Searched refs:projectedPoint (Results 1 – 1 of 1) sorted by relevance
79 const auto projectedPoint = projectAndGetPerspectiveRatio(posMatrix, box.anchor); in placeFeature() local80 const float tileToViewport = textPixelRatio * projectedPoint.second; in placeFeature()81 box.px1 = box.x1 * tileToViewport + projectedPoint.first.x; in placeFeature()82 box.py1 = box.y1 * tileToViewport + projectedPoint.first.y; in placeFeature()83 box.px2 = box.x2 * tileToViewport + projectedPoint.first.x; in placeFeature()84 box.py2 = box.y2 * tileToViewport + projectedPoint.first.y; in placeFeature()158 const auto projectedPoint = projectPoint(posMatrix, circle.anchor); in placeLineFeature() local164 const float dx = projectedPoint.x - previousCircle.px; in placeLineFeature()165 const float dy = projectedPoint.y - previousCircle.py; in placeLineFeature()191 circle.px1 = projectedPoint.x - radius; in placeLineFeature()[all …]