Searched refs:lutSum_last (Results 1 – 2 of 2) sorted by relevance
307 …winfo.lut3dConverged = !(abs(hAlut3d->restinfo.lutSum[0] - hAlut3d->restinfo.lutSum_last[0]) > 0 || in Alut3dAutoConfig()308 … abs(hAlut3d->restinfo.lutSum[1] - hAlut3d->restinfo.lutSum_last[1]) > 0 || in Alut3dAutoConfig()309 … abs(hAlut3d->restinfo.lutSum[2] - hAlut3d->restinfo.lutSum_last[2]) > 0); in Alut3dAutoConfig()311 memcpy(hAlut3d->restinfo.lutSum_last, hAlut3d->restinfo.lutSum, sizeof(int)*3); in Alut3dAutoConfig()519 alut3d_contex->restinfo.lutSum_last[0] = 0; in Alut3dInit()520 alut3d_contex->restinfo.lutSum_last[1] = 0; in Alut3dInit()521 alut3d_contex->restinfo.lutSum_last[2] = 0; in Alut3dInit()
49 int lutSum_last[3]; member