Searched refs:nearZ (Results 1 – 2 of 2) sorted by relevance
28 void getProjMatrix(mat4& matrix, uint16_t nearZ = 1, bool aligned = false) const;
30 void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligned) const { in getProjMatrix() argument49 … matrix::perspective(projMatrix, getFieldOfView(), double(size.width) / size.height, nearZ, farZ); in getProjMatrix()