xref: /OK3568_Linux_fs/external/libmali/include/GLES/gl.h (revision 4882a59341e53eb6f0b4789bf948001014eff981)
1*4882a593Smuzhiyun #ifndef __gles1_gl_h_
2*4882a593Smuzhiyun #define __gles1_gl_h_ 1
3*4882a593Smuzhiyun 
4*4882a593Smuzhiyun #ifdef __cplusplus
5*4882a593Smuzhiyun extern "C" {
6*4882a593Smuzhiyun #endif
7*4882a593Smuzhiyun 
8*4882a593Smuzhiyun /*
9*4882a593Smuzhiyun ** Copyright (c) 2013-2018 The Khronos Group Inc.
10*4882a593Smuzhiyun **
11*4882a593Smuzhiyun ** Permission is hereby granted, free of charge, to any person obtaining a
12*4882a593Smuzhiyun ** copy of this software and/or associated documentation files (the
13*4882a593Smuzhiyun ** "Materials"), to deal in the Materials without restriction, including
14*4882a593Smuzhiyun ** without limitation the rights to use, copy, modify, merge, publish,
15*4882a593Smuzhiyun ** distribute, sublicense, and/or sell copies of the Materials, and to
16*4882a593Smuzhiyun ** permit persons to whom the Materials are furnished to do so, subject to
17*4882a593Smuzhiyun ** the following conditions:
18*4882a593Smuzhiyun **
19*4882a593Smuzhiyun ** The above copyright notice and this permission notice shall be included
20*4882a593Smuzhiyun ** in all copies or substantial portions of the Materials.
21*4882a593Smuzhiyun **
22*4882a593Smuzhiyun ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*4882a593Smuzhiyun ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*4882a593Smuzhiyun ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*4882a593Smuzhiyun ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*4882a593Smuzhiyun ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*4882a593Smuzhiyun ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*4882a593Smuzhiyun ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*4882a593Smuzhiyun */
30*4882a593Smuzhiyun /*
31*4882a593Smuzhiyun ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*4882a593Smuzhiyun ** API Registry. The current version of the Registry, generator scripts
33*4882a593Smuzhiyun ** used to make the header, and the header can be found at
34*4882a593Smuzhiyun **   https://github.com/KhronosGroup/OpenGL-Registry
35*4882a593Smuzhiyun */
36*4882a593Smuzhiyun 
37*4882a593Smuzhiyun #include <GLES/glplatform.h>
38*4882a593Smuzhiyun 
39*4882a593Smuzhiyun /* Generated on date 20190515 */
40*4882a593Smuzhiyun 
41*4882a593Smuzhiyun /* Generated C header for:
42*4882a593Smuzhiyun  * API: gles1
43*4882a593Smuzhiyun  * Profile: common
44*4882a593Smuzhiyun  * Versions considered: .*
45*4882a593Smuzhiyun  * Versions emitted: .*
46*4882a593Smuzhiyun  * Default extensions included: None
47*4882a593Smuzhiyun  * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
48*4882a593Smuzhiyun  * Extensions removed: _nomatch_^
49*4882a593Smuzhiyun  */
50*4882a593Smuzhiyun 
51*4882a593Smuzhiyun #ifndef GL_VERSION_ES_CM_1_0
52*4882a593Smuzhiyun #define GL_VERSION_ES_CM_1_0 1
53*4882a593Smuzhiyun #include <KHR/mali_khrplatform.h>
54*4882a593Smuzhiyun 
55*4882a593Smuzhiyun typedef char             GLchar;
56*4882a593Smuzhiyun 
57*4882a593Smuzhiyun typedef khronos_int8_t GLbyte;
58*4882a593Smuzhiyun typedef khronos_float_t GLclampf;
59*4882a593Smuzhiyun typedef khronos_int16_t GLshort;
60*4882a593Smuzhiyun typedef khronos_uint16_t GLushort;
61*4882a593Smuzhiyun typedef void GLvoid;
62*4882a593Smuzhiyun typedef unsigned int GLenum;
63*4882a593Smuzhiyun typedef khronos_float_t GLfloat;
64*4882a593Smuzhiyun typedef khronos_int32_t GLfixed;
65*4882a593Smuzhiyun typedef unsigned int GLuint;
66*4882a593Smuzhiyun typedef khronos_ssize_t GLsizeiptr;
67*4882a593Smuzhiyun typedef khronos_intptr_t GLintptr;
68*4882a593Smuzhiyun typedef unsigned int GLbitfield;
69*4882a593Smuzhiyun typedef int GLint;
70*4882a593Smuzhiyun typedef khronos_uint8_t GLubyte;
71*4882a593Smuzhiyun typedef unsigned char GLboolean;
72*4882a593Smuzhiyun typedef int GLsizei;
73*4882a593Smuzhiyun typedef khronos_int32_t GLclampx;
74*4882a593Smuzhiyun #define GL_VERSION_ES_CL_1_0              1
75*4882a593Smuzhiyun #define GL_VERSION_ES_CM_1_1              1
76*4882a593Smuzhiyun #define GL_VERSION_ES_CL_1_1              1
77*4882a593Smuzhiyun #define GL_DEPTH_BUFFER_BIT               0x00000100
78*4882a593Smuzhiyun #define GL_STENCIL_BUFFER_BIT             0x00000400
79*4882a593Smuzhiyun #define GL_COLOR_BUFFER_BIT               0x00004000
80*4882a593Smuzhiyun #define GL_FALSE                          0
81*4882a593Smuzhiyun #define GL_TRUE                           1
82*4882a593Smuzhiyun #define GL_POINTS                         0x0000
83*4882a593Smuzhiyun #define GL_LINES                          0x0001
84*4882a593Smuzhiyun #define GL_LINE_LOOP                      0x0002
85*4882a593Smuzhiyun #define GL_LINE_STRIP                     0x0003
86*4882a593Smuzhiyun #define GL_TRIANGLES                      0x0004
87*4882a593Smuzhiyun #define GL_TRIANGLE_STRIP                 0x0005
88*4882a593Smuzhiyun #define GL_TRIANGLE_FAN                   0x0006
89*4882a593Smuzhiyun #define GL_NEVER                          0x0200
90*4882a593Smuzhiyun #define GL_LESS                           0x0201
91*4882a593Smuzhiyun #define GL_EQUAL                          0x0202
92*4882a593Smuzhiyun #define GL_LEQUAL                         0x0203
93*4882a593Smuzhiyun #define GL_GREATER                        0x0204
94*4882a593Smuzhiyun #define GL_NOTEQUAL                       0x0205
95*4882a593Smuzhiyun #define GL_GEQUAL                         0x0206
96*4882a593Smuzhiyun #define GL_ALWAYS                         0x0207
97*4882a593Smuzhiyun #define GL_ZERO                           0
98*4882a593Smuzhiyun #define GL_ONE                            1
99*4882a593Smuzhiyun #define GL_SRC_COLOR                      0x0300
100*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_COLOR            0x0301
101*4882a593Smuzhiyun #define GL_SRC_ALPHA                      0x0302
102*4882a593Smuzhiyun #define GL_ONE_MINUS_SRC_ALPHA            0x0303
103*4882a593Smuzhiyun #define GL_DST_ALPHA                      0x0304
104*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_ALPHA            0x0305
105*4882a593Smuzhiyun #define GL_DST_COLOR                      0x0306
106*4882a593Smuzhiyun #define GL_ONE_MINUS_DST_COLOR            0x0307
107*4882a593Smuzhiyun #define GL_SRC_ALPHA_SATURATE             0x0308
108*4882a593Smuzhiyun #define GL_CLIP_PLANE0                    0x3000
109*4882a593Smuzhiyun #define GL_CLIP_PLANE1                    0x3001
110*4882a593Smuzhiyun #define GL_CLIP_PLANE2                    0x3002
111*4882a593Smuzhiyun #define GL_CLIP_PLANE3                    0x3003
112*4882a593Smuzhiyun #define GL_CLIP_PLANE4                    0x3004
113*4882a593Smuzhiyun #define GL_CLIP_PLANE5                    0x3005
114*4882a593Smuzhiyun #define GL_FRONT                          0x0404
115*4882a593Smuzhiyun #define GL_BACK                           0x0405
116*4882a593Smuzhiyun #define GL_FRONT_AND_BACK                 0x0408
117*4882a593Smuzhiyun #define GL_FOG                            0x0B60
118*4882a593Smuzhiyun #define GL_LIGHTING                       0x0B50
119*4882a593Smuzhiyun #define GL_TEXTURE_2D                     0x0DE1
120*4882a593Smuzhiyun #define GL_CULL_FACE                      0x0B44
121*4882a593Smuzhiyun #define GL_ALPHA_TEST                     0x0BC0
122*4882a593Smuzhiyun #define GL_BLEND                          0x0BE2
123*4882a593Smuzhiyun #define GL_COLOR_LOGIC_OP                 0x0BF2
124*4882a593Smuzhiyun #define GL_DITHER                         0x0BD0
125*4882a593Smuzhiyun #define GL_STENCIL_TEST                   0x0B90
126*4882a593Smuzhiyun #define GL_DEPTH_TEST                     0x0B71
127*4882a593Smuzhiyun #define GL_POINT_SMOOTH                   0x0B10
128*4882a593Smuzhiyun #define GL_LINE_SMOOTH                    0x0B20
129*4882a593Smuzhiyun #define GL_SCISSOR_TEST                   0x0C11
130*4882a593Smuzhiyun #define GL_COLOR_MATERIAL                 0x0B57
131*4882a593Smuzhiyun #define GL_NORMALIZE                      0x0BA1
132*4882a593Smuzhiyun #define GL_RESCALE_NORMAL                 0x803A
133*4882a593Smuzhiyun #define GL_VERTEX_ARRAY                   0x8074
134*4882a593Smuzhiyun #define GL_NORMAL_ARRAY                   0x8075
135*4882a593Smuzhiyun #define GL_COLOR_ARRAY                    0x8076
136*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY            0x8078
137*4882a593Smuzhiyun #define GL_MULTISAMPLE                    0x809D
138*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
139*4882a593Smuzhiyun #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
140*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE                0x80A0
141*4882a593Smuzhiyun #define GL_NO_ERROR                       0
142*4882a593Smuzhiyun #define GL_INVALID_ENUM                   0x0500
143*4882a593Smuzhiyun #define GL_INVALID_VALUE                  0x0501
144*4882a593Smuzhiyun #define GL_INVALID_OPERATION              0x0502
145*4882a593Smuzhiyun #define GL_STACK_OVERFLOW                 0x0503
146*4882a593Smuzhiyun #define GL_STACK_UNDERFLOW                0x0504
147*4882a593Smuzhiyun #define GL_OUT_OF_MEMORY                  0x0505
148*4882a593Smuzhiyun #define GL_EXP                            0x0800
149*4882a593Smuzhiyun #define GL_EXP2                           0x0801
150*4882a593Smuzhiyun #define GL_FOG_DENSITY                    0x0B62
151*4882a593Smuzhiyun #define GL_FOG_START                      0x0B63
152*4882a593Smuzhiyun #define GL_FOG_END                        0x0B64
153*4882a593Smuzhiyun #define GL_FOG_MODE                       0x0B65
154*4882a593Smuzhiyun #define GL_FOG_COLOR                      0x0B66
155*4882a593Smuzhiyun #define GL_CW                             0x0900
156*4882a593Smuzhiyun #define GL_CCW                            0x0901
157*4882a593Smuzhiyun #define GL_CURRENT_COLOR                  0x0B00
158*4882a593Smuzhiyun #define GL_CURRENT_NORMAL                 0x0B02
159*4882a593Smuzhiyun #define GL_CURRENT_TEXTURE_COORDS         0x0B03
160*4882a593Smuzhiyun #define GL_POINT_SIZE                     0x0B11
161*4882a593Smuzhiyun #define GL_POINT_SIZE_MIN                 0x8126
162*4882a593Smuzhiyun #define GL_POINT_SIZE_MAX                 0x8127
163*4882a593Smuzhiyun #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
164*4882a593Smuzhiyun #define GL_POINT_DISTANCE_ATTENUATION     0x8129
165*4882a593Smuzhiyun #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
166*4882a593Smuzhiyun #define GL_LINE_WIDTH                     0x0B21
167*4882a593Smuzhiyun #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
168*4882a593Smuzhiyun #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
169*4882a593Smuzhiyun #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
170*4882a593Smuzhiyun #define GL_CULL_FACE_MODE                 0x0B45
171*4882a593Smuzhiyun #define GL_FRONT_FACE                     0x0B46
172*4882a593Smuzhiyun #define GL_SHADE_MODEL                    0x0B54
173*4882a593Smuzhiyun #define GL_DEPTH_RANGE                    0x0B70
174*4882a593Smuzhiyun #define GL_DEPTH_WRITEMASK                0x0B72
175*4882a593Smuzhiyun #define GL_DEPTH_CLEAR_VALUE              0x0B73
176*4882a593Smuzhiyun #define GL_DEPTH_FUNC                     0x0B74
177*4882a593Smuzhiyun #define GL_STENCIL_CLEAR_VALUE            0x0B91
178*4882a593Smuzhiyun #define GL_STENCIL_FUNC                   0x0B92
179*4882a593Smuzhiyun #define GL_STENCIL_VALUE_MASK             0x0B93
180*4882a593Smuzhiyun #define GL_STENCIL_FAIL                   0x0B94
181*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
182*4882a593Smuzhiyun #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
183*4882a593Smuzhiyun #define GL_STENCIL_REF                    0x0B97
184*4882a593Smuzhiyun #define GL_STENCIL_WRITEMASK              0x0B98
185*4882a593Smuzhiyun #define GL_MATRIX_MODE                    0x0BA0
186*4882a593Smuzhiyun #define GL_VIEWPORT                       0x0BA2
187*4882a593Smuzhiyun #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
188*4882a593Smuzhiyun #define GL_PROJECTION_STACK_DEPTH         0x0BA4
189*4882a593Smuzhiyun #define GL_TEXTURE_STACK_DEPTH            0x0BA5
190*4882a593Smuzhiyun #define GL_MODELVIEW_MATRIX               0x0BA6
191*4882a593Smuzhiyun #define GL_PROJECTION_MATRIX              0x0BA7
192*4882a593Smuzhiyun #define GL_TEXTURE_MATRIX                 0x0BA8
193*4882a593Smuzhiyun #define GL_ALPHA_TEST_FUNC                0x0BC1
194*4882a593Smuzhiyun #define GL_ALPHA_TEST_REF                 0x0BC2
195*4882a593Smuzhiyun #define GL_BLEND_DST                      0x0BE0
196*4882a593Smuzhiyun #define GL_BLEND_SRC                      0x0BE1
197*4882a593Smuzhiyun #define GL_LOGIC_OP_MODE                  0x0BF0
198*4882a593Smuzhiyun #define GL_SCISSOR_BOX                    0x0C10
199*4882a593Smuzhiyun #define GL_COLOR_CLEAR_VALUE              0x0C22
200*4882a593Smuzhiyun #define GL_COLOR_WRITEMASK                0x0C23
201*4882a593Smuzhiyun #define GL_MAX_LIGHTS                     0x0D31
202*4882a593Smuzhiyun #define GL_MAX_CLIP_PLANES                0x0D32
203*4882a593Smuzhiyun #define GL_MAX_TEXTURE_SIZE               0x0D33
204*4882a593Smuzhiyun #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
205*4882a593Smuzhiyun #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
206*4882a593Smuzhiyun #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
207*4882a593Smuzhiyun #define GL_MAX_VIEWPORT_DIMS              0x0D3A
208*4882a593Smuzhiyun #define GL_MAX_TEXTURE_UNITS              0x84E2
209*4882a593Smuzhiyun #define GL_SUBPIXEL_BITS                  0x0D50
210*4882a593Smuzhiyun #define GL_RED_BITS                       0x0D52
211*4882a593Smuzhiyun #define GL_GREEN_BITS                     0x0D53
212*4882a593Smuzhiyun #define GL_BLUE_BITS                      0x0D54
213*4882a593Smuzhiyun #define GL_ALPHA_BITS                     0x0D55
214*4882a593Smuzhiyun #define GL_DEPTH_BITS                     0x0D56
215*4882a593Smuzhiyun #define GL_STENCIL_BITS                   0x0D57
216*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_UNITS           0x2A00
217*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FILL            0x8037
218*4882a593Smuzhiyun #define GL_POLYGON_OFFSET_FACTOR          0x8038
219*4882a593Smuzhiyun #define GL_TEXTURE_BINDING_2D             0x8069
220*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_SIZE              0x807A
221*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_TYPE              0x807B
222*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_STRIDE            0x807C
223*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_TYPE              0x807E
224*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_STRIDE            0x807F
225*4882a593Smuzhiyun #define GL_COLOR_ARRAY_SIZE               0x8081
226*4882a593Smuzhiyun #define GL_COLOR_ARRAY_TYPE               0x8082
227*4882a593Smuzhiyun #define GL_COLOR_ARRAY_STRIDE             0x8083
228*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
229*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
230*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
231*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_POINTER           0x808E
232*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_POINTER           0x808F
233*4882a593Smuzhiyun #define GL_COLOR_ARRAY_POINTER            0x8090
234*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
235*4882a593Smuzhiyun #define GL_SAMPLE_BUFFERS                 0x80A8
236*4882a593Smuzhiyun #define GL_SAMPLES                        0x80A9
237*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
238*4882a593Smuzhiyun #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
239*4882a593Smuzhiyun #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240*4882a593Smuzhiyun #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
241*4882a593Smuzhiyun #define GL_DONT_CARE                      0x1100
242*4882a593Smuzhiyun #define GL_FASTEST                        0x1101
243*4882a593Smuzhiyun #define GL_NICEST                         0x1102
244*4882a593Smuzhiyun #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
245*4882a593Smuzhiyun #define GL_POINT_SMOOTH_HINT              0x0C51
246*4882a593Smuzhiyun #define GL_LINE_SMOOTH_HINT               0x0C52
247*4882a593Smuzhiyun #define GL_FOG_HINT                       0x0C54
248*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP_HINT           0x8192
249*4882a593Smuzhiyun #define GL_LIGHT_MODEL_AMBIENT            0x0B53
250*4882a593Smuzhiyun #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
251*4882a593Smuzhiyun #define GL_AMBIENT                        0x1200
252*4882a593Smuzhiyun #define GL_DIFFUSE                        0x1201
253*4882a593Smuzhiyun #define GL_SPECULAR                       0x1202
254*4882a593Smuzhiyun #define GL_POSITION                       0x1203
255*4882a593Smuzhiyun #define GL_SPOT_DIRECTION                 0x1204
256*4882a593Smuzhiyun #define GL_SPOT_EXPONENT                  0x1205
257*4882a593Smuzhiyun #define GL_SPOT_CUTOFF                    0x1206
258*4882a593Smuzhiyun #define GL_CONSTANT_ATTENUATION           0x1207
259*4882a593Smuzhiyun #define GL_LINEAR_ATTENUATION             0x1208
260*4882a593Smuzhiyun #define GL_QUADRATIC_ATTENUATION          0x1209
261*4882a593Smuzhiyun #define GL_BYTE                           0x1400
262*4882a593Smuzhiyun #define GL_UNSIGNED_BYTE                  0x1401
263*4882a593Smuzhiyun #define GL_SHORT                          0x1402
264*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT                 0x1403
265*4882a593Smuzhiyun #define GL_FLOAT                          0x1406
266*4882a593Smuzhiyun #define GL_FIXED                          0x140C
267*4882a593Smuzhiyun #define GL_CLEAR                          0x1500
268*4882a593Smuzhiyun #define GL_AND                            0x1501
269*4882a593Smuzhiyun #define GL_AND_REVERSE                    0x1502
270*4882a593Smuzhiyun #define GL_COPY                           0x1503
271*4882a593Smuzhiyun #define GL_AND_INVERTED                   0x1504
272*4882a593Smuzhiyun #define GL_NOOP                           0x1505
273*4882a593Smuzhiyun #define GL_XOR                            0x1506
274*4882a593Smuzhiyun #define GL_OR                             0x1507
275*4882a593Smuzhiyun #define GL_NOR                            0x1508
276*4882a593Smuzhiyun #define GL_EQUIV                          0x1509
277*4882a593Smuzhiyun #define GL_INVERT                         0x150A
278*4882a593Smuzhiyun #define GL_OR_REVERSE                     0x150B
279*4882a593Smuzhiyun #define GL_COPY_INVERTED                  0x150C
280*4882a593Smuzhiyun #define GL_OR_INVERTED                    0x150D
281*4882a593Smuzhiyun #define GL_NAND                           0x150E
282*4882a593Smuzhiyun #define GL_SET                            0x150F
283*4882a593Smuzhiyun #define GL_EMISSION                       0x1600
284*4882a593Smuzhiyun #define GL_SHININESS                      0x1601
285*4882a593Smuzhiyun #define GL_AMBIENT_AND_DIFFUSE            0x1602
286*4882a593Smuzhiyun #define GL_MODELVIEW                      0x1700
287*4882a593Smuzhiyun #define GL_PROJECTION                     0x1701
288*4882a593Smuzhiyun #define GL_TEXTURE                        0x1702
289*4882a593Smuzhiyun #define GL_ALPHA                          0x1906
290*4882a593Smuzhiyun #define GL_RGB                            0x1907
291*4882a593Smuzhiyun #define GL_RGBA                           0x1908
292*4882a593Smuzhiyun #define GL_LUMINANCE                      0x1909
293*4882a593Smuzhiyun #define GL_LUMINANCE_ALPHA                0x190A
294*4882a593Smuzhiyun #define GL_UNPACK_ALIGNMENT               0x0CF5
295*4882a593Smuzhiyun #define GL_PACK_ALIGNMENT                 0x0D05
296*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
297*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
298*4882a593Smuzhiyun #define GL_UNSIGNED_SHORT_5_6_5           0x8363
299*4882a593Smuzhiyun #define GL_FLAT                           0x1D00
300*4882a593Smuzhiyun #define GL_SMOOTH                         0x1D01
301*4882a593Smuzhiyun #define GL_KEEP                           0x1E00
302*4882a593Smuzhiyun #define GL_REPLACE                        0x1E01
303*4882a593Smuzhiyun #define GL_INCR                           0x1E02
304*4882a593Smuzhiyun #define GL_DECR                           0x1E03
305*4882a593Smuzhiyun #define GL_VENDOR                         0x1F00
306*4882a593Smuzhiyun #define GL_RENDERER                       0x1F01
307*4882a593Smuzhiyun #define GL_VERSION                        0x1F02
308*4882a593Smuzhiyun #define GL_EXTENSIONS                     0x1F03
309*4882a593Smuzhiyun #define GL_MODULATE                       0x2100
310*4882a593Smuzhiyun #define GL_DECAL                          0x2101
311*4882a593Smuzhiyun #define GL_ADD                            0x0104
312*4882a593Smuzhiyun #define GL_TEXTURE_ENV_MODE               0x2200
313*4882a593Smuzhiyun #define GL_TEXTURE_ENV_COLOR              0x2201
314*4882a593Smuzhiyun #define GL_TEXTURE_ENV                    0x2300
315*4882a593Smuzhiyun #define GL_NEAREST                        0x2600
316*4882a593Smuzhiyun #define GL_LINEAR                         0x2601
317*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_NEAREST         0x2700
318*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_NEAREST          0x2701
319*4882a593Smuzhiyun #define GL_NEAREST_MIPMAP_LINEAR          0x2702
320*4882a593Smuzhiyun #define GL_LINEAR_MIPMAP_LINEAR           0x2703
321*4882a593Smuzhiyun #define GL_TEXTURE_MAG_FILTER             0x2800
322*4882a593Smuzhiyun #define GL_TEXTURE_MIN_FILTER             0x2801
323*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_S                 0x2802
324*4882a593Smuzhiyun #define GL_TEXTURE_WRAP_T                 0x2803
325*4882a593Smuzhiyun #define GL_GENERATE_MIPMAP                0x8191
326*4882a593Smuzhiyun #define GL_TEXTURE0                       0x84C0
327*4882a593Smuzhiyun #define GL_TEXTURE1                       0x84C1
328*4882a593Smuzhiyun #define GL_TEXTURE2                       0x84C2
329*4882a593Smuzhiyun #define GL_TEXTURE3                       0x84C3
330*4882a593Smuzhiyun #define GL_TEXTURE4                       0x84C4
331*4882a593Smuzhiyun #define GL_TEXTURE5                       0x84C5
332*4882a593Smuzhiyun #define GL_TEXTURE6                       0x84C6
333*4882a593Smuzhiyun #define GL_TEXTURE7                       0x84C7
334*4882a593Smuzhiyun #define GL_TEXTURE8                       0x84C8
335*4882a593Smuzhiyun #define GL_TEXTURE9                       0x84C9
336*4882a593Smuzhiyun #define GL_TEXTURE10                      0x84CA
337*4882a593Smuzhiyun #define GL_TEXTURE11                      0x84CB
338*4882a593Smuzhiyun #define GL_TEXTURE12                      0x84CC
339*4882a593Smuzhiyun #define GL_TEXTURE13                      0x84CD
340*4882a593Smuzhiyun #define GL_TEXTURE14                      0x84CE
341*4882a593Smuzhiyun #define GL_TEXTURE15                      0x84CF
342*4882a593Smuzhiyun #define GL_TEXTURE16                      0x84D0
343*4882a593Smuzhiyun #define GL_TEXTURE17                      0x84D1
344*4882a593Smuzhiyun #define GL_TEXTURE18                      0x84D2
345*4882a593Smuzhiyun #define GL_TEXTURE19                      0x84D3
346*4882a593Smuzhiyun #define GL_TEXTURE20                      0x84D4
347*4882a593Smuzhiyun #define GL_TEXTURE21                      0x84D5
348*4882a593Smuzhiyun #define GL_TEXTURE22                      0x84D6
349*4882a593Smuzhiyun #define GL_TEXTURE23                      0x84D7
350*4882a593Smuzhiyun #define GL_TEXTURE24                      0x84D8
351*4882a593Smuzhiyun #define GL_TEXTURE25                      0x84D9
352*4882a593Smuzhiyun #define GL_TEXTURE26                      0x84DA
353*4882a593Smuzhiyun #define GL_TEXTURE27                      0x84DB
354*4882a593Smuzhiyun #define GL_TEXTURE28                      0x84DC
355*4882a593Smuzhiyun #define GL_TEXTURE29                      0x84DD
356*4882a593Smuzhiyun #define GL_TEXTURE30                      0x84DE
357*4882a593Smuzhiyun #define GL_TEXTURE31                      0x84DF
358*4882a593Smuzhiyun #define GL_ACTIVE_TEXTURE                 0x84E0
359*4882a593Smuzhiyun #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
360*4882a593Smuzhiyun #define GL_REPEAT                         0x2901
361*4882a593Smuzhiyun #define GL_CLAMP_TO_EDGE                  0x812F
362*4882a593Smuzhiyun #define GL_LIGHT0                         0x4000
363*4882a593Smuzhiyun #define GL_LIGHT1                         0x4001
364*4882a593Smuzhiyun #define GL_LIGHT2                         0x4002
365*4882a593Smuzhiyun #define GL_LIGHT3                         0x4003
366*4882a593Smuzhiyun #define GL_LIGHT4                         0x4004
367*4882a593Smuzhiyun #define GL_LIGHT5                         0x4005
368*4882a593Smuzhiyun #define GL_LIGHT6                         0x4006
369*4882a593Smuzhiyun #define GL_LIGHT7                         0x4007
370*4882a593Smuzhiyun #define GL_ARRAY_BUFFER                   0x8892
371*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER           0x8893
372*4882a593Smuzhiyun #define GL_ARRAY_BUFFER_BINDING           0x8894
373*4882a593Smuzhiyun #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
374*4882a593Smuzhiyun #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
375*4882a593Smuzhiyun #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
376*4882a593Smuzhiyun #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
377*4882a593Smuzhiyun #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
378*4882a593Smuzhiyun #define GL_STATIC_DRAW                    0x88E4
379*4882a593Smuzhiyun #define GL_DYNAMIC_DRAW                   0x88E8
380*4882a593Smuzhiyun #define GL_BUFFER_SIZE                    0x8764
381*4882a593Smuzhiyun #define GL_BUFFER_USAGE                   0x8765
382*4882a593Smuzhiyun #define GL_SUBTRACT                       0x84E7
383*4882a593Smuzhiyun #define GL_COMBINE                        0x8570
384*4882a593Smuzhiyun #define GL_COMBINE_RGB                    0x8571
385*4882a593Smuzhiyun #define GL_COMBINE_ALPHA                  0x8572
386*4882a593Smuzhiyun #define GL_RGB_SCALE                      0x8573
387*4882a593Smuzhiyun #define GL_ADD_SIGNED                     0x8574
388*4882a593Smuzhiyun #define GL_INTERPOLATE                    0x8575
389*4882a593Smuzhiyun #define GL_CONSTANT                       0x8576
390*4882a593Smuzhiyun #define GL_PRIMARY_COLOR                  0x8577
391*4882a593Smuzhiyun #define GL_PREVIOUS                       0x8578
392*4882a593Smuzhiyun #define GL_OPERAND0_RGB                   0x8590
393*4882a593Smuzhiyun #define GL_OPERAND1_RGB                   0x8591
394*4882a593Smuzhiyun #define GL_OPERAND2_RGB                   0x8592
395*4882a593Smuzhiyun #define GL_OPERAND0_ALPHA                 0x8598
396*4882a593Smuzhiyun #define GL_OPERAND1_ALPHA                 0x8599
397*4882a593Smuzhiyun #define GL_OPERAND2_ALPHA                 0x859A
398*4882a593Smuzhiyun #define GL_ALPHA_SCALE                    0x0D1C
399*4882a593Smuzhiyun #define GL_SRC0_RGB                       0x8580
400*4882a593Smuzhiyun #define GL_SRC1_RGB                       0x8581
401*4882a593Smuzhiyun #define GL_SRC2_RGB                       0x8582
402*4882a593Smuzhiyun #define GL_SRC0_ALPHA                     0x8588
403*4882a593Smuzhiyun #define GL_SRC1_ALPHA                     0x8589
404*4882a593Smuzhiyun #define GL_SRC2_ALPHA                     0x858A
405*4882a593Smuzhiyun #define GL_DOT3_RGB                       0x86AE
406*4882a593Smuzhiyun #define GL_DOT3_RGBA                      0x86AF
407*4882a593Smuzhiyun GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
408*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
409*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
410*4882a593Smuzhiyun GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
411*4882a593Smuzhiyun GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
412*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
413*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
414*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
415*4882a593Smuzhiyun GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
416*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
417*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
418*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
419*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
420*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
421*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
422*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
423*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
424*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
425*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
426*4882a593Smuzhiyun GL_API void GL_APIENTRY glLineWidth (GLfloat width);
427*4882a593Smuzhiyun GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
428*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
429*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
430*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
431*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
432*4882a593Smuzhiyun GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
433*4882a593Smuzhiyun GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
434*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
435*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
436*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointSize (GLfloat size);
437*4882a593Smuzhiyun GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
438*4882a593Smuzhiyun GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
439*4882a593Smuzhiyun GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
440*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
441*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
442*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
443*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
444*4882a593Smuzhiyun GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
445*4882a593Smuzhiyun GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
446*4882a593Smuzhiyun GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
447*4882a593Smuzhiyun GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
448*4882a593Smuzhiyun GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
449*4882a593Smuzhiyun GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
450*4882a593Smuzhiyun GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
451*4882a593Smuzhiyun GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
452*4882a593Smuzhiyun GL_API void GL_APIENTRY glClear (GLbitfield mask);
453*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
454*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
455*4882a593Smuzhiyun GL_API void GL_APIENTRY glClearStencil (GLint s);
456*4882a593Smuzhiyun GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
457*4882a593Smuzhiyun GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
458*4882a593Smuzhiyun GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
459*4882a593Smuzhiyun GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
460*4882a593Smuzhiyun GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
461*4882a593Smuzhiyun GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
462*4882a593Smuzhiyun GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
463*4882a593Smuzhiyun GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
464*4882a593Smuzhiyun GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
465*4882a593Smuzhiyun GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
466*4882a593Smuzhiyun GL_API void GL_APIENTRY glCullFace (GLenum mode);
467*4882a593Smuzhiyun GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
468*4882a593Smuzhiyun GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
469*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthFunc (GLenum func);
470*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
471*4882a593Smuzhiyun GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
472*4882a593Smuzhiyun GL_API void GL_APIENTRY glDisable (GLenum cap);
473*4882a593Smuzhiyun GL_API void GL_APIENTRY glDisableClientState (GLenum array);
474*4882a593Smuzhiyun GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
475*4882a593Smuzhiyun GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
476*4882a593Smuzhiyun GL_API void GL_APIENTRY glEnable (GLenum cap);
477*4882a593Smuzhiyun GL_API void GL_APIENTRY glEnableClientState (GLenum array);
478*4882a593Smuzhiyun GL_API void GL_APIENTRY glFinish (void);
479*4882a593Smuzhiyun GL_API void GL_APIENTRY glFlush (void);
480*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
481*4882a593Smuzhiyun GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
482*4882a593Smuzhiyun GL_API void GL_APIENTRY glFrontFace (GLenum mode);
483*4882a593Smuzhiyun GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
484*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
485*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
486*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
487*4882a593Smuzhiyun GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
488*4882a593Smuzhiyun GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
489*4882a593Smuzhiyun GL_API GLenum GL_APIENTRY glGetError (void);
490*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
491*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
492*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
493*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
494*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
495*4882a593Smuzhiyun GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
496*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
497*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
498*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
499*4882a593Smuzhiyun GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
500*4882a593Smuzhiyun GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
501*4882a593Smuzhiyun GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
502*4882a593Smuzhiyun GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
503*4882a593Smuzhiyun GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
504*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
505*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
506*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
507*4882a593Smuzhiyun GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
508*4882a593Smuzhiyun GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
509*4882a593Smuzhiyun GL_API void GL_APIENTRY glLoadIdentity (void);
510*4882a593Smuzhiyun GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
511*4882a593Smuzhiyun GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
512*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
513*4882a593Smuzhiyun GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
514*4882a593Smuzhiyun GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
515*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
516*4882a593Smuzhiyun GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
517*4882a593Smuzhiyun GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
518*4882a593Smuzhiyun GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
519*4882a593Smuzhiyun GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
520*4882a593Smuzhiyun GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
521*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
522*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
523*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointSizex (GLfixed size);
524*4882a593Smuzhiyun GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
525*4882a593Smuzhiyun GL_API void GL_APIENTRY glPopMatrix (void);
526*4882a593Smuzhiyun GL_API void GL_APIENTRY glPushMatrix (void);
527*4882a593Smuzhiyun GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
528*4882a593Smuzhiyun GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
529*4882a593Smuzhiyun GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
530*4882a593Smuzhiyun GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
531*4882a593Smuzhiyun GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
532*4882a593Smuzhiyun GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
533*4882a593Smuzhiyun GL_API void GL_APIENTRY glShadeModel (GLenum mode);
534*4882a593Smuzhiyun GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
535*4882a593Smuzhiyun GL_API void GL_APIENTRY glStencilMask (GLuint mask);
536*4882a593Smuzhiyun GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
537*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
538*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
539*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
540*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
541*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
542*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
543*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
544*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
545*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
546*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
547*4882a593Smuzhiyun GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
548*4882a593Smuzhiyun GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
549*4882a593Smuzhiyun GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
550*4882a593Smuzhiyun GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
551*4882a593Smuzhiyun #endif /* GL_VERSION_ES_CM_1_0 */
552*4882a593Smuzhiyun 
553*4882a593Smuzhiyun #ifndef GL_OES_compressed_paletted_texture
554*4882a593Smuzhiyun #define GL_OES_compressed_paletted_texture 1
555*4882a593Smuzhiyun #define GL_PALETTE4_RGB8_OES              0x8B90
556*4882a593Smuzhiyun #define GL_PALETTE4_RGBA8_OES             0x8B91
557*4882a593Smuzhiyun #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
558*4882a593Smuzhiyun #define GL_PALETTE4_RGBA4_OES             0x8B93
559*4882a593Smuzhiyun #define GL_PALETTE4_RGB5_A1_OES           0x8B94
560*4882a593Smuzhiyun #define GL_PALETTE8_RGB8_OES              0x8B95
561*4882a593Smuzhiyun #define GL_PALETTE8_RGBA8_OES             0x8B96
562*4882a593Smuzhiyun #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
563*4882a593Smuzhiyun #define GL_PALETTE8_RGBA4_OES             0x8B98
564*4882a593Smuzhiyun #define GL_PALETTE8_RGB5_A1_OES           0x8B99
565*4882a593Smuzhiyun #endif /* GL_OES_compressed_paletted_texture */
566*4882a593Smuzhiyun 
567*4882a593Smuzhiyun #ifndef GL_OES_point_size_array
568*4882a593Smuzhiyun #define GL_OES_point_size_array 1
569*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
570*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
571*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
572*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
573*4882a593Smuzhiyun #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
574*4882a593Smuzhiyun GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
575*4882a593Smuzhiyun #endif /* GL_OES_point_size_array */
576*4882a593Smuzhiyun 
577*4882a593Smuzhiyun #ifndef GL_OES_point_sprite
578*4882a593Smuzhiyun #define GL_OES_point_sprite 1
579*4882a593Smuzhiyun #define GL_POINT_SPRITE_OES               0x8861
580*4882a593Smuzhiyun #define GL_COORD_REPLACE_OES              0x8862
581*4882a593Smuzhiyun #endif /* GL_OES_point_sprite */
582*4882a593Smuzhiyun 
583*4882a593Smuzhiyun #ifndef GL_OES_read_format
584*4882a593Smuzhiyun #define GL_OES_read_format 1
585*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
586*4882a593Smuzhiyun #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
587*4882a593Smuzhiyun #endif /* GL_OES_read_format */
588*4882a593Smuzhiyun 
589*4882a593Smuzhiyun #ifdef __cplusplus
590*4882a593Smuzhiyun }
591*4882a593Smuzhiyun #endif
592*4882a593Smuzhiyun 
593*4882a593Smuzhiyun #endif
594