Searched refs:getCurrentValue (Results 1 – 4 of 4) sorted by relevance
32 assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue()); in assumeFramebufferBinding()38 assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); in assumeViewport()43 assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue()); in assumeScissorTest()47 return getContext().bindFramebuffer.getCurrentValue() == ImplicitFramebufferBinding; in implicitFramebufferBound()53 assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue()); in setFramebufferBinding()59 assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); in setViewport()64 assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue()); in setScissorTest()
535 const auto viewport = parameters.context.viewport.getCurrentValue(); in render()620 auto viewport = parameters.context.viewport.getCurrentValue(); in render()
86 … uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size }, in render()172 parameters.context.viewport.getCurrentValue().size, in render()
49 typename T::Type getCurrentValue() const { in getCurrentValue() function in mbgl::gl::State