1*4882a593Smuzhiyunconfig BR2_PACKAGE_SDL_SOUND 2*4882a593Smuzhiyun bool "SDL_sound" 3*4882a593Smuzhiyun depends on BR2_PACKAGE_SDL 4*4882a593Smuzhiyun select BR2_PACKAGE_LIBICONV if !BR2_ENABLE_LOCALE 5*4882a593Smuzhiyun help 6*4882a593Smuzhiyun SDL_sound is a library that handles the decoding of several 7*4882a593Smuzhiyun popular sound file formats, such as .WAV and .MP3. 8*4882a593Smuzhiyun It is meant to make the programmer's sound playback tasks 9*4882a593Smuzhiyun simpler. The programmer gives SDL_sound a filename, or feeds 10*4882a593Smuzhiyun it data directly from one of many sources, and then reads the 11*4882a593Smuzhiyun decoded waveform data back at her leisure. 12*4882a593Smuzhiyun 13*4882a593Smuzhiyun http://icculus.org/SDL_sound/ 14*4882a593Smuzhiyun 15*4882a593Smuzhiyunif BR2_PACKAGE_SDL_SOUND 16*4882a593Smuzhiyun 17*4882a593Smuzhiyunconfig BR2_PACKAGE_SDL_SOUND_PLAYSOUND 18*4882a593Smuzhiyun bool "install playsound tool" 19*4882a593Smuzhiyun help 20*4882a593Smuzhiyun Enable this option to install the playsound/playsound_simple 21*4882a593Smuzhiyun tools to target. 22*4882a593Smuzhiyun 23*4882a593Smuzhiyunendif 24