Searched refs:pitchFactor (Results 1 – 2 of 2) sorted by relevance
66 const float pitchFactor; member in mbgl::CollisionIndex
35 , pitchFactor(std::cos(transformState.getPitch()) * transformState.getCameraToCenterDistance()) in CollisionIndex()51 const float incidenceStretch = pitchWithMap ? 1 : cameraToAnchorDistance / pitchFactor; in approximateTileDistance()