Searched refs:total_accum_buffers (Results 1 – 3 of 3) sorted by relevance
108 * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1) in __glXAquaCreateVisualConfigs()131 for(accum = 0; accum < ((conf->total_accum_buffers > 0) ? in __glXAquaCreateVisualConfigs()132 conf->total_accum_buffers : 1); ++accum) { in __glXAquaCreateVisualConfigs()196 if(conf->total_accum_buffers > 0) { in __glXAquaCreateVisualConfigs()
316 c->total_accum_buffers = handleColorAndAccumulation(c->accum_buffers, in handleAccumulationModes()318 assert(c->total_accum_buffers < GLCAPS_COLOR_BUFFERS); in handleAccumulationModes()495 c->total_accum_buffers = 0; in initConfig()
53 int total_accum_buffers; member