Searched refs:shaders_desired_mask (Results 1 – 2 of 2) sorted by relevance
642 backend->shaders_avail != backend->shaders_desired_mask; in kbase_pm_handle_mcu_core_attr_update()649 core_mask_update, backend->shaders_desired_mask); in kbase_pm_handle_mcu_core_attr_update()784 backend->shaders_desired_mask = in kbase_pm_mcu_update_state()787 backend->shaders_desired_mask); in kbase_pm_mcu_update_state()798 backend->shaders_desired_mask; in kbase_pm_mcu_update_state()854 backend->shaders_desired_mask = kbase_pm_ca_get_core_mask(kbdev); in kbase_pm_mcu_update_state()860 if (backend->shaders_desired_mask != shaders_ready) { in kbase_pm_mcu_update_state()883 backend->shaders_desired_mask = kbase_pm_ca_get_core_mask(kbdev); in kbase_pm_mcu_update_state()891 } else if (backend->shaders_desired_mask & ~shaders_ready) { in kbase_pm_mcu_update_state()896 (backend->shaders_desired_mask | shaders_ready); in kbase_pm_mcu_update_state()[all …]
456 u64 shaders_desired_mask; member