| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/ |
| H A D | render_raster_layer.cpp | 79 const auto& vertexBuffer, in render() 105 vertexBuffer, in render() 138 *bucket.vertexBuffer, in render() 158 if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { in render() 161 *bucket.vertexBuffer, in render()
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| H A D | render_hillshade_layer.cpp | 68 const auto& vertexBuffer, in render() 91 vertexBuffer, in render() 176 if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { in render() 179 *bucket.vertexBuffer, in render()
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| H A D | render_fill_layer.cpp | 93 *bucket.vertexBuffer, in render() 185 *bucket.vertexBuffer, in render()
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| H A D | render_symbol_layer.cpp | 104 *buffers.vertexBuffer, in render() 258 *bucket.collisionBox.vertexBuffer, in render() 293 *bucket.collisionCircle.vertexBuffer, in render()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/ |
| H A D | paint_property_binder.hpp | 148 vertexBuffer = context.createVertexBuffer(std::move(vertexVector)); in upload() 155 return Attribute::binding(*vertexBuffer, 0, BaseAttribute::Dimensions); in attributeBinding() 176 optional<gl::VertexBuffer<BaseVertex>> vertexBuffer; member in mbgl::SourceFunctionPaintPropertyBinder 209 vertexBuffer = context.createVertexBuffer(std::move(vertexVector)); in upload() 216 return Attribute::binding(*vertexBuffer, 0); in attributeBinding() 242 optional<gl::VertexBuffer<Vertex>> vertexBuffer; member in mbgl::CompositeFunctionPaintPropertyBinder
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| H A D | render_tile.cpp | 91 *tile.debugBucket->vertexBuffer, in finishRender()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/buckets/ |
| H A D | symbol_bucket.hpp | 93 optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; member 110 optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; member 121 optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer; member
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| H A D | symbol_bucket.cpp | 48 text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices)); in upload() 68 icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices)); in upload() 87 … collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices)); in upload() 101 … collisionCircle.vertexBuffer = context.createVertexBuffer(std::move(collisionCircle.vertices)); in upload()
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| H A D | hillshade_bucket.cpp | 39 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in upload() 46 vertexBuffer = {}; in clear()
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| H A D | raster_bucket.cpp | 28 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in upload() 35 vertexBuffer = {}; in clear()
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| H A D | debug_bucket.hpp | 37 optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer; member in mbgl::DebugBucket
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| H A D | circle_bucket.hpp | 32 optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer; member in mbgl::CircleBucket
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| H A D | raster_bucket.hpp | 37 optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer; member in mbgl::RasterBucket
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| H A D | heatmap_bucket.hpp | 32 optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer; member in mbgl::HeatmapBucket
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| H A D | fill_extrusion_bucket.hpp | 31 optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer; member in mbgl::FillExtrusionBucket
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| H A D | fill_bucket.hpp | 35 optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer; member in mbgl::FillBucket
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| H A D | hillshade_bucket.hpp | 52 optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer; member in mbgl::HillshadeBucket
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| H A D | line_bucket.hpp | 38 optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer; member in mbgl::LineBucket
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| H A D | debug_bucket.cpp | 79 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in DebugBucket()
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| H A D | heatmap_bucket.cpp | 27 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in upload()
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| H A D | circle_bucket.cpp | 27 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in upload()
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| H A D | fill_bucket.cpp | 113 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in upload()
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| H A D | fill_extrusion_bucket.cpp | 151 vertexBuffer = context.createVertexBuffer(std::move(vertices)); in upload()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | attribute.hpp | 35 BufferID vertexBuffer; member in mbgl::gl::AttributeBinding 41 …return std::tie(lhs.attributeType, lhs.attributeSize, lhs.attributeOffset, lhs.vertexBuffer, lhs.v… in operator ==() 42 …== std::tie(rhs.attributeType, rhs.attributeSize, rhs.attributeOffset, rhs.vertexBuffer, rhs.verte… in operator ==()
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| H A D | context.cpp | 248 vertexBuffer = result; in createVertexBuffer() 254 vertexBuffer = buffer; in updateVertexBuffer() 635 vertexBuffer.setDirty(); in setDirtyState() 761 if (vertexBuffer == id) { in performCleanup() 762 vertexBuffer.setDirty(); in performCleanup()
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