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Searched refs:indexBuffer (Results 1 – 25 of 32) sorted by relevance

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/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dvertex_array.cpp8 void VertexArray::bind(Context& context, BufferID indexBuffer, const AttributeBindingArray& binding… in bind() argument
10 state->indexBuffer = indexBuffer; in bind()
H A Dvertex_array.hpp23 indexBuffer.setDirty(); in setDirty()
30 State<value::BindElementBuffer> indexBuffer; member in mbgl::gl::VertexArrayState
59 void bind(Context&, BufferID indexBuffer, const AttributeBindingArray&);
H A Dprogram.hpp124 const IndexBuffer<DrawMode>& indexBuffer, in draw() argument
139 indexBuffer.buffer, in draw()
H A Dcontext.cpp263 globalVertexArrayState.indexBuffer = result; in createIndexBuffer()
272 globalVertexArrayState.indexBuffer = buffer; in updateIndexBuffer()
763 } else if (globalVertexArrayState.indexBuffer == id) { in performCleanup()
764 globalVertexArrayState.indexBuffer.setDirty(); in performCleanup()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/
H A Drender_raster_layer.cpp80 const auto& indexBuffer, in render()
118 indexBuffer, in render()
139 *bucket.indexBuffer, in render()
158 if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { in render()
162 *bucket.indexBuffer, in render()
H A Drender_hillshade_layer.cpp69 const auto& indexBuffer, in render()
104 indexBuffer, in render()
176 if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { in render()
180 *bucket.indexBuffer, in render()
H A Drender_fill_layer.cpp73 const auto& indexBuffer, in render()
106 indexBuffer, in render()
161 const auto& indexBuffer, in render()
198 indexBuffer, in render()
H A Drender_symbol_layer.cpp121 *buffers.indexBuffer, in render()
260 *bucket.collisionBox.indexBuffer, in render()
295 *bucket.collisionCircle.indexBuffer, in render()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/buckets/
H A Dsymbol_bucket.cpp47 …text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::Buff… in upload()
50 context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles)); in upload()
67 …icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::Buff… in upload()
70 context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles)); in upload()
86 collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines)); in upload()
100 … collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles)); in upload()
H A Dsymbol_bucket.hpp96 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member
113 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member
127 optional<gl::IndexBuffer<gl::Lines>> indexBuffer; member
132 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member
H A Dhillshade_bucket.cpp40 indexBuffer = context.createIndexBuffer(std::move(indices)); in upload()
47 indexBuffer = {}; in clear()
H A Draster_bucket.cpp29 indexBuffer = context.createIndexBuffer(std::move(indices)); in upload()
36 indexBuffer = {}; in clear()
H A Ddebug_bucket.hpp38 optional<gl::IndexBuffer<gl::Lines>> indexBuffer; member in mbgl::DebugBucket
H A Dcircle_bucket.hpp33 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::CircleBucket
H A Draster_bucket.hpp38 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::RasterBucket
H A Dheatmap_bucket.hpp33 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::HeatmapBucket
H A Dfill_extrusion_bucket.hpp32 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::FillExtrusionBucket
H A Dhillshade_bucket.hpp53 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::HillshadeBucket
H A Dline_bucket.hpp39 optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; member in mbgl::LineBucket
H A Ddebug_bucket.cpp80 indexBuffer = context.createIndexBuffer(std::move(indices)); in DebugBucket()
H A Dheatmap_bucket.cpp28 indexBuffer = context.createIndexBuffer(std::move(triangles)); in upload()
H A Dcircle_bucket.cpp28 indexBuffer = context.createIndexBuffer(std::move(triangles)); in upload()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/
H A Dcollision_box_program.hpp67 const gl::IndexBuffer<DrawMode>& indexBuffer, in draw() argument
98 indexBuffer, in draw()
146 const gl::IndexBuffer<DrawMode>& indexBuffer, in draw() argument
175 indexBuffer, in draw()
H A Dprogram.hpp76 const gl::IndexBuffer<DrawMode>& indexBuffer, in draw() argument
97 indexBuffer, in draw()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/
H A Drender_tile.cpp102 *tile.debugBucket->indexBuffer, in finishRender()
123 *tile.debugBucket->indexBuffer, in finishRender()

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