Searched refs:mask_wh (Results 1 – 2 of 2) sorted by relevance
404 shader->mask_wh = glGetUniformLocation(prog, "mask_wh"); in glamor_create_composite_shader()1091 shader->mask_pixmap, shader->mask_wh, in glamor_composite_set_shader_blend()
79 GLint mask_wh; member