Searched refs:vertexArrays (Results 1 – 4 of 4) sorted by relevance
83 auto vertexArrayIt = segment.vertexArrays.find(layerID); in draw()85 if (vertexArrayIt == segment.vertexArrays.end()) { in draw()86 … vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first; in draw()160 auto vertexArrayIt = segment.vertexArrays.find(layerID); in draw()162 if (vertexArrayIt == segment.vertexArrays.end()) { in draw()163 … vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first; in draw()
82 auto vertexArrayIt = segment.vertexArrays.find(layerID); in draw()84 if (vertexArrayIt == segment.vertexArrays.end()) { in draw()85 … vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first; in draw()
37 mutable std::map<std::string, gl::VertexArray> vertexArrays; member in mbgl::Segment
320 auto vertexArrayIt = segment.vertexArrays.find(layerID); in draw()322 if (vertexArrayIt == segment.vertexArrays.end()) { in draw()323 … vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first; in draw()