Searched refs:topRightFar (Results 1 – 2 of 2) sorted by relevance
69 QDoubleVector3D topRightFar; member
337 frustum.topRightFar = cf - (up * (hhf + hf)) + (right * (hwf + wf)); in createFrustum()376 if (!appendZIntersects(frustum.apex, frustum.topRightFar, 0.0, points)) in frustumFootprint()377 appendZIntersects(frustum.topRightFar, frustum.bottomRightFar, 0.0, points); in frustumFootprint()