Searched refs:glxPendingDestroyContexts (Results 1 – 1 of 1) sorted by relevance
87 static __GLXcontext *glxPendingDestroyContexts; variable193 cx->next = glxPendingDestroyContexts; in __glXFreeContext()194 glxPendingDestroyContexts = cx; in __glXFreeContext()677 for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) { in glxResumeClients()682 glxPendingDestroyContexts = NULL; in glxResumeClients()