Searched refs:scr_x1 (Results 1 – 2 of 2) sorted by relevance
64 int scr_x1 = 0, scr_x2 = 0, scr_y1 = 0, scr_y2 = 0, scr_w, scr_h; in shadowUpdateRotatePacked() local163 scr_x1 = box_x1 & pixelsMask; in shadowUpdateRotatePacked()166 sha_x1 = scr_x1; in shadowUpdateRotatePacked()169 scr_x1 = box_y1 & pixelsMask; in shadowUpdateRotatePacked()172 sha_y1 = scr_x1; in shadowUpdateRotatePacked()175 scr_x1 = (shaWidth - box_x2) & pixelsMask; in shadowUpdateRotatePacked()178 sha_x1 = (shaWidth - scr_x1 - 1); in shadowUpdateRotatePacked()181 scr_x1 = (shaHeight - box_y2) & pixelsMask; in shadowUpdateRotatePacked()184 sha_y1 = (shaHeight - scr_x1 - 1); in shadowUpdateRotatePacked()213 scr_w = ((scr_x2 - scr_x1) * shaBpp) >> FB_SHIFT; in shadowUpdateRotatePacked()[all …]
875 int scr_x1 = dmxScreen->rootXOrigin; in __glXDisp_ReadPixels() local887 npixels = intersectRect(scr_x1, scr_x2, scr_y1, scr_y2, in __glXDisp_ReadPixels()