Searched refs:percentage_IOU (Results 1 – 1 of 1) sorted by relevance
134 float percentage_IOU = CalculateIOU(prevRect, detectedObjects[j]); in updateTrackedObjects() local135 if ( percentage_IOU > 0.1f ) {//&& objects_class[j] == curObject.obj_class in updateTrackedObjects()137 float trackScore = percentage_IOU *1.f / (curObject.numFramesNotDetected + 1); in updateTrackedObjects()138 if ( percentage_IOU > bestArea && correspondenceScore[j] < trackScore) { in updateTrackedObjects()140 bestArea = percentage_IOU; in updateTrackedObjects()167 float percentage_IOU = CalculateIOU(detectedObjects[j], detectedObjects[bestIndex]); in updateTrackedObjects() local168 if (percentage_IOU > 0.45f ){//&& objects_class[j] == curObject.obj_class in updateTrackedObjects()