Searched refs:bufReadLimit (Results 1 – 2 of 2) sorted by relevance
461 …if( (txPos >= _hsl->pSystemState->bufUsedEnd) && (_hsl->pSystemState->bufReadLimit < _hsl->pSystem… in bufferWriteThread()718 _hsl->pSystemState->bufReadLimit = _hsl->pSystemState->bufWritePos; in initBufferMemory()938 if( _hsl->pSystemState->bufReadLimit != _hsl->pSystemState->bufWritePos ) in bufferAllocateWrite()943 _hsl->pSystemState->bufReadLimit = _hsl->pSystemState->bufWritePos; in bufferAllocateWrite()947 _hsl->pSystemState->bufReadLimit = u32tmpReadPtr; in bufferAllocateWrite()1029 _hsl->pSystemState->bufReadLimit = _hsl->pSystemState->bufWritePos + dataSize; in bufferAllocateWrite()1084 if( _hsl->pSystemState->bufReadLimit >= _hsl->pSystemState->bufReadPos ) in bufferProcessCommand()1086 pCmd->u32Len = _hsl->pSystemState->bufReadLimit - _hsl->pSystemState->bufReadPos; in bufferProcessCommand()1090 …->bufUsedEnd - _hsl->pSystemState->bufReadPos) + (_hsl->pSystemState->bufReadLimit - _hsl->pSystem… in bufferProcessCommand()1128 _hsl->pSystemState->bufReadLimit = _hsl->pSystemState->bufWritePos; in bufferProcessCommand()
211 MS_U32 bufReadLimit; // last byte of valid fully written data update after write finishes member