Searched refs:u8BufferCount (Results 1 – 4 of 4) sorted by relevance
9989 static MS_U8 u8BufferCount = 1; in VStartPositionAverage() local10008 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10014 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10024 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPositionLast; in VStartPositionAverage()10028 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10032 u8StartPositionLast = u8StartPositionBuffer[u8BufferCount - 1]; in VStartPositionAverage()10042 u8BufferLoop = u8BufferCount; in VStartPositionAverage()10053 if(u8BufferCount == 10) in VStartPositionAverage()10055 u8BufferCount = 1; in VStartPositionAverage()10060 u8BufferCount++; in VStartPositionAverage()[all …]
10019 static MS_U8 u8BufferCount = 1; in VStartPositionAverage() local10038 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10044 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10054 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPositionLast; in VStartPositionAverage()10058 u8StartPositionBuffer[u8BufferCount - 1] = u8StartPosition; in VStartPositionAverage()10062 u8StartPositionLast = u8StartPositionBuffer[u8BufferCount - 1]; in VStartPositionAverage()10072 u8BufferLoop = u8BufferCount; in VStartPositionAverage()10083 if(u8BufferCount == 10) in VStartPositionAverage()10085 u8BufferCount = 1; in VStartPositionAverage()10090 u8BufferCount++; in VStartPositionAverage()[all …]