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Searched refs:transformMat4 (Results 1 – 6 of 6) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/map/
H A Dtransform_state.cpp285 matrix::transformMat4(p, c, mat); in latLngToScreenCoordinate()
312 matrix::transformMat4(coord0, point0, inverted); in screenCoordinateToLatLng()
313 matrix::transformMat4(coord1, point1, inverted); in screenCoordinateToLatLng()
420 matrix::transformMat4(projectedCenter, tileCenter, tileProjectionMatrix); in getCameraToTileDistance()
433 matrix::transformMat4(topPoint, p, mat); in maxPitchScaleFactor()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/text/
H A Dcollision_index.cpp308 matrix::transformMat4(p, p, posMatrix); in projectAnchor()
317 matrix::transformMat4(p, p, posMatrix); in projectAndGetPerspectiveRatio()
332 matrix::transformMat4(p, p, posMatrix); in projectPoint()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/
H A Drender_circle_layer.cpp116 matrix::transformMat4(pos, pos, posMatrix); in projectPoint()
169 matrix::transformMat4(center, center, posMatrix); in queryIntersectsFeature()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/util/
H A Dmat4.hpp46 void transformMat4(vec4& out, const vec4& a, const mat4& m);
H A Dmat4.cpp338 void transformMat4(vec4& out, const vec4& a, const mat4& m) { in transformMat4() function
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/layout/
H A Dsymbol_projection.cpp97 matrix::transformMat4(pos, pos, matrix); in project()
396 matrix::transformMat4(anchorPos, anchorPos, posMatrix); in reprojectLineLabels()