Searched refs:nextSLuma (Results 1 – 1 of 1) sorted by relevance
3471 float nextSLuma[16] ; in hdrtmoGetLumaInfo() local3485 nextSLuma[i] = (float)Next->luma[0][i]; in hdrtmoGetLumaInfo()3486 nextSLuma[i] /= (float)PixelNumBlock; in hdrtmoGetLumaInfo()3487 nextSLuma[i] -= blc; in hdrtmoGetLumaInfo()3494 nextSLuma[i] = (float)Next->luma[1][i]; in hdrtmoGetLumaInfo()3495 nextSLuma[i] /= (float)PixelNumBlock; in hdrtmoGetLumaInfo()3496 nextSLuma[i] -= blc; in hdrtmoGetLumaInfo()3512 nextSLuma[i] = (float)Next->luma[2][i]; in hdrtmoGetLumaInfo()3513 nextSLuma[i] /= (float)PixelNumBlock; in hdrtmoGetLumaInfo()3514 nextSLuma[i] -= blc; in hdrtmoGetLumaInfo()[all …]