Searched refs:last_motion (Results 1 – 4 of 4) sorted by relevance
395 pDev->valuator->last_motion = 0; in AllocateMotionHistory()441 i != pDev->valuator->last_motion; in GetMotionHistory()556 v->last_motion; in updateMotionHistory()585 pDev->valuator->last_motion; in updateMotionHistory()605 pDev->valuator->last_motion = (pDev->valuator->last_motion + 1) % in updateMotionHistory()608 if (pDev->valuator->first_motion == pDev->valuator->last_motion) in updateMotionHistory()
1348 valc->last_motion = 0; in InitValuatorClassDeviceStruct()
292 int last_motion; member
45740 for last_motion, which updates buff to point to wildly the wrong place