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Searched refs:shaders_ready (Results 1 – 2 of 2) sorted by relevance

/OK3568_Linux_fs/kernel/drivers/gpu/arm/bifrost/backend/gpu/
H A Dmali_kbase_pm_driver.c763 u64 shaders_ready = kbase_pm_get_ready_cores(kbdev, KBASE_PM_CORE_SHADER); in kbase_pm_mcu_update_state() local
768 shaders_trans &= ~shaders_ready; in kbase_pm_mcu_update_state()
823 shaders_ready == backend->shaders_avail) { in kbase_pm_mcu_update_state()
826 false, true, shaders_ready); in kbase_pm_mcu_update_state()
828 backend->pm_shaders_core_mask = shaders_ready; in kbase_pm_mcu_update_state()
860 if (backend->shaders_desired_mask != shaders_ready) { in kbase_pm_mcu_update_state()
891 } else if (backend->shaders_desired_mask & ~shaders_ready) { in kbase_pm_mcu_update_state()
896 (backend->shaders_desired_mask | shaders_ready); in kbase_pm_mcu_update_state()
899 backend->shaders_avail & ~shaders_ready, in kbase_pm_mcu_update_state()
904 } else if (~backend->shaders_desired_mask & shaders_ready) { in kbase_pm_mcu_update_state()
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H A Dmali_kbase_jm_hw.c89 u64 shaders_ready = in kbase_job_write_affinity() local
92 WARN_ON(!(shaders_ready & kbdev->pm.backend.shaders_avail)); in kbase_job_write_affinity()