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Searched refs:glamor_screen_private (Results 1 – 25 of 31) sorted by relevance

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/OK3568_Linux_fs/external/xserver/glamor/
H A Dglamor.c44 glamor_screen_private *
47 return (glamor_screen_private *) in glamor_get_screen_private()
52 glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv) in glamor_set_screen_private()
107 glamor_screen_private *glamor_priv; in glamor_set_pixmap_texture()
136 glamor_screen_private *glamor_priv; in glamor_clear_pixmap()
165 glamor_bind_texture(glamor_screen_private *glamor_priv, GLenum texture, in glamor_bind_texture()
205 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_create_pixmap()
271 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_block_handler()
294 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in _glamor_block_handler()
319 glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv, in glamor_gldrawarrays_quads_using_indices()
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H A Dglamor_fbo.c34 glamor_destroy_fbo(glamor_screen_private *glamor_priv, in glamor_destroy_fbo()
48 glamor_pixmap_ensure_fb(glamor_screen_private *glamor_priv, in glamor_pixmap_ensure_fb()
97 glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv, in glamor_create_fbo_from_tex()
123 _glamor_create_tex(glamor_screen_private *glamor_priv, in _glamor_create_tex()
157 glamor_create_fbo(glamor_screen_private *glamor_priv, in glamor_create_fbo()
174 glamor_create_fbo_array(glamor_screen_private *glamor_priv, in glamor_create_fbo_array()
245 glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo) in glamor_pixmap_clear_fbo()
299 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_pixmap_destroy_fbo()
321 glamor_screen_private *glamor_priv; in glamor_pixmap_ensure_fbo()
H A Dglamor_pixmap.c66 glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv, in glamor_set_destination_pixmap_fbo()
77 glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, in glamor_set_destination_pixmap_priv_nc()
88 glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv, in glamor_set_destination_pixmap_priv()
105 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_destination_pixmap()
125 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_alu()
H A Dglamor_priv.h164 struct glamor_screen_private;
206 typedef struct glamor_screen_private { struct
320 } glamor_screen_private; argument
529 extern glamor_screen_private *
533 glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv);
560 glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
564 glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv,
566 void glamor_destroy_fbo(glamor_screen_private *glamor_priv,
570 void glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo);
589 void glamor_bind_texture(glamor_screen_private *glamor_priv,
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H A Dglamor_composite_glyphs.c124 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyph_atlas_init()
212 glamor_glyph_use_130(glamor_screen_private *glamor_priv) { in glamor_glyph_use_130()
219 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyphs_init_facet()
227 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyphs_fini_facet()
238 glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen); in glamor_glyphs_flush()
304 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_glyph_start()
337 glamor_atlas_for_glyph(glamor_screen_private *glamor_priv, DrawablePtr drawable) in glamor_atlas_for_glyph()
358 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_glyphs()
531 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_glyphs_init()
570 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_glyphs_fini()
H A Dglamor_vbo.c48 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_get_vbo_space()
147 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_put_vbo_space()
172 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_init_vbo()
184 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_fini_vbo()
H A Dglamor_sync.c67 glamor_screen_private *glamor = glamor_get_screen_private(screen); in glamor_sync_create_fence()
85 glamor_screen_private *glamor = glamor_get_screen_private(screen); in glamor_sync_init()
114 glamor_screen_private *glamor = glamor_get_screen_private(screen); in glamor_sync_close()
H A Dglamor_font.c34 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_font_get()
176 glamor_screen_private *glamor_priv; in glamor_unrealize_font()
211 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_font_init()
H A Dglamor_render.c356 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_create_composite_shader()
416 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_lookup_composite_shader()
512 glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit, in glamor_set_composite_texture()
614 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_setup_composite_vbo()
657 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_flush_composite_rects()
775 glamor_screen_private *glamor_priv; in glamor_render_format_is_supported()
816 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_choose_shader()
1062 glamor_composite_set_shader_blend(glamor_screen_private *glamor_priv, in glamor_composite_set_shader_blend()
1124 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_composite_with_shader()
1403 glamor_screen_private *glamor_priv = glamor_get_screen_private(dest_pixmap->drawable.pScreen); in glamor_composite_clipped_region()
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H A Dglamor_spans.c50 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_fill_spans_gl()
187 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_get_spans_gl()
271 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_spans_gl()
H A Dglamor_gradient.c184 glamor_screen_private *glamor_priv; in _glamor_create_radial_gradient_program()
376 glamor_screen_private *glamor_priv; in _glamor_create_linear_gradient_program()
555 glamor_screen_private *glamor_priv; in glamor_init_gradient_shader()
635 glamor_screen_private *glamor_priv, in _glamor_gradient_set_pixmap_destination()
802 glamor_screen_private *glamor_priv; in glamor_generate_radial_gradient_picture()
1110 glamor_screen_private *glamor_priv; in glamor_generate_linear_gradient_picture()
H A Dglamor_glyphblt.c46 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_glyph_blt_gl()
171 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_push_pixels_gl()
H A Dglamor_transform.c46 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_set_destination_drawable()
119 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); in glamor_set_color_depth()
H A Dglamor_copy.c213 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_cpu_fbo()
299 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_fbo_cpu()
359 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_fbo_fbo_draw()
516 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_fbo_fbo_temp()
636 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_copy_needs_temp()
H A Dglamor_transfer.c36 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_upload_boxes()
136 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_download_boxes()
H A Dglamor_picture.c75 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); in glamor_get_tex_format_type_from_pictformat()
278 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_upload_picture_to_texture()
H A Dglamor_xv.c221 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_init_xv_shader()
264 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_init_xv_shader_egl_external()
467 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_xv_render()
645 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_xv_render_dma()
973 glamor_screen_private *glamor_priv = glamor_get_screen_private(pScreen); in glamor_xv_put_image()
H A Dglamor_program.c252 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_build_program()
451 glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pDrawable->pScreen); in glamor_set_blend()
617 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_setup_program_render()
H A Dglamor_points.c42 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_point_gl()
H A Dglamor_text.c274 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_text()
390 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_image_text()
H A Dglamor_segs.c40 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_segment_solid_gl()
H A Dglamor_lines.c40 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_lines_solid_gl()
H A Dglamor_rects.c49 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_poly_fill_rect_gl()
H A Dglamor_egl.c126 struct glamor_screen_private *glamor_priv = in glamor_create_texture_from_image()
225 struct glamor_screen_private *glamor_priv = in glamor_egl_create_textured_pixmap_from_gbm_bo()
880 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_egl_screen_init()
H A Dglamor_image.c36 glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); in glamor_put_image_gl()

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