Searched refs:m_normalAttr2 (Results 1 – 4 of 4) sorted by relevance
217 m_program2->enableAttributeArray(m_normalAttr2); in paintTexturedCube()225 m_program2->setAttributeBuffer(m_normalAttr2, GL_FLOAT, 36 * 5 * sizeof(GLfloat), 3); in paintTexturedCube()231 m_program2->disableAttributeArray(m_normalAttr2); in paintTexturedCube()312 m_normalAttr2 = m_program2->attributeLocation("normal"); in initializeGL()
123 int m_normalAttr2; in QT_FORWARD_DECLARE_CLASS() local