Searched refs:tileBucket (Results 1 – 1 of 1) sorted by relevance
71 auto draw = [&](auto& programInstance, const auto& tileBucket, auto&& uniformValues) { in render() argument72 const auto& paintPropertyBinders = tileBucket.paintPropertyBinders.at(getID()); in render()81 *tileBucket.vertexBuffer, in render()94 *tileBucket.indexBuffer, in render()95 tileBucket.triangleSegments, in render()