Searched refs:saved_vao (Results 1 – 1 of 1) sorted by relevance
577 GLint saved_vao; in xwl_glamor_eglstream_post_damage() local592 glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &saved_vao); in xwl_glamor_eglstream_post_damage()615 glBindVertexArray(saved_vao); in xwl_glamor_eglstream_post_damage()