Searched refs:layerIndex (Results 1 – 2 of 2) sorted by relevance
169 auto& layerIndex = layerIndexes[symbolLayer.getID()]; in addLayer() local174 layerIndex.handleWrapJump(lng); in addLayer()196 … const bool bucketAdded = layerIndex.addBucket(renderTile.tile.id, symbolBucket, maxCrossTileID); in addLayer()201 if (layerIndex.removeStaleBuckets(currentBucketIDs)) { in addLayer()209 for (auto layerIndex : layerIndexes) { in pruneUnusedLayers() local210 if (usedLayers.find(layerIndex.first) == usedLayers.end()) { in pruneUnusedLayers()211 unusedLayers.push_back(layerIndex.first); in pruneUnusedLayers()
188 for (int layerIndex = mWindowStack.size() - 1; layerIndex != -1; layerIndex--) {189 if (!mWindowStack[layerIndex]->window()->isVisible())