| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | vertex_array.cpp | 8 void VertexArray::bind(Context& context, BufferID indexBuffer, const AttributeBindingArray& binding… in bind() argument 10 state->indexBuffer = indexBuffer; in bind()
|
| H A D | vertex_array.hpp | 23 indexBuffer.setDirty(); in setDirty() 30 State<value::BindElementBuffer> indexBuffer; member in mbgl::gl::VertexArrayState 59 void bind(Context&, BufferID indexBuffer, const AttributeBindingArray&);
|
| H A D | program.hpp | 124 const IndexBuffer<DrawMode>& indexBuffer, in draw() argument 139 indexBuffer.buffer, in draw()
|
| H A D | context.cpp | 263 globalVertexArrayState.indexBuffer = result; in createIndexBuffer() 272 globalVertexArrayState.indexBuffer = buffer; in updateIndexBuffer() 763 } else if (globalVertexArrayState.indexBuffer == id) { in performCleanup() 764 globalVertexArrayState.indexBuffer.setDirty(); in performCleanup()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/ |
| H A D | render_raster_layer.cpp | 80 const auto& indexBuffer, in render() 118 indexBuffer, in render() 139 *bucket.indexBuffer, in render() 158 if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { in render() 162 *bucket.indexBuffer, in render()
|
| H A D | render_hillshade_layer.cpp | 69 const auto& indexBuffer, in render() 104 indexBuffer, in render() 176 if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { in render() 180 *bucket.indexBuffer, in render()
|
| H A D | render_fill_layer.cpp | 73 const auto& indexBuffer, in render() 106 indexBuffer, in render() 161 const auto& indexBuffer, in render() 198 indexBuffer, in render()
|
| H A D | render_symbol_layer.cpp | 121 *buffers.indexBuffer, in render() 260 *bucket.collisionBox.indexBuffer, in render() 295 *bucket.collisionCircle.indexBuffer, in render()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/buckets/ |
| H A D | symbol_bucket.cpp | 47 …text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::Buff… in upload() 50 context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles)); in upload() 67 …icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::Buff… in upload() 70 context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles)); in upload() 86 collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines)); in upload() 100 … collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles)); in upload()
|
| H A D | symbol_bucket.hpp | 96 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member 113 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member 127 optional<gl::IndexBuffer<gl::Lines>> indexBuffer; member 132 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member
|
| H A D | hillshade_bucket.cpp | 40 indexBuffer = context.createIndexBuffer(std::move(indices)); in upload() 47 indexBuffer = {}; in clear()
|
| H A D | raster_bucket.cpp | 29 indexBuffer = context.createIndexBuffer(std::move(indices)); in upload() 36 indexBuffer = {}; in clear()
|
| H A D | debug_bucket.hpp | 38 optional<gl::IndexBuffer<gl::Lines>> indexBuffer; member in mbgl::DebugBucket
|
| H A D | circle_bucket.hpp | 33 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::CircleBucket
|
| H A D | raster_bucket.hpp | 38 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::RasterBucket
|
| H A D | heatmap_bucket.hpp | 33 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::HeatmapBucket
|
| H A D | fill_extrusion_bucket.hpp | 32 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::FillExtrusionBucket
|
| H A D | hillshade_bucket.hpp | 53 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::HillshadeBucket
|
| H A D | line_bucket.hpp | 39 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::LineBucket
|
| H A D | debug_bucket.cpp | 80 indexBuffer = context.createIndexBuffer(std::move(indices)); in DebugBucket()
|
| H A D | heatmap_bucket.cpp | 28 indexBuffer = context.createIndexBuffer(std::move(triangles)); in upload()
|
| H A D | circle_bucket.cpp | 28 indexBuffer = context.createIndexBuffer(std::move(triangles)); in upload()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/ |
| H A D | collision_box_program.hpp | 67 const gl::IndexBuffer<DrawMode>& indexBuffer, in draw() argument 98 indexBuffer, in draw() 146 const gl::IndexBuffer<DrawMode>& indexBuffer, in draw() argument 175 indexBuffer, in draw()
|
| H A D | program.hpp | 76 const gl::IndexBuffer<DrawMode>& indexBuffer, in draw() argument 97 indexBuffer, in draw()
|
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/ |
| H A D | render_tile.cpp | 102 *tile.debugBucket->indexBuffer, in finishRender() 123 *tile.debugBucket->indexBuffer, in finishRender()
|