Searched refs:shader_available_bitmap (Results 1 – 4 of 4) sorted by relevance
319 kbdev->shader_available_bitmap = 0; in kbasep_pm_init_core_use_bitmaps()655 u64 shader_available_bitmap; in MOCKABLE() local756 &shader_available_bitmap, in MOCKABLE()759 if (kbdev->shader_available_bitmap != shader_available_bitmap) { in MOCKABLE()762 (u32) shader_available_bitmap); in MOCKABLE()764 shader_available_bitmap); in MOCKABLE()767 kbdev->shader_available_bitmap = shader_available_bitmap; in MOCKABLE()802 if ((kbdev->shader_available_bitmap & in MOCKABLE()811 (u32)(kbdev->shader_available_bitmap & in MOCKABLE()1131 KBASE_DEBUG_ASSERT(kbdev->shader_available_bitmap == 0u); in kbase_pm_clock_off()[all …]
212 kbdev->shader_available_bitmap || in kbase_pm_gpu_poweroff_wait_wq()276 kbdev->shader_available_bitmap = 0; in kbase_pm_do_poweroff()
651 if ((kbdev->shader_available_bitmap & in kbase_pm_trace_check_and_finish_state_change()792 if ((kbdev->shader_available_bitmap & shader_cores) != shader_cores || in kbase_pm_register_inuse_cores()
1049 u64 shader_available_bitmap; member