Searched refs:getProjMatrix (Results 1 – 5 of 5) sorted by relevance
36 state.getProjMatrix(projMatrix); in PaintParameters()40 state.getProjMatrix(alignedProjMatrix, 1, true); in PaintParameters()45 state.getProjMatrix(nearClippedProjMatrix, 100); in PaintParameters()
715 transformState.getProjMatrix(projMatrix); in queryRenderedFeatures()
30 void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligned) const { in getProjMatrix() function in mbgl::TransformState330 getProjMatrix(proj); in coordinatePointMatrix()414 getProjMatrix(projectionMatrix); in getCameraToTileDistance()
28 void getProjMatrix(mat4& matrix, uint16_t nearZ = 1, bool aligned = false) const;
77 state.getProjMatrix(projMatrix); in render()