Searched refs:vertexArray (Results 1 – 6 of 6) sorted by relevance
19 : vertexArray(std::move(vertexArray_)) { in VertexArrayState()29 UniqueVertexArray vertexArray; member in mbgl::gl::VertexArrayState
129 vertexArray = std::make_unique<extension::VertexArray>(fn); in initializeExtensions()304 vertexArray && in supportsVertexArrays()305 vertexArray->genVertexArrays && in supportsVertexArrays()306 vertexArray->bindVertexArray && in supportsVertexArrays()307 vertexArray->deleteVertexArrays; in supportsVertexArrays()358 MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id)); in createVertexArray()790 MBGL_CHECK_ERROR(vertexArray->deleteVertexArrays(int(abandonedVertexArrays.size()), in performCleanup()
122 VertexArray& vertexArray, in draw() argument138 vertexArray.bind(context, in draw()
9 context.bindVertexArray = state->vertexArray; in bind()
345 if (auto vertexArray = context.getVertexArrayExtension()) { in Set() local346 if (vertexArray->bindVertexArray) { in Set()347 MBGL_CHECK_ERROR(vertexArray->bindVertexArray(value)); in Set()
205 return vertexArray.get(); in getVertexArrayExtension()216 std::unique_ptr<extension::VertexArray> vertexArray; member in mbgl::gl::Context