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/OK3568_Linux_fs/app/forlinx/flapp/src/plugins/imxwayland/qmlvideofx/
H A Dqmlvideofx.qrc37 <file>shaders/billboard.fsh</file>
38 <file>shaders/blackandwhite.fsh</file>
39 <file>shaders/emboss.fsh</file>
40 <file>shaders/gaussianblur_h.fsh</file>
41 <file>shaders/gaussianblur_v.fsh</file>
42 <file>shaders/glow.fsh</file>
43 <file>shaders/isolate.fsh</file>
44 <file>shaders/magnify.fsh</file>
45 <file>shaders/pagecurl.fsh</file>
46 <file>shaders/pixelate.fsh</file>
[all …]
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/
H A Dmapbox-gl-native.pro180 src/mbgl/shaders/background.cpp \
181 src/mbgl/shaders/background_pattern.cpp \
182 src/mbgl/shaders/circle.cpp \
183 src/mbgl/shaders/clipping_mask.cpp \
184 src/mbgl/shaders/collision_box.cpp \
185 src/mbgl/shaders/collision_circle.cpp \
186 src/mbgl/shaders/debug.cpp \
187 src/mbgl/shaders/extrusion_texture.cpp \
188 src/mbgl/shaders/fill.cpp \
189 src/mbgl/shaders/fill_extrusion.cpp \
[all …]
/OK3568_Linux_fs/kernel/drivers/gpu/drm/i915/gt/shaders/
H A DREADME1 ASM sources for auto generated shaders
9 i915/gt/shaders/clear_kernel directory.
36 ~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/ivb.asm \
37 ~/igt/lib/i915/shaders/clear_kernel/ivb.asm
42 ~ $ cp ~/linux/drivers/gpu/drm/i915/gt/shaders/clear_kernel/hsw.asm \
43 ~/igt/lib/i915/shaders/clear_kernel/hsw.asm
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/
H A Dfill_program.hpp60 shaders::fill,
80 shaders::fill_pattern,
91 shaders::fill_outline,
102 shaders::fill_outline_pattern,
H A Dline_program.hpp38 shaders::line,
102 shaders::line_pattern,
133 shaders::line_sdf,
H A Dbackground_program.hpp59 shaders::background,
70 shaders::background_pattern,
H A Dfill_extrusion_program.hpp80 shaders::fill_extrusion,
111 shaders::fill_extrusion_pattern,
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dprogram.hpp60 const std::string vertexSource = shaders::vertexSource(programParameters, vertexSource_); in createProgram()
61 … const std::string fragmentSource = shaders::fragmentSource(programParameters, fragmentSource_); in createProgram()
66 const std::string identifier = shaders::programIdentifier(vertexSource, fragmentSource); in createProgram()
/OK3568_Linux_fs/yocto/meta-rockchip/recipes-graphics/wayland/weston_10.0.2/
H A D0074-gl-renderer-Support-more-SHM-RGB-formats.patch11 libweston/renderer-gl/gl-shaders.c | 17 +++++
208 diff --git a/libweston/renderer-gl/gl-shaders.c b/libweston/renderer-gl/gl-shaders.c
210 --- a/libweston/renderer-gl/gl-shaders.c
211 +++ b/libweston/renderer-gl/gl-shaders.c
/OK3568_Linux_fs/buildroot/package/weston/
H A D0073-gl-renderer-Support-more-SHM-RGB-formats.patch12 libweston/renderer-gl/gl-shaders.c | 17 +++++++++
238 diff --git a/libweston/renderer-gl/gl-shaders.c b/libweston/renderer-gl/gl-shaders.c
240 --- a/libweston/renderer-gl/gl-shaders.c
241 +++ b/libweston/renderer-gl/gl-shaders.c
/OK3568_Linux_fs/yocto/meta-rockchip/recipes-graphics/wayland/weston_11.0.1/
H A D0074-gl-renderer-Support-more-SHM-RGB-formats.patch12 libweston/renderer-gl/gl-shaders.c | 17 +++++++++
238 diff --git a/libweston/renderer-gl/gl-shaders.c b/libweston/renderer-gl/gl-shaders.c
240 --- a/libweston/renderer-gl/gl-shaders.c
241 +++ b/libweston/renderer-gl/gl-shaders.c
/OK3568_Linux_fs/buildroot/package/piglit/
H A Dpiglit.mk14 GPL-2.0+ (tests/glslparsertest/glsl2/xreal-*, some other shaders), \
15 BSD-3-Clause (tests/glslparsertest/shaders/*)
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/shaders/
H A Dsource.hpp6 namespace shaders { namespace
H A Dpreludes.hpp6 namespace shaders { namespace
H A Dpreludes.cpp7 namespace shaders { namespace
H A Dfill_extrusion_pattern.hpp6 namespace shaders { namespace
H A Dfill_outline_pattern.hpp6 namespace shaders { namespace
H A Dextrusion_texture.hpp6 namespace shaders { namespace
H A Ddebug.hpp6 namespace shaders { namespace
H A Dsymbol_icon.hpp6 namespace shaders { namespace
H A Dcollision_box.hpp6 namespace shaders { namespace
H A Dfill_outline.hpp6 namespace shaders { namespace
H A Dbackground.hpp6 namespace shaders { namespace
H A Dline_sdf.hpp6 namespace shaders { namespace
H A Dline_pattern.hpp6 namespace shaders { namespace

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