1From c42392c80a7e145999d0a86ae775068451b7963f Mon Sep 17 00:00:00 2001
2From: Jiajian Wu <jair.wu@rock-chips.com>
3Date: Wed, 26 Apr 2023 22:05:53 +0800
4Subject: [PATCH] sdl: sdl_gpu: support screen rotation
5
6Signed-off-by: Jiajian Wu <jair.wu@rock-chips.com>
7---
8 sdl/sdl_common.c | 43 +++++++++++++++++++++++++++--------
9 sdl/sdl_gpu.c    | 59 ++++++++++++++++++++++++++++++++++++++++++------
10 2 files changed, 85 insertions(+), 17 deletions(-)
11
12diff --git a/sdl/sdl_common.c b/sdl/sdl_common.c
13index b34c7fee..b35bd83b 100644
14--- a/sdl/sdl_common.c
15+++ b/sdl/sdl_common.c
16@@ -38,6 +38,7 @@ static char buf[KEYBOARD_BUFFER_SIZE];
17 /**********************
18  *   GLOBAL FUNCTIONS
19  **********************/
20+extern int monitor_rotated(void);
21 /**
22  * Get the current position and state of the mouse
23  * @param indev_drv pointer to the related input device driver
24@@ -113,6 +114,8 @@ int quit_filter(void * userdata, SDL_Event * event)
25
26 void mouse_handler(SDL_Event * event)
27 {
28+    int rotated = monitor_rotated();
29+    int16_t x, y;
30     switch(event->type) {
31         case SDL_MOUSEBUTTONUP:
32             if(event->button.button == SDL_BUTTON_LEFT)
33@@ -121,31 +124,51 @@ void mouse_handler(SDL_Event * event)
34         case SDL_MOUSEBUTTONDOWN:
35             if(event->button.button == SDL_BUTTON_LEFT) {
36                 left_button_down = true;
37-                last_x = event->motion.x / SDL_ZOOM;
38-                last_y = event->motion.y / SDL_ZOOM;
39+                x = event->motion.x / SDL_ZOOM;
40+                y = event->motion.y / SDL_ZOOM;
41             }
42             break;
43         case SDL_MOUSEMOTION:
44-            last_x = event->motion.x / SDL_ZOOM;
45-            last_y = event->motion.y / SDL_ZOOM;
46+            x = event->motion.x / SDL_ZOOM;
47+            y = event->motion.y / SDL_ZOOM;
48             break;
49
50         case SDL_FINGERUP:
51             left_button_down = false;
52-            last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
53-            last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
54+            x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
55+            y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
56             break;
57         case SDL_FINGERDOWN:
58             left_button_down = true;
59-            last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
60-            last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
61+            x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
62+            y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
63             break;
64         case SDL_FINGERMOTION:
65-            last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
66-            last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
67+            x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
68+            y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
69             break;
70     }
71
72+    switch (rotated)
73+    {
74+    case LV_DISP_ROT_NONE:
75+    default:
76+        last_x = x;
77+        last_y = y;
78+        break;
79+    case LV_DISP_ROT_90:
80+        last_x = y;
81+        last_y = LV_VER_RES - x;
82+        break;
83+    case LV_DISP_ROT_180:
84+        last_x = LV_HOR_RES - x;
85+        last_y = LV_VER_RES - y;
86+        break;
87+    case LV_DISP_ROT_270:
88+        last_x = LV_HOR_RES - y;
89+        last_y = x;
90+        break;
91+    }
92 }
93
94
95diff --git a/sdl/sdl_gpu.c b/sdl/sdl_gpu.c
96index 51ce536c..f7960bec 100644
97--- a/sdl/sdl_gpu.c
98+++ b/sdl/sdl_gpu.c
99@@ -50,8 +50,11 @@ typedef struct {
100     lv_draw_sdl_drv_param_t drv_param;
101     lv_coord_t hor_res;
102     lv_coord_t ver_res;
103+    lv_coord_t d_hor_res;
104+    lv_coord_t d_ver_res;
105     SDL_Window * window;
106     SDL_Texture * texture;
107+    int rotated;
108 }monitor_t;
109
110 /**********************
111@@ -93,17 +96,20 @@ void sdl_init(void)
112
113 void sdl_disp_drv_init(lv_disp_drv_t * disp_drv, lv_coord_t hor_res, lv_coord_t ver_res)
114 {
115+    int rotated = disp_drv->rotated <= LV_DISP_ROT_270 ? disp_drv->rotated : LV_DISP_ROT_NONE;
116     monitor_t *m = lv_mem_alloc(sizeof(monitor_t));
117     m->hor_res = hor_res;
118     m->ver_res = ver_res;
119+    m->rotated = rotated;
120     window_create(m);
121     hor_res = m->hor_res;
122     ver_res = m->ver_res;
123     lv_disp_drv_init(disp_drv);
124     disp_drv->direct_mode = 1;
125     disp_drv->flush_cb = monitor_flush;
126-    disp_drv->hor_res = hor_res;
127-    disp_drv->ver_res = ver_res;
128+    disp_drv->hor_res = m->d_hor_res;
129+    disp_drv->ver_res = m->d_ver_res;
130+    disp_drv->rotated = LV_DISP_ROT_NONE;
131     lv_disp_draw_buf_t *disp_buf = lv_mem_alloc(sizeof(lv_disp_draw_buf_t));
132     lv_disp_draw_buf_init(disp_buf, m->texture, NULL, hor_res * ver_res);
133     disp_drv->draw_buf = disp_buf;
134@@ -144,14 +150,25 @@ void sdl_display_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_colo
135 void sdl_display_resize(lv_disp_t *disp, int width, int height)
136 {
137     lv_disp_drv_t *driver = disp->driver;
138+    monitor_t *m = (monitor_t *)driver->user_data;
139     SDL_Renderer *renderer = ((lv_draw_sdl_drv_param_t *) driver->user_data)->renderer;
140     if (driver->draw_buf->buf1) {
141         SDL_DestroyTexture(driver->draw_buf->buf1);
142     }
143-    SDL_Texture *texture = lv_draw_sdl_create_screen_texture(renderer, width, height);
144+    if (m->rotated == LV_DISP_ROT_90 ||
145+        m->rotated == LV_DISP_ROT_270) {
146+        m->d_hor_res = height;
147+        m->d_ver_res = width;
148+    } else {
149+        m->d_hor_res = width;
150+        m->d_ver_res = height;
151+    }
152+    m->hor_res = width;
153+    m->ver_res = height;
154+    SDL_Texture *texture = lv_draw_sdl_create_screen_texture(renderer, m->d_hor_res, m->d_ver_res);
155     lv_disp_draw_buf_init(driver->draw_buf, texture, NULL, width * height);
156-    driver->hor_res = (lv_coord_t) width;
157-    driver->ver_res = (lv_coord_t) height;
158+    driver->hor_res = (lv_coord_t) m->d_hor_res;
159+    driver->ver_res = (lv_coord_t) m->d_ver_res;
160     SDL_RendererInfo renderer_info;
161     SDL_GetRendererInfo(renderer, &renderer_info);
162     SDL_assert(renderer_info.flags & SDL_RENDERER_TARGETTEXTURE);
163@@ -233,6 +250,20 @@ static void sdl_event_handler(lv_timer_t * t)
164     }
165 }
166
167+int monitor_rotated(void)
168+{
169+    int rotated = LV_DISP_ROT_NONE;
170+
171+    lv_disp_t *cur = lv_disp_get_next(NULL);
172+    if (cur) {
173+        lv_disp_t * tmp = cur;
174+        monitor_t * m = tmp->driver->user_data;
175+        rotated = m->rotated;
176+    }
177+
178+    return rotated;
179+}
180+
181 static void monitor_sdl_clean_up(void)
182 {
183     for (lv_disp_t *cur = lv_disp_get_next(NULL); cur; ) {
184@@ -258,6 +289,15 @@ static void window_create(monitor_t * m)
185         m->ver_res = rect.h;
186     }
187
188+    if (m->rotated == LV_DISP_ROT_90 ||
189+        m->rotated == LV_DISP_ROT_270) {
190+        m->d_hor_res = m->ver_res;
191+        m->d_ver_res = m->hor_res;
192+    } else {
193+        m->d_hor_res = m->hor_res;
194+        m->d_ver_res = m->ver_res;
195+    }
196+
197     m->window = SDL_CreateWindow("TFT Simulator",
198                               SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
199                               m->hor_res * SDL_ZOOM, m->ver_res * SDL_ZOOM,
200@@ -265,7 +305,7 @@ static void window_create(monitor_t * m)
201
202     m->drv_param.renderer = SDL_CreateRenderer(m->window, -1, SDL_RENDERER_ACCELERATED);
203
204-    m->texture = lv_draw_sdl_create_screen_texture(m->drv_param.renderer, m->hor_res, m->ver_res);
205+    m->texture = lv_draw_sdl_create_screen_texture(m->drv_param.renderer, m->d_hor_res, m->d_ver_res);
206     /* For first frame */
207     SDL_SetRenderTarget(m->drv_param.renderer, m->texture);
208 }
209@@ -275,6 +315,7 @@ static void window_update(lv_disp_drv_t *disp_drv, void * buf)
210     SDL_Renderer *renderer = ((lv_draw_sdl_drv_param_t *) disp_drv->user_data)->renderer;
211     monitor_t *m = (monitor_t *)disp_drv->user_data;
212     SDL_Texture *texture = buf;
213+    SDL_Rect dst;
214     SDL_SetRenderTarget(renderer, NULL);
215     SDL_RenderClear(renderer);
216 #if LV_COLOR_SCREEN_TRANSP
217@@ -284,10 +325,14 @@ static void window_update(lv_disp_drv_t *disp_drv, void * buf)
218     SDL_RenderDrawRect(renderer, &r);
219 #endif
220
221+    dst.x = (m->hor_res - m->d_hor_res) / 2;
222+    dst.y = (m->ver_res - m->d_ver_res) / 2;
223+    dst.w = m->d_hor_res;
224+    dst.h = m->d_ver_res;
225     /*Update the renderer with the texture containing the rendered image*/
226     SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
227     SDL_RenderSetClipRect(renderer, NULL);
228-    SDL_RenderCopy(renderer, texture, NULL, NULL);
229+    SDL_RenderCopyEx(renderer, texture, NULL, &dst, 90.0 * m->rotated, NULL, SDL_FLIP_NONE);
230     SDL_RenderPresent(renderer);
231     SDL_SetRenderTarget(renderer, texture);
232 }
233--
2342.25.1
235
236