char* pixels, int w, int h, int stride, int rx, int ry, int rw, int rh, unsigned int color, int thickness)
419*4882a593Smuzhiyun {
420*4882a593Smuzhiyun const unsigned char* pen_color = (const unsigned char*)&color;
421*4882a593Smuzhiyun
422*4882a593Smuzhiyun if (thickness == -1)
423*4882a593Smuzhiyun {
424*4882a593Smuzhiyun // filled
425*4882a593Smuzhiyun for (int y = ry; y < ry + rh; y++)
426*4882a593Smuzhiyun {
427*4882a593Smuzhiyun if (y < 0)
428*4882a593Smuzhiyun continue;
429*4882a593Smuzhiyun
430*4882a593Smuzhiyun if (y >= h)
431*4882a593Smuzhiyun break;
432*4882a593Smuzhiyun
433*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
434*4882a593Smuzhiyun
435*4882a593Smuzhiyun for (int x = rx; x < rx + rw; x++)
436*4882a593Smuzhiyun {
437*4882a593Smuzhiyun if (x < 0)
438*4882a593Smuzhiyun continue;
439*4882a593Smuzhiyun
440*4882a593Smuzhiyun if (x >= w)
441*4882a593Smuzhiyun break;
442*4882a593Smuzhiyun
443*4882a593Smuzhiyun p[x * 4 + 0] = pen_color[0];
444*4882a593Smuzhiyun p[x * 4 + 1] = pen_color[1];
445*4882a593Smuzhiyun p[x * 4 + 2] = pen_color[2];
446*4882a593Smuzhiyun p[x * 4 + 3] = pen_color[3];
447*4882a593Smuzhiyun }
448*4882a593Smuzhiyun }
449*4882a593Smuzhiyun
450*4882a593Smuzhiyun return;
451*4882a593Smuzhiyun }
452*4882a593Smuzhiyun
453*4882a593Smuzhiyun const int t0 = thickness / 2;
454*4882a593Smuzhiyun const int t1 = thickness - t0;
455*4882a593Smuzhiyun
456*4882a593Smuzhiyun // draw top
457*4882a593Smuzhiyun {
458*4882a593Smuzhiyun for (int y = ry - t0; y < ry + t1; y++)
459*4882a593Smuzhiyun {
460*4882a593Smuzhiyun if (y < 0)
461*4882a593Smuzhiyun continue;
462*4882a593Smuzhiyun
463*4882a593Smuzhiyun if (y >= h)
464*4882a593Smuzhiyun break;
465*4882a593Smuzhiyun
466*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
467*4882a593Smuzhiyun
468*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
469*4882a593Smuzhiyun {
470*4882a593Smuzhiyun if (x < 0)
471*4882a593Smuzhiyun continue;
472*4882a593Smuzhiyun
473*4882a593Smuzhiyun if (x >= w)
474*4882a593Smuzhiyun break;
475*4882a593Smuzhiyun
476*4882a593Smuzhiyun p[x * 4 + 0] = pen_color[0];
477*4882a593Smuzhiyun p[x * 4 + 1] = pen_color[1];
478*4882a593Smuzhiyun p[x * 4 + 2] = pen_color[2];
479*4882a593Smuzhiyun p[x * 4 + 3] = pen_color[3];
480*4882a593Smuzhiyun }
481*4882a593Smuzhiyun }
482*4882a593Smuzhiyun }
483*4882a593Smuzhiyun
484*4882a593Smuzhiyun // draw bottom
485*4882a593Smuzhiyun {
486*4882a593Smuzhiyun for (int y = ry + rh - t0; y < ry + rh + t1; y++)
487*4882a593Smuzhiyun {
488*4882a593Smuzhiyun if (y < 0)
489*4882a593Smuzhiyun continue;
490*4882a593Smuzhiyun
491*4882a593Smuzhiyun if (y >= h)
492*4882a593Smuzhiyun break;
493*4882a593Smuzhiyun
494*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
495*4882a593Smuzhiyun
496*4882a593Smuzhiyun for (int x = rx - t0; x < rx + rw + t1; x++)
497*4882a593Smuzhiyun {
498*4882a593Smuzhiyun if (x < 0)
499*4882a593Smuzhiyun continue;
500*4882a593Smuzhiyun
501*4882a593Smuzhiyun if (x >= w)
502*4882a593Smuzhiyun break;
503*4882a593Smuzhiyun
504*4882a593Smuzhiyun p[x * 4 + 0] = pen_color[0];
505*4882a593Smuzhiyun p[x * 4 + 1] = pen_color[1];
506*4882a593Smuzhiyun p[x * 4 + 2] = pen_color[2];
507*4882a593Smuzhiyun p[x * 4 + 3] = pen_color[3];
508*4882a593Smuzhiyun }
509*4882a593Smuzhiyun }
510*4882a593Smuzhiyun }
511*4882a593Smuzhiyun
512*4882a593Smuzhiyun // draw left
513*4882a593Smuzhiyun for (int x = rx - t0; x < rx + t1; x++)
514*4882a593Smuzhiyun {
515*4882a593Smuzhiyun if (x < 0)
516*4882a593Smuzhiyun continue;
517*4882a593Smuzhiyun
518*4882a593Smuzhiyun if (x >= w)
519*4882a593Smuzhiyun break;
520*4882a593Smuzhiyun
521*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
522*4882a593Smuzhiyun {
523*4882a593Smuzhiyun if (y < 0)
524*4882a593Smuzhiyun continue;
525*4882a593Smuzhiyun
526*4882a593Smuzhiyun if (y >= h)
527*4882a593Smuzhiyun break;
528*4882a593Smuzhiyun
529*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
530*4882a593Smuzhiyun
531*4882a593Smuzhiyun p[x * 4 + 0] = pen_color[0];
532*4882a593Smuzhiyun p[x * 4 + 1] = pen_color[1];
533*4882a593Smuzhiyun p[x * 4 + 2] = pen_color[2];
534*4882a593Smuzhiyun p[x * 4 + 3] = pen_color[3];
535*4882a593Smuzhiyun }
536*4882a593Smuzhiyun }
537*4882a593Smuzhiyun
538*4882a593Smuzhiyun // draw right
539*4882a593Smuzhiyun for (int x = rx + rw - t0; x < rx + rw + t1; x++)
540*4882a593Smuzhiyun {
541*4882a593Smuzhiyun if (x < 0)
542*4882a593Smuzhiyun continue;
543*4882a593Smuzhiyun
544*4882a593Smuzhiyun if (x >= w)
545*4882a593Smuzhiyun break;
546*4882a593Smuzhiyun
547*4882a593Smuzhiyun for (int y = ry + t1; y < ry + rh - t0; y++)
548*4882a593Smuzhiyun {
549*4882a593Smuzhiyun if (y < 0)
550*4882a593Smuzhiyun continue;
551*4882a593Smuzhiyun
552*4882a593Smuzhiyun if (y >= h)
553*4882a593Smuzhiyun break;
554*4882a593Smuzhiyun
555*4882a593Smuzhiyun unsigned char* p = pixels + stride * y;
556*4882a593Smuzhiyun
557*4882a593Smuzhiyun p[x * 4 + 0] = pen_color[0];
558*4882a593Smuzhiyun p[x * 4 + 1] = pen_color[1];
559*4882a593Smuzhiyun p[x * 4 + 2] = pen_color[2];
560*4882a593Smuzhiyun p[x * 4 + 3] = pen_color[3];
561*4882a593Smuzhiyun }
562*4882a593Smuzhiyun }
563*4882a593Smuzhiyun }
564*4882a593Smuzhiyun
draw_rectangle_yuv420sp(unsigned char * yuv420sp,int w,int h,int rx,int ry,int rw,int rh,unsigned int color,int thickness)565*4882a593Smuzhiyun void draw_rectangle_yuv420sp(unsigned char* yuv420sp, int w, int h, int rx, int ry, int rw, int rh, unsigned int color, int thickness)
566*4882a593Smuzhiyun {
567*4882a593Smuzhiyun // assert w % 2 == 0
568*4882a593Smuzhiyun // assert h % 2 == 0
569*4882a593Smuzhiyun // assert rx % 2 == 0
570*4882a593Smuzhiyun // assert ry % 2 == 0
571*4882a593Smuzhiyun // assert rw % 2 == 0
572*4882a593Smuzhiyun // assert rh % 2 == 0
573*4882a593Smuzhiyun // assert thickness % 2 == 0
574*4882a593Smuzhiyun
575*4882a593Smuzhiyun const unsigned char* pen_color = (const unsigned char*)&color;
576*4882a593Smuzhiyun
577*4882a593Smuzhiyun unsigned int v_y;
578*4882a593Smuzhiyun unsigned int v_uv;
579*4882a593Smuzhiyun unsigned char* pen_color_y = (unsigned char*)&v_y;
580*4882a593Smuzhiyun unsigned char* pen_color_uv = (unsigned char*)&v_uv;
581*4882a593Smuzhiyun pen_color_y[0] = pen_color[0];
582*4882a593Smuzhiyun pen_color_uv[0] = pen_color[1];
583*4882a593Smuzhiyun pen_color_uv[1] = pen_color[2];
584*4882a593Smuzhiyun
585*4882a593Smuzhiyun unsigned char* Y = yuv420sp;
586*4882a593Smuzhiyun draw_rectangle_c1(Y, w, h, w, rx, ry, rw, rh, v_y, thickness);
587*4882a593Smuzhiyun
588*4882a593Smuzhiyun unsigned char* UV = yuv420sp + w * h;
589*4882a593Smuzhiyun int thickness_uv = thickness == -1 ? thickness : max(thickness / 2, 1);
590*4882a593Smuzhiyun draw_rectangle_c2(UV, w / 2, h / 2, w, rx / 2, ry / 2, rw / 2, rh / 2, v_uv, thickness_uv);
591*4882a593Smuzhiyun }
592*4882a593Smuzhiyun
593*4882a593Smuzhiyun
draw_image_yuv420sp(unsigned char * yuv420sp,int w,int h,unsigned char * draw_img,int rx,int ry,int rw,int rh)594*4882a593Smuzhiyun void draw_image_yuv420sp(unsigned char* yuv420sp, int w, int h, unsigned char* draw_img, int rx, int ry, int rw, int rh) {
595*4882a593Smuzhiyun for (int i = 0; i < rh; i++) {
596*4882a593Smuzhiyun memcpy(yuv420sp + (ry+i) * w + rx, draw_img + i * rw, rw);
597*4882a593Smuzhiyun }
598*4882a593Smuzhiyun for (int i = 0; i < rh/2; i++) {
599*4882a593Smuzhiyun memcpy(yuv420sp + w*h + (ry/2+i) * w+ rx, draw_img + rw*rh + i*rw, rw);
600*4882a593Smuzhiyun }
601*4882a593Smuzhiyun }