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| H A D | glamor.c | 44 glamor_screen_private * 47 return (glamor_screen_private *) in glamor_get_screen_private() 52 glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv) in glamor_set_screen_private() 107 glamor_screen_private *glamor_priv; in glamor_set_pixmap_texture() 136 glamor_screen_private *glamor_priv; in glamor_clear_pixmap() 165 glamor_bind_texture(glamor_screen_private *glamor_priv, GLenum texture, in glamor_bind_texture() 205 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_create_pixmap() 271 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_block_handler() 294 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in _glamor_block_handler() 319 glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv, in glamor_gldrawarrays_quads_using_indices() [all …]
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| H A D | glamor_fbo.c | 34 glamor_destroy_fbo(glamor_screen_private *glamor_priv, in glamor_destroy_fbo() 48 glamor_pixmap_ensure_fb(glamor_screen_private *glamor_priv, in glamor_pixmap_ensure_fb() 97 glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv, in glamor_create_fbo_from_tex() 123 _glamor_create_tex(glamor_screen_private *glamor_priv, in _glamor_create_tex() 157 glamor_create_fbo(glamor_screen_private *glamor_priv, in glamor_create_fbo() 174 glamor_create_fbo_array(glamor_screen_private *glamor_priv, in glamor_create_fbo_array() 245 glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo) in glamor_pixmap_clear_fbo() 299 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_pixmap_destroy_fbo() 321 glamor_screen_private *glamor_priv; in glamor_pixmap_ensure_fbo()
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| H A D | glamor_pixmap.c | 66 glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv, in glamor_set_destination_pixmap_fbo() 77 glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, in glamor_set_destination_pixmap_priv_nc() 88 glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv, in glamor_set_destination_pixmap_priv() 105 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_destination_pixmap() 125 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_alu()
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| H A D | glamor_priv.h | 164 struct glamor_screen_private; 206 typedef struct glamor_screen_private { struct 320 } glamor_screen_private; argument 529 extern glamor_screen_private * 533 glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv); 560 glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private * 564 glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, 566 void glamor_destroy_fbo(glamor_screen_private *glamor_priv, 570 void glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo); 589 void glamor_bind_texture(glamor_screen_private *glamor_priv, [all …]
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| H A D | glamor_composite_glyphs.c | 124 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyph_atlas_init() 212 glamor_glyph_use_130(glamor_screen_private *glamor_priv) { in glamor_glyph_use_130() 219 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyphs_init_facet() 227 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyphs_fini_facet() 238 glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen); in glamor_glyphs_flush() 304 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyph_start() 337 glamor_atlas_for_glyph(glamor_screen_private *glamor_priv, DrawablePtr drawable) in glamor_atlas_for_glyph() 358 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_glyphs() 531 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_glyphs_init() 570 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_glyphs_fini()
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| H A D | glamor_vbo.c | 48 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_get_vbo_space() 147 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_put_vbo_space() 172 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_init_vbo() 184 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_fini_vbo()
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| H A D | glamor_sync.c | 67 glamor_screen_private *glamor = glamor_get_screen_private(screen); in glamor_sync_create_fence() 85 glamor_screen_private *glamor = glamor_get_screen_private(screen); in glamor_sync_init() 114 glamor_screen_private *glamor = glamor_get_screen_private(screen); in glamor_sync_close()
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| H A D | glamor_font.c | 34 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_font_get() 176 glamor_screen_private *glamor_priv; in glamor_unrealize_font() 211 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_font_init()
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| H A D | glamor_render.c | 356 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_create_composite_shader() 416 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_lookup_composite_shader() 512 glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit, in glamor_set_composite_texture() 614 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_setup_composite_vbo() 657 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_flush_composite_rects() 775 glamor_screen_private *glamor_priv; in glamor_render_format_is_supported() 816 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_choose_shader() 1062 glamor_composite_set_shader_blend(glamor_screen_private *glamor_priv, in glamor_composite_set_shader_blend() 1124 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_with_shader() 1403 glamor_screen_private *glamor_priv = glamor_get_screen_private(dest_pixmap->drawable.pScreen); in glamor_composite_clipped_region() [all …]
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| H A D | glamor_spans.c | 50 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_fill_spans_gl() 187 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_get_spans_gl() 271 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_spans_gl()
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| H A D | glamor_gradient.c | 184 glamor_screen_private *glamor_priv; in _glamor_create_radial_gradient_program() 376 glamor_screen_private *glamor_priv; in _glamor_create_linear_gradient_program() 555 glamor_screen_private *glamor_priv; in glamor_init_gradient_shader() 635 glamor_screen_private *glamor_priv, in _glamor_gradient_set_pixmap_destination() 802 glamor_screen_private *glamor_priv; in glamor_generate_radial_gradient_picture() 1110 glamor_screen_private *glamor_priv; in glamor_generate_linear_gradient_picture()
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| H A D | glamor_glyphblt.c | 46 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_glyph_blt_gl() 171 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_push_pixels_gl()
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| H A D | glamor_transform.c | 46 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_destination_drawable() 119 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); in glamor_set_color_depth()
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| H A D | glamor_copy.c | 213 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_cpu_fbo() 299 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_fbo_cpu() 359 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_fbo_fbo_draw() 516 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_fbo_fbo_temp() 636 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_needs_temp()
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| H A D | glamor_transfer.c | 36 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_upload_boxes() 136 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_download_boxes()
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| H A D | glamor_picture.c | 75 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); in glamor_get_tex_format_type_from_pictformat() 278 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_upload_picture_to_texture()
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| H A D | glamor_xv.c | 221 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_init_xv_shader() 264 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_init_xv_shader_egl_external() 467 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_xv_render() 645 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_xv_render_dma() 973 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); in glamor_xv_put_image()
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| H A D | glamor_program.c | 252 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_build_program() 451 glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pDrawable->pScreen); in glamor_set_blend() 617 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_setup_program_render()
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| H A D | glamor_points.c | 42 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_point_gl()
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| H A D | glamor_text.c | 274 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_text() 390 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_image_text()
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| H A D | glamor_segs.c | 40 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_segment_solid_gl()
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| H A D | glamor_lines.c | 40 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_lines_solid_gl()
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| H A D | glamor_rects.c | 49 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_fill_rect_gl()
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| H A D | glamor_egl.c | 126 struct glamor_screen_private *glamor_priv = in glamor_create_texture_from_image() 225 struct glamor_screen_private *glamor_priv = in glamor_egl_create_textured_pixmap_from_gbm_bo() 880 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_egl_screen_init()
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| H A D | glamor_image.c | 36 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_put_image_gl()
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