Searched refs:weight_n (Results 1 – 1 of 1) sorted by relevance
199 float weight_p = 0.5f, weight_n = 1.f; in updateTrackedObjects() local200 …5f) *weight_p +(detectedObjects[j].x +detectedObjects[j].width*0.5f)*weight_n)/(weight_p +weight_n) in updateTrackedObjects()201 … +trackedObjects[i].vx *weight_p /(weight_p +weight_n) -r_smooth.width *0.5f); in updateTrackedObjects()203 …f) *weight_p +(detectedObjects[j].y +detectedObjects[j].height*0.5f)*weight_n)/(weight_p +weight_n) in updateTrackedObjects()204 … +trackedObjects[i].vy *weight_p /(weight_p +weight_n)-r_smooth.height *0.5f); in updateTrackedObjects()