Searched refs:u32MinRatio (Results 1 – 1 of 1) sorted by relevance
4589 MS_U32 u32MinRatio = 0; in _MDrv_SC_3D_2DTo3D_Art_Detect() local4693 u32MinRatio = min(u32HisgrmArray[0] / (u32HisgrmArray[1] + u32HisgrmArray[2]), 8); in _MDrv_SC_3D_2DTo3D_Art_Detect()4696 u32HisWeightCur = u32HisWeightCur + min((u32HisgrmArray[0] * u32MinRatio)/64, 8); in _MDrv_SC_3D_2DTo3D_Art_Detect()4701 u32MinRatio = min(u32HisgrmArray[15] / (u32HisgrmArray[14] + u32HisgrmArray[13]), 8); in _MDrv_SC_3D_2DTo3D_Art_Detect()4704 u32HisWeightCur = u32HisWeightCur + min((u32HisgrmArray[15] * u32MinRatio) / 64, 8); in _MDrv_SC_3D_2DTo3D_Art_Detect()4709 … u32MinRatio = min((u32HisgrmArray[i] / ((u32HisgrmArray[i + 1]) + (u32HisgrmArray[i - 1]))), 8); in _MDrv_SC_3D_2DTo3D_Art_Detect()4712 u32HisWeightCur = u32HisWeightCur + min((u32HisgrmArray[i] * u32MinRatio) / 64, 8); in _MDrv_SC_3D_2DTo3D_Art_Detect()