Searched refs:total_color_buffers (Results 1 – 3 of 3) sorted by relevance
100 if(conf->total_color_buffers <= 0) in __glXAquaCreateVisualConfigs()107 * conf->total_color_buffers in __glXAquaCreateVisualConfigs()130 for(color = 0; color < conf->total_color_buffers; ++color) { in __glXAquaCreateVisualConfigs()
307 c->total_color_buffers = handleColorAndAccumulation(c->color_buffers, in handleColorModes()310 assert(c->total_color_buffers < GLCAPS_COLOR_BUFFERS); in handleColorModes()485 c->total_color_buffers = 0; in initConfig()
51 int total_color_buffers; member