Searched refs:has_WGL_ARB_pbuffer (Results 1 – 2 of 2) sorted by relevance
69 Bool has_WGL_ARB_pbuffer; member
608 screen->has_WGL_ARB_pbuffer = TRUE; in glxWinScreenProbe()1700 if (winScreen->has_WGL_ARB_pbuffer) in fbConfigToPixelFormatIndex()1708 if (winScreen->has_WGL_ARB_pbuffer) in fbConfigToPixelFormatIndex()2063 if (screen->has_WGL_ARB_pbuffer) { in glxWinCreateConfigsExt()2255 if (screen->has_WGL_ARB_pbuffer) { in glxWinCreateConfigsExt()