Searched refs:spriteTraceSize (Results 1 – 5 of 5) sorted by relevance
60 sprite->spriteTraceSize = 10; in fake_init_sprite()61 sprite->spriteTrace = calloc(sprite->spriteTraceSize, sizeof(WindowPtr)); in fake_init_sprite()
222 ti->sprite.spriteTraceSize = 32; in TouchInitTouchPoint()519 if (srcsprite->spriteTraceGood > sprite->spriteTraceSize) { in TouchBuildDependentSpriteTrace()521 srcsprite->spriteTraceSize, sizeof(*trace)); in TouchBuildDependentSpriteTrace()527 sprite->spriteTraceSize = srcsprite->spriteTraceGood; in TouchBuildDependentSpriteTrace()
3227 pSprite->spriteTraceSize = 32; in InitializeSprite()3239 pSprite->spriteTraceSize = 0; in InitializeSprite()
777 if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) { in miSpriteTrace()778 pSprite->spriteTraceSize += 10; in miSpriteTrace()780 pSprite->spriteTraceSize, in miSpriteTrace()
239 int spriteTraceSize; member