Searched refs:ulFrequenct (Results 1 – 1 of 1) sorted by relevance
812 MS_U32 ulFrequenct = 0; in _mdrv_mhl_GetDTD3DTimingInformation() local816 ulFrequenct = (usPixelClk *100 /usHTotal) *1000 /usVTotal; in _mdrv_mhl_GetDTD3DTimingInformation()820 if((ulFrequenct > 230) && (ulFrequenct < 245)) // 24Hz in _mdrv_mhl_GetDTD3DTimingInformation()827 if((ulFrequenct > 590) && (ulFrequenct < 610)) // 60Hz in _mdrv_mhl_GetDTD3DTimingInformation()831 else if((ulFrequenct > 490) && (ulFrequenct < 510)) // 50Hz in _mdrv_mhl_GetDTD3DTimingInformation()838 if((ulFrequenct > 590) && (ulFrequenct < 610)) // 60Hz in _mdrv_mhl_GetDTD3DTimingInformation()842 else if((ulFrequenct > 490) && (ulFrequenct < 510)) // 50Hz in _mdrv_mhl_GetDTD3DTimingInformation()