Searched refs:m_texCoordAttr2 (Results 1 – 4 of 4) sorted by relevance
218 m_program2->enableAttributeArray(m_texCoordAttr2); in paintTexturedCube()224 m_program2->setAttributeBuffer(m_texCoordAttr2, GL_FLOAT, 36 * 3 * sizeof(GLfloat), 2); in paintTexturedCube()232 m_program2->disableAttributeArray(m_texCoordAttr2); in paintTexturedCube()313 m_texCoordAttr2 = m_program2->attributeLocation("texCoord"); in initializeGL()
124 int m_texCoordAttr2; in QT_FORWARD_DECLARE_CLASS() local