Searched refs:_bResetFrameCount (Results 1 – 2 of 2) sorted by relevance
320 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = FALSE; in MDrv_SC_3D_Variable_Init()4286 if(pXCResourcePrivate->stdrvXC_3D._bResetFrameCount) in _MDrv_SC_3D_SourceDetection()4292 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = FALSE; in _MDrv_SC_3D_SourceDetection()4502 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = TRUE; in _MDrv_SC_3D_SourceDetection()4548 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = TRUE; in _MDrv_SC_3D_SourceDetection()8960 if(pXCResourcePrivate->stdrvXC_3D._bResetFrameCount) in _MDrv_SC_3D_SourceDetection()8966 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = FALSE; in _MDrv_SC_3D_SourceDetection()9560 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = TRUE; in _MDrv_SC_3D_SourceDetection()9606 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = TRUE; in _MDrv_SC_3D_SourceDetection()13451 pXCResourcePrivate->stdrvXC_3D._bResetFrameCount = TRUE; in MApi_XC_Detect3DFormatByContent_U2()[all …]
777 MS_BOOL _bResetFrameCount; member