Searched refs:m_fbo (Results 1 – 5 of 5) sorted by relevance
71 … m_fbo.reset(new QOpenGLFramebufferObject(fbSize, QOpenGLFramebufferObject::CombinedDepthStencil)); in resize()72 m_map->setFramebufferObject(m_fbo->handle(), fbSize); in resize()80 fboTexture->setTextureId(m_fbo->texture()); in resize()95 f->glViewport(0, 0, m_fbo->width(), m_fbo->height()); in render()100 m_fbo->bind(); in render()107 m_fbo->release(); in render()
63 QScopedPointer<QOpenGLFramebufferObject> m_fbo; variable
21 setFramebufferBinding(m_fbo); in bind()32 m_fbo = fbo; in updateFramebuffer()
30 quint32 m_fbo = 0; member in QMapboxGLRendererBackend
208 + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &m_fbo);237 + glFuncs.glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);270 + GLuint m_fbo;